Dudemister1999 No, mine is a little different.
Dudemister1999 Use this to register your entity. @SuppressWarnings("unchecked") public static void registerEntity(String name, int id, Class<?...
ColonelHedgehog Yep, that worked haha. Thanks.
Dudemister1999 Try changing: event.setCancelled(true); To: event.getEntity().remove;
Dudemister1999 I can't see exactly what it wrong. But this is how I spawn my mobs: net.minecraft.server.v1_7_R3.World nmsWorld = ((CraftWorld)...
Dudemister1999 Try changing this: World world =((CraftWorld)ent.getWorld()).getHandle(); To: net.minecraft.server.v1_7_R3.World world...
Dudemister1999 Do you mind saying what line 66 is?
wptcraft If you've got it, please mark as solved.
mythbusterma ColonelHedgehog Yes it appears to be my getCircle method that is causing it to lag. This is the code for that: public...
ColonelHedgehog Okay, thank you, I'll find out soon.
ColonelHedgehog Okay, how can I use that to determine which line is causing lag? That will just send my variables to the console. ._.
MCraftGamer35 Use NMS to make them unpushable, cancel the event, EntityDamageByEntity, when a player hits them, to make them unhittable. A quick...
xTigerRebornx hmm, how do I debug it? Sorry, I haven't done that before.
Hey guys, for some reason when I spawn my custom entity it lags the server. Only when it is first spawned. This is how I am spawning it: Random...
But how? I tried to compare multiple locations with delayed tasks so that the zombies don't just break every block in their path instantly....
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