Dear interwebs, have you ever wanted to getNearbyEntities for a block? Perhaps for a Location? You were sadly out of luck, weren't you? No more! I...
Oh, bother. I've re-written enough of the class now that I'm forgetting how it needs accessed. I've added JNBT as a dependency, which means that...
Ah! Good thing! That'd do it!
It looks like the items that you're passing the function aren't in the ID:COUNT format. Maybe you've just put the ID? Now, naturally, I should...
Eh, I see! So it's not that there are always 16 "mini chunks" per chunk, it's that each "mini chunk" is 16x16x16, and thus 4096 blocks, regardless...
Hm. Wiki agrees with you. What was that big to-do that happened when we changed to Anvil format? Wasn't there suddenly "the ability to make worlds...
Maybe I'm doing it wrong--That in case the world height has been set (in server.properties) to something besides 256. It translates to: Maximum...
Is it possible to assign a data value to a block during world generation? Let's imagine that I want a solid floor of birch logs across my entire...
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Icyrelic Here's what I'd try. It seemed to work for me, but I haven't tested it really well. Also, I changed a few of the variables for my own...
Are there any technical blocks which are invisible but solid? Kind of like Block 36, except that Block 36 isn't solid. Maybe SethBling used...
Checking through the code on Github, it doesn't look like there's an event handler for falling snow. In other words: With Bukkit, you can't get...
Oh. Uh. Lol, sorry, man. That would explain why it didn't tag you properly... Yeah, it's cool. I wasn't meaning to say that you're a terrible...
...So, you're asking how you can make a sign give a redstone pulse? Or are you asking how you would: 1) locate a block, 2) check that it's a...
With all due respect, programming databases is dang awesome. If this is how @RainboBoy97 gets introduced to something that he loves, then let him...
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