I seem to be having a problem giving moderators permission to promote along the initial track. Here is exactly the permission node I'm using:...
That's a good idea, I think I'll include this in my new plugin.
I see, I see. Thanks! EDIT: Although, if anybody knows what I'm talking about, please say so, because I would rather not do it the dirty way.
I'm pretty sure I read somewhere that you can "register" (I don't mean the register function, mind you) your commands in the code itself, without...
Well, what I mean is that, if I understand correctly, he doesn't want the flame effect to appear on the player's screen (because it takes up half...
As far as I know, the only way to be on fire is with fire ticks, and that makes you actually be on fire. In short, you can't be on fire without...
I've made a good bit of progress as far as this is concerned... sort of. I've managed to use the Attach API to get all sorts of monitoring...
Interesting, interesting.
I noticed that the RIGHT_CLICK_AIR type of PlayerInteractEvent is not called when you right-click air while your hand is empty. Is there any way...
I think he means he wants his own plugin to reload its config by itself.. ?
If you're talking about adding blocks, it can't be done without client modding.
For as long as I can remember (yesterday), I've been launching mobs into the sunset with my righteous Falcon Punch of glory, but it seems like...
Plugin-possible: fiery explosions, magical lava hoe, magical gilded fire-resistant magma scuba suit, modified drops, skeleton fire arrows...
I've been researching various CPU/memory management options, and I just can't seem to find anything that allows me to get CPU/memory usage of...
EntityTargetEvent. What you need to do is check to see the reason for targeting, and if it is TargetReason.CLOSEST_PLAYER, just cancel the...
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