[MECH] Elevators [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Cybran, Jan 27, 2011.

  1. Offline

    Cybran

    [​IMG]

    The plugin will be continued at dev.bukkit.org!
    Want to help? Sign up as an alpha- or beta-tester!


    What this plugin does:

    It creates vertical moving elevators, which can be controlled by redstone-powered blocks.

    Features (open)

    • Creating elevators with an individual size (square or rectangle shape).
    • Floor-management: define your own floors with their own names, being able to call an elevator on every floor by – per example – pressing a button.
    • Movement-triggers: control the elevator with redstone circuits or buttons or any other redstone-powered block!
    • Elevator movement-controls: have different buttons for moving the elevator up and down, skip floors by pressing a control button several times.
    • Command-queuing: the elevator will move to the different floors one after the other if it gets more than one command at the same time.
    • Build on the elevator whatever you want (nearly ;))
    • Use redstone outputs to link the elevator to iron doors or more complex circuits.
    • Connect the elevator to your minecart system!
    • Use the elevator as something else, like a lava door.
    • Build automtically opening/closing glass doors around or on your elevator!
    • Protect your elevator with a password or user restriction.
    • Permissions support!

    How to install (open)

    • The server mod:
      Just copy the Elevators.jar into your plugins/ folder. That's it. You can modify the config later (See section Tutorials>Configuration).
    • ???

    FAQ (open)

    • Q: I'm completely new to this plugin! What shall I do?
      A: First, install the mod (see How to install), then you can read the basic tutorials in the tutorial section below.
    • Q: I'm sick of using buttons all the time to control the elevator! I want to include my redstone circuits!
      A: You don't have to use buttons! You can right-click any type of redstone-powered block! The buttons are just the easiest way.
    • Q: I want to build several buttons or other blocks for the SAME floor! How to do it?
      A: Have a look at the "direct" command. It links other blocks to an already existing floor.
    • Q: I try to build a lava door, but the lava is transported with the elevator! How can I let displace the lava by the elevator?
      A: At first, build the elevator like it should be later. Then, use the command /elev lock. Now your elevator will not grab any blocks or fluids placed later on it.
    • Q: Is there a size limitation for the elevator's shape?
      A: Yes. Normally, there is a maximum for the area of 25 blocks. But: you can change this limitation in the config.

    Command usage & Permissions (open)

    [...] = optional parameter. ...|... = select ONE of the values, they all mean the same. <...> = put your own values here.

    /elevators|elevator|elev <command from the list below>

    The basic commands:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create - creates a new elevator at your current position.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> - creates a new floor with the given Floorname.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • lock - locks the cabin blocks to stop updating before every movement.
    The more advanced ones:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create [password <Password>] [users <Username1> <Username2> <UsernameN>]- creates a new elevator at your current position, optional with password or user whitelist.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> [password <Password>] [users <Username1> <Username2> <UsernameN>] - creates a new floor with the given Floorname, optional with password or user whitelist.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] [direction <DirectionIdentifier>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener. You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • pw|password [<Floorname>] [password <Password>] - Overrides password protection for the given floor or the whole elevator.
    • user [<Floorname>] [users <Username1> <Username2> <UsernameN>] - Overrides user whitelist for the given floor or the whole elevator.
    • give [<Username>] - changes the owner of the elevator. Once changed, a reset is not possible.
    • lock - locks the cabin blocks to stop updating before every movement.
    Permission nodes:
    • elevators.builder - basic permission level, user can set up elevators.
    • elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
    • elevators.operator - ignores owner, passwords and user restrictions, can modify everything.

    Tutorials (open)

    Basic setup:
    • Prepare a shaft – size can be between 1x1 up to 5x5. There has to be air in the whole shaft(means also no ladders and no torches directly on the wall).
    • Build a plain of any block type in your shaft as the elevator’s ground. (I would recommend to use a block type that is not placed anywhere in the shaft again with the same shape.)
    • Stand on the ground while typing /elevator create
    • A new floor and a new “CallBlock” (to call the elevator later) are created simultaneously by first typing /elevator call <Floorname> and then right-clicking on a (already existing!!) button. The elevator will halt 2 stones below this block
    • You have to create Up- and DownBlocks (to control the elevator) on every floor OR (better) inside the elevator. Type /elevator up or /elevator down , then right-click on a button (again the buttons have to be created BEFORE).
    • Create as many floors as you want. Besides: the control-blocks can be up to 2 blocks away from the elevator
    • Now you are ready to use the elevator!
    • If you want to remove floors or control-blocks, simply destroy the blocks.
    • If you want to remove the whole elevator, stand nearby and type /elevator remove.
    Configuration:
    • After the first server startup with the plugin v1.3+, a new file named Configuration.txt is created in plugins\Elevators\
    • Feel free to modify the values in there. But keep to the given format.
    • restart the server (or use /reload command) to apply the changes.
    Enhanced redstone:
    • If you want, you can extend your calling mechanism, per example by using stone plates connected to redstone wire.
    • To make your elevator moving to a specific floor, type /elevator direct <Floorname> and right-click any redstone wire or button or stone plate...
    • You can also use /elev direct WITHOUT the floorname. This will lead to the next floor in range.
    • If you want, you can add a redstone output to the elevator. Build a LEVER near to the elevator, then type /elev redstoneout and right-click the lever. Connect the lever to your circuit with redstone wire.
    Glass doors for your elevator:
    • Type /elev glassdoor [<Floorname>] [direction <DirectionIdentifier>] to start.
    • You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually. left and right are seen from outside the elevator. splitH and splitV will let the door split horizontally or vertically from the center.
    • Now build glass blocks around the elevator or on the elevator. Use any shape you want.
    • Type /elev finish to stop adding blocks as doors.
    • Call the elevator again to the floor where you built the door. Your created door opens.
    • The door is now activated and will open and close automatically. Have fun!
    Elevator protection (advanced builders):
    • every created elevator has an owner. Only the owner can modify the elevator. To change the owner, type "/elev give <newownername>". To enable modification for every player, type "/elev give". This will remove any owner protection.
    • use the optional parameters to create an elevator/floor with protection, p.e. "/elev floor testing floor password ultimatepassword users NTcomputer Notch" would create a new floor named "testing floor" with the password "ultimatepassword", only available for the users NTcomputer and Notch.
    • modify your protection settings with the commands /elev user and /elev password, p.e.: "/elev user testing floor users Admin" will override the previous settings to only allow user Admin the usage.
    • remove protection settings? Very easy: use /elev password or /elev user without any parameters or floorname only to reset the protection.
    • so far the whitelist, but I want to create a blacklist. How to? Like this: "/elev user testing floor users * -griefer" (no, there isn't any space between the minus and the player - damn line break). * means everybody can use it, the "-" before a name indicates you hate this player and don't want to let him destroy your secret room on the testing floor ;)
    • I have set up the protection, but I'm never asked for a password?! This can have several reasons: 1.) You are an operator. 2.) You have the permission elevators.operator 3.) You are the owner of the elevator. Just let somebody else try, he WILL get a prompt. 4.) You are standing near the elevator while another player tries to use it. He/she won't be blocked.

