Multiple could mean * x . . . . . . . . . Im not stupid I SWARE! XD
Update method for entities(The method called every tick or so to update an entity)? > I have a class extending EntityHorse and would like to know...
Increase all damage or sword damage? For just a simple sword damage you can give them the strenght potion effect. For all damage you can add...
Quick question. . . Do you want it to spawn all the particles instantly or have a more smoother trail effect. How smooth is the effect: Spaces or...
Before everyone hates me(I know you will a bit) I get great ideas when I ask a question on bukkit. Whenever I ask a question I get amazing ideas...
I would like to know any way to simply refresh a entity for a player to updates it's rotation. If you did not know item frames are wierd and...
. . . ? whaaaaaat? Can you explain in a bit more detail?
I was just trying to show the arguments for the smaller bit of code that he could use instead of reflection. I was going to come back and give...
PacketPlayOutBed(EntityPlayer ep, BlockPosition pos) Done
Why are you using reflection!?!?!?!?! Theres a constructor for a reason.
I don't think you can set it to what you want like armour stands but, you can set the player to be sleeping pose WITHOUT protocal lib I belive...
@ShowbizLocket61 Well DarkBladee12's particle lib can spawn particles that have vectors....
This time I'm going to try to explain a bit better. #1: How I currently copy / set: //Getting entity.c(nbtTag); //Setting entity.f(nbtTag2); If...
I need to completly reverse it both for positive and negatives. EDIT: Welp kewl thanks for the erm? Optimization?
What algorithm the x1-x2 and z1-z2? Cause if so theres a bit of a problem with this method. Ok Thanks to the wierd time I get ideas from people...
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