@MightyOne The player executes the command /wh summon to manually summon the entity. I figured out this issue when I got a friend on my test...
I am making a pet plugin and I need help making my entity a Baby for all players. I did Wh.setBaby(); and that only makes it a baby for the person...
@PriorityHacker Thanks for the help on fixing that.
@PriorityHacker I tried to make it so it would also execute a command when the player left the server. public void OnLeave(PlayerKickEvent...
@PriorityHacker Thank you for helping.
@PriorityHacker I took a SoloLearn course on Java and watched a few videos and read some tutorials about Bukkit API. This is the first plugin I...
@PriorityHacker It did not work, here is the code. @EventHandler public void OnJoin(PlayerJoinEvent event){ Player player = (Player)...
Does anyone know how to force a player to execute a command when the player joins the server?
Thank you! @Zombie_Striker So here is what I have. package me.bukkit.ChickenTheNugget; public class StaticArray {...
@Zombie_Striker Sure. package me.bukkit.ChickenTheNugget; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import...
@Zombie_Striker Ok, so how can I make it so that the entity will tp to the UUID of the player that did /wh summon?
@Zombie_Striker Ok so I got it so the entity will tp to me constantly but when I log off then log back on it will not teleport to me I have to...
I have the commands /wh and /wh test that work I thought the command /wh summon summoned in that entity and no these problems did not show up on...
That is actually my code and the IDE I am using Eclipse as my IDE. @Zombie_Striker
@Zombie_Striker I tried doing it, here is the code. package me.bukkit.ChickenTheNugget; import java.security.PublicKey; import...
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