int counter = 0;
scheduleSyncDelayedRepeatingTask (0L, 5L)
counter == 0 : set scoreboard
counter == 1 : set scoreboard
counter == 2 :...
calebbfmv Figured it out. Stupid mistake. A new sign object is created every time a chunk is loaded/unloaded.
calebbfmv I have a listener for the SignChangeEvent, however, that event is never called throughout this process. And yes, the event is registered.
Make a repeating task every 5 ticks (you could do every tick if you wanted too). Create a counter and increment the counter each time the task is...
calebbfmv I now load the chunk before I do anything with the sign yet it still does not update the sign. Also I have double verified and all...
I take it back. That only partially solved my problem. The signs still won't update properly. I am having the exact same issue as before only it...
As the title says my signs are not updating!
Here is the code:
public final void updateSign()
sgavster Bukkit's javadocs are your friend.
No. Also isn't there a rule somewhere that you aren't supposed to ask for money? I don't know. Maybe I'm crazy.
You could decompile it and look at how the author does it. I mean I was only suggesting WorldEdit so that you don't have to create custom loading...
Just store the block location and play the effect if the player gets in range of it.
To store a location you could use something like this
Separate names with a comma.