Thanks, that worked. I'm just going to post the code, just for the record. Messages messages = null; public void onEnable(){...
Hi, I'm trying to hook into one of my plugins, from another one of my plugins. I'm trying to find a way to access my main class, and then use...
Thanks slipcor for being such an awesome Bukkit developer! Over the past year and a half in particular you have been an awesome help to me, and...
Anyways, I'm not by any means the best dev out there, but if I can help out, count me in. :)
Ok, I understand what you are saying, but what I want to do at the moment, is to only allow this to proceed with this code, if the config version...
Hi guys, I am having a slight issue here. I am trying to work with NMS code, but I am trying to find a way to minimize it breaking on new updates....
Hi, I'm having a bit of trouble here. This is my situation. I am trying to re-write my server so that I will no longer need a multiple inventory...
Good idea, It works! :) However it looks a little buggy even with canceling the knockback at 1 tick. It will do though. Thanks :)
Also make sure that the commands are registered in the plugin.yml
I believe the velocity is changed after the code in the event. Therefore, setting Entity.setVelocity(0,0,0) does nothing. I have already tried it,...
Hi, I posted a question like this a few days ago. What I am trying to do is to cancel the knockback for a zombie when you damage it. (This is...
Try doing something like this @EventHandler public void playerMoveEvent(PlayerMoveEvent event){ Location from = event.getFrom(); Location to =...
chasechocolate viper_monster Assist Sorry to bring this up again guys, I thought I had it solved with cancelling the damage event, casting the...
I need to cancel the knockback for a zombie, not a player. I haven't used that event before, but as far as I can tell, it shouldn't be triggered...
Unfortunately, that didn't work. My guess would be that the knockback get's triggered after the custom code in the event. That works, but is...
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