Does the method run at all? or does it break at a certain line (are there any stacktraces you can give us?)
Im not sure I understand completely @mythbusterma, but do you mean I need to put the actual values in the constructor for the class? something...
what I do is Bukkit.dispatchCommand(player, "command");
Im slightly confused, is there an error? is it just not working? what exactly is your question?
Haha no problem
Im not sure quite what the difference is, but you might try PlayerJoinEvent instead?
Im trying to get a value from the config in a separate class from main, but it keeps coming up with a null pointer exception. Here is my onEnable,...
Oh I see, thank you for responding :D
The title says most of it, but whenever I spawn a falling block, the chest doesnt render until it actually is on the ground and turns into a...
Yes I was aware I was going to need packets, my question was more along the lines of "how can I change the color, and only spawn 1" :P But thank...
The title says most of it, but I would like to know how I can create 1 colored firework particle, not the whole burst. I have looked all around,...
no problem
THANK YOU SO MUCH! xD i was looking everywhere for this, dont know why i didnt try the bukkit docs.... oh well thanks so much
new BukkitRunnable(){ public void run(){ //do stuff } }.runTaskLater(plugin, 1);
You could maybe add the players to a hashmap or something of the sort when the first player does the command, then when the second player does the...
Separate names with a comma.