fireblast709 Are you sure? Because when I tested it, when the player had poison and this method was called it didn't remove any effects at all
Correct me if I'm wrong, but I'm 99% sure that it only removes server-side and the client still has the potion effect
Perhaps look into player files???
By "Private" you mean (as an example) a chest that only they can open?
Perhaps try //Assuming This is on Interact Event.... Block b = event.getClickedBlock(); if(b instanceof Furnace){ //TODO Do stuff if furnace...
I am attempting to remove certain potion effects from what effects the player currently has: for(PotionEffect e :...
Shadownd63 It also might be a good idea to add: Schelden.remove(p); Otherwise they will continue to get kicked everytime he chats :P
HeyAwesomePeople This works entirely except it doesn't account for multiple explosions is there anything able to be done about that?
I am currently attempting to regenerate blocks one-by-one one entity explode event. I am already aware that using: @EventHandler public void...
It is in-fact possible to give them more hearts than they normally have, it is a glitch within craftbukkit, I believe. If memory serves, if you...
Stealth2800 The only time I ever use external libraries is if its that much of a pain in the ass or absolutely necessary, with this, I'm having...
Stealth2800 Sorry, don't like using Libraries unless absolutely necessary fireblast709 I'm quite a bit of a noob when it comes to json xD EDIT...
I am working with IChatBaseComponent (sucks because json is hard to read) anyway I have this: IChatBaseComponent comp =...
Dubehh well I suppose this makes quite a bit more sense haha, thanks! didn't know that's how this works :p
Wingas Best thing to do would be on interact, if the player has permission then player.giveExpLevels(25);
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