You should just use randoms? A random chance whether or not this spawn will be cancelled or not.
Loogeh String string = string.replace("_", " "); String string = string.replace("=", " = "); String string = WordUtils.capatalize(string);
With the hashmap variable there is something like getKeys and getValues.
Change 4000 to 4000L.
I'm pretty certain mcpvp's is done via caching the chat and sending it over and over again.
I know, but it looks better and I prefer it for comparing objects.
No i didn't yours is checking if getType == block those 2 aren't compatible.
God people this is basic bukkit API and none of you have told him correctly yet? if(e.getClickedBlock().getType().equals(otherblock.getType()) { }
You "Could" check if the players x is more than 789 but <= 833, same for Z, this way there is less lines, and not an inefficient for loop. The...
Correct, you would have to manually do it, if you plan on this, you COULD make it so any time an inventory opens it searches that inventory and...
You have to set the killer in the damage event then use getKiller() in death event.
This is the exact code from setTarget() yet it still doesn't work! I can't get anything to path find to me using this :/
OK I decided to play around a bit, I've found a solution if you guys want it. Enjoy. Creature monsters = (Creature) entity;...
setTarget isn't too good :/
Player player = //get the player; CraftPlayer craftPlayer = (CraftPlayer) player; EntityPlayer ep = craftPlayer.getHandle(); ep.killer = //NEEDS...
Separate names with a comma.