@ShadowLAX Thanks for the suggestion, I just realized that myself. Unfortunately, I've also tried that, but my giant just rotates on the spot...
@ShadowLAX Oh, my bad, I forgot to change the pathfinder from Human. This would make giants behave like traditional giants. Try changing the...
@ShadowLAX Let's try this: (Note: This is 1.7.9) import java.lang.reflect.Field; import java.util.List; import...
@ShadowLAX I'm manipulating entities that extend their appropriate monster class. For example, I've extended entity Spider, entityzombie,...
@ShadowLAX Thanks for the suggestion, but I've already tried that technique before. In fact, I just tried again, and still haven't succeeded....
@megamichiel I'm not actually in the position to agree or disagree with you, hahaha...I'm quite a beginner at this NMS stuff, but when I was...
Hi! I've been looking around everywhere for a hint on how to get giants to be able to attack, and I wasn't able to find any answers. I found a...
@nverdier Only reason I need it is because I know how to implement that into my project. Somehow, I'm not able to manage the instructions you gave...
@nverdier I'm seeming to have problems with that. After adding it, I'm still having the Eclipse tell me I have no Javadoc. Either I downloaded the...
Ok, finally got the file. Now how do I open this/add this to my Eclipse?
@nverdier I think that's where a bit of miscommunication is happening: I'm wondering what link I click, what file I open, how to open it and all,...
@nverdier No, or I believe not anyway. If you're referring to where I downloaded CraftBukkit, it might have been some site called Maven (though it...
@nverdier Incredibly nooby remark: I never actually used a downloaded API before, I only googled the API I needed and used an online resource. Can...
@Tecno_Wizard I'm not sure if I'm able to use the arguments for the non deprecated method, since the deprecated and non-deprecated methods use the...
Help! I'm trying to get the shooter of an arrow, so I used the following code: @EventHandler public void onEntityDamage...
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