gabe4356 I think you have to give the ItemStack bottle a custom name
addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 200, 5)); Jump is the effect, 200 is the duration ( In ticks ) and 5 is the potion level
Hey, thanks for this nice library, I hope it is ok that i removed the block pickup code! =D
Thx bro for this nice library <3
Thanks, very nice for minigames :)
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