When adding this, it suddenly worked. Probably forgot to save before building last time. Thanks, I've got everything then.
@EventHandler(priority = EventPriority.HIGHEST,ignoreCancelled=true) public void inventoryOpen(InventoryOpenEvent event) { Player...
Okay awesome, thanks. @EventHandler(priority = EventPriority.LOWEST) public void inventoryOpen(InventoryOpenEvent event) {...
Thanks, but is it possible to open the inventory with a hacked client, ignoring InventoryOpenEvent?
I'm developing a plugin similar to AuthMe, blocking every action until a player logs in. It's almost complete, but I'm not sure if I've blocked...
How about blocking the inventory? Also, PlayerDamageEvent doesn't exist. Should I use EntityDamageEvent and check if the entity is a player?...
But is it possible to break/place anything with a hacked client? Anyway, it's a great idea, I'll add this on top of blocking those events....
Okay thanks, I'll try this.
I want to make a plugin similar to AuthMe, blocking all actions - placing/breaking blocks, altering inventory, chatting, etc - when a player just...
Those timestamps are in second after Jan 1 1970. That's a standard so I'm sure there are enough converters for that. Did you enable an...
Read 6 posts above.
Sign warps work great for me..? Isn't /i short for /item? I'd say essentials.item
Yes
Is it possible to make [Warp] signs available to just one faction? (Using the Factions mod)
Separate names with a comma.