Is there any solution to set the level high or deep boarder? I want to build higher buildings like flying islands, but the block hight limit is to deep.
you could use a map editor to flatten your map at like 2 above bedrock, then build above that.. effectively adds 62 to the ceiling, but at the cost of underground edit: in case that wasn't clear: (numbers are pulled from memory, may be slightly off) normal map: 128 ----- ceiling mountains and surface 60 ------ sea level caves and such 0 ------ bedrock new map: 128 ---- ceiling lots of mountains/air islands 5 ----- sea level shallow caves/valleys 0 ---- bedrock
Oh ... the underground is important to, there are others on the server who want to build "normal" buildings ok maybe in futur there is a way to make the sky higher
Only if they change the way world data is stored. As is the I/O load caused by world loading/unloading is pretty huge - enough to cripple servers that aren't configured to handle it.
maybe the server should be written in C++, i think the performance is much better then java But this not theme of the thread... I hope he find a good way to make maps higher
Thanks for keeping the minority of Linux and Mac users in mind Also the problem is I/O code optimization ((lack thereof actually) on Mojang's side, not java as such. There is a way, but I never read anything about planning to do so.
They haven't even began optimizing the code. The I/O load from the world data is being worked on I think.
*gravedigging thread* any updates on this? i thought i've read it somewhere that it is now possible to set the hight, but where? or is a plugin needed? will the chunks be divided verticaly to be more performant?