Yep, Noticed that, working on it right now. Will be fixed soon.
How would you have me implement it?
I think that the version that was uploaded is an old version, so you will have to wait for this next release. In the meantime, i think that both...
Sorry about the lack of news, i have been trying to develop this, but school has been in the way. I am currently adding it so that dispensers can...
Well, I now know why the newest version wasn't working! Darn github... As soon as this next version is done, that will be fixed. Currently, adding...
Then how would you do it?
Well, I was hoping there was a generic event i could use. That would have been a lot cleaner. So, not completely because i am lazy.
I was thinking i might have to do that... So how would you use that? just have something like: void onPlayerEvent(PlayerEvent event){ //...
What would the best way be to have a plugin react to ANY player event? I would rather not have to register every single event. Thanks!
Yes, but it needs to use the Block version, ID 55.
Nice! How badly would this conflict with WorldGuard? and is there any way for it to generate the config files for the non-main worlds? thanks!
I use the plugin MultiInv on my server for this.
That is sooo weird. Hmm... Hopefully I'll fix it! BTW, is anyone else having this problem?
Really? It's working perfectly for me... are there any errors? does placing any other block work?
You mean this link? https://github.com/Aeodyn/BlockDispenser/raw/master/BlockDispenser.jar EDIT: Just re-uploaded, try this ^ link again.
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