i already thought about it! But now, only bugfixes and porting is the highest priority. Sorry guys, i know, please be patient. I have a lot to do...
Nice, thanks for the Update! Going to look through it and hopefully the plugin will be alive *evil laugh*
But please hustle me. Already fixed some stuff. But i have to fix other things too. If i find time, i will try to release a port @the weekend...
thanks dude, trying to use your fix, to finally get a port of the npcs-plugin. I dont have the time for developing temporary-solutions... Glad...
yes this will help, but 1. its only a temp fix -> time spended to port this only for temp is lost, if finally bukkit-devs implement this stuff...
no there is not a simple id, but it would be great ^^
this is possible for sure, but so many dudes waiting for release, but i think this is the best way for porting, i think i will waste a lot of...
good idea, but atm, ive burned too many hours, first have to work @my diplomathesis... @The Spillmonkey: yes, there is missing a Function to...
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atm, iam writting a suggestion, maybe the devs can tell me what i can use. Stay tuned.
Sorry guys, i have to delay it again. Because i dont find a Method, to create Entitys -_- look here:...
i dont find a way too. Iam going to port my well known npc-plugin to bukkit. But i found no way to create Entity's. Thats a shame. Please let me...
hmod134-Version out now http://forum.hey0.net/showthread.php?tid=3827&pid=48729#pid48729 bukkit, hopefully @ the weekend
no i didnt missed your idea, i only forgot to reply. Your idea is also requiring Clientmodification, and thats a no go atm. I do not have the time...
Atm the Npcs will walk without stopping, until you hit them, they will stand still a fixed gtime, but i will add a option to alter the Time they...
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