I believe its because it is just the raw object out of the inventory before it has become an entity. Essentially it executes PlayerDeath ->...
The first error is because Map is abstract. You need to use a class that extends map such as HashMap<>. position = new HashMap<String,Object>();
The error is that the Location object isn't serializable. Which is because the world object within Location isn't serializable. Might be better to...
Please mark this as solved!
I have a code snippet I've used I can supply. Gimme a minute to grab it Whelp now TimTower will merge my posts and I'll get a warning... wish I...
Take this a step back and ask first, what you are trying to achieve? What is your desired result? Multiplying a vector does nothing if you don't...
Could be done a couple of ways. Rename the item in hand then restore the original item. Or send a packet (ProtocolLib). As well as some others...
Also including a full stack trace can help us, help you. Just knowing you're getting a certain exception doesn't help us know where the exception...
@ItsComits Don't think I have enough knowledge with how you are trying to structure it to help. I guess another question would be what are you...
Need a little bit more detail or an example. From the first read, it sounds like you should use an Abstract class which you can extend to other...
You have to set the welcome command in the plugin.yml if you haven't already! If you need help with this let me know :) Typically I use...
If you have problems with runnable's feel free to reach out and I can help you on this!
My guess if this fires when the egg lands... is that the "PlayerEggThrowEvent" triggers when an egg is breaking on the ground that a player threw....
You want to check if they are flying? With an Elytra or just creative flying? I would avoid Y velocity as you could easily confuse jumping as...
You could have a runnable running per player. if player.isOnGround() store the location for the player. Then if they are taking void damage you...
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