if u set 0, it will be permanent
i already thought about that, but for some reason i cant get myself to do that as i dont like bukkits asyncs or syncs delayed tasks
damager = damager.getShooter(); i guess
yeah, ive been trying to find out how to deal with the time stuff without lagging the server with no lack oh wow, i just thought of something...
just an outline entityDamageEvent Entity damager = getDamager Entity damagee = getentity return; if damagee is not a player getShooter if...
i do ID: dumb0t (thats a zero not O)
then maybe i'll try to do it, xD no promises though
still need a dev?
}else{ if (command.getName().equalsIgnoreCase("explosivebow")){ -----^ what is that? why u put a opening braces? nvm what did u typed?and whats...
YES take out plugin. just enabledPlayers.add
i didnt say anything about the listener, keep it that way
waaaaaaaaaaa, what did i say? just do onCommand in your main class if you have onCommand in your mainClass its automatically activated EDIT by...
what did i say? take out the this.getCommands stuff in your onEnable and then put the onCommand method in your main class no need for .setExecutors
meh too lazy, and any coder can read what ijustdid
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