fireblast709 I fixed it on my own :D
fireblast709 mythbusterma This is my code public void onPlayerDeath(PlayerDeathEvent e) { Iterator<ItemStack> iterator = e.getDrops().iterator();...
@myhtbusterma tommorow i wil test it
fireblast709 Okey help me :D
fireblast709 i removed it because it isn't working fireblast709 Do you know it? EDIT by Moderator: merged posts, please use the edit button...
fireblast709 Many For Loops
I dont know how i can do it! I TRIED EVERYTHING
fireblast709 Sorry but i am dutch i dont understand things from that page :( I can use translate but...
fireblast709 How can i do that? I am not very good
Unica How can i set that item to air or despawn it? Any? ? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
So if there is dropped 2 sword unenchanted and 1 enchanted the unenchanted will despawn and the enchanted will drop?
If there is enchanted stuff the non ehcnated stuff needs to be despawned But the enchanted stuff not
Hello, How can i do on playerdeath that if a sword(unenchanted)/bow(unenchanted)/arrow/armor(unenchanted) is dropped that it despawns? I...
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