    Known issues (open)

    • It is difficult to move yourself or turn around while moving with an elevator.
    • Don't use doors on an elevator! They will "clone" items.
    • Pressure plates don't work as Up- /DownBlocks directly. Build at least two redstone to them, type the command and right-click the end of the wire.
    • Avoid using up/down in circuits. This will force any selected redstone-block to remain in off-state. (You can use "direct", though!)

    Future Ideas (open)

    • name elevators - v1.4.4
    • signs with current floor - v1.4.5
    • allow any block type for doors - v1.4.5
    • iConomy support - coming in v1.5

    Changelog (server mod) (open)

    • Version 1.4.3 (RB #740)
      >>Download<<
      -implementation of the secret project (not useable yet)
      -fixed the chest duplication bug
      -fixed the powered/detector rail dropping bug
      -enabled plugin usage for subfolder-worlds
      -fixed some other exceptions
    • Version 1.4.2 (RB #670)
      >>Download<<
      -elevators are now stored in the world folders (-> allow backups)
      -items will drop when moved away from a wall
      -added forbidden blocks to config
      -added command abbreviations to config
      -added glassdoor directions
      -added "lock" for cabin blocks
      -prevent block changes while elevator moves
      -added more config options and messages
    • Version 1.4.1 (RB #602)
      >>Download<<
      -cabin blocks are now searched when initiating movement
      ->WorldEdit & Co for cabin blocks supported!
      -Entities are now moved along, even if they are positioned a greater distance above the ground blocks
      -merged direct and extend commands
      -enabled relative glass doors (=doors in the cabin)
      -glass doors are now "grouped" automatically for a more real opening order
      -redstone outputs floor parameter added.
      -ground blocks pending between grass and dirt are not blocking the elevator anymore
      -wheat, cactus and sugar cane item duplication bug fixed
    • Version 1.4 (RB #556)
      -Permissions support added
      -elevator and floor protection added
      ->many new commands and command parameters
      -command to remove glass doors from a specific floor
      -owner system added
      -individual elevator size support
      -fixed some bugs (can't remember which)
    • Version 1.3.1:
      >>Download<<
      -removed TSLPC
      -added go|direct command
      -improved elevator search
      -improved elevator position search (prevention of loosing the ceiling ;-))
      -storing entity positions when initiating moving - hopefully fixes fall-through bugs
      -added info console command to create debugging info files
      -binds glass doors to a command
      -fixed button and redstone bugs
      -improved storage cleanup
    • Version 1.3:
      -added automatically closing glass doors.
      -added configuration.
      -fixed a fault timing.
      -changed the command handler to onCommand in main file.
    • Version 1.2.3:
      -fixed a block checking bug.
      -redstone on the elevator is now working.
    • Version 1.2.2:
      -chests and dispensers are now working.
      -furnaces are now working.
      -adjacent mine tracks are now working.
      -item orientation bugfix.
    • Version 1.2.1:
      -color of wool is now stored.
      -Signs are now working inside the elevator.
      -orientation of levers, buttons, torches etc. is now stored (can still be glitchy, cause multiplayer servers always have problems with that)
      -fixed many bugs for the blocks built on the elevator
      -elevator blocks can be safely removed by iStick, Superpickaxe and others now
      -improved the movement system for liquids (enables lava doors and more!)
      -improved the movement system for all entities (creatures and minecarts will also be transported now)
      -elevator movement is now much smoother
      -improved floor search for up- and down-blocks when the elevator got stuck
      -changed the entire storage system
    • Version 1.2:
      - enabled building on the elevator.
      - created redstone outputs
      - fixed server crashes
      - made compatible to CraftBukkit 289+
      - improved handling of breaked blocks
      - made plugin thread-secure
      -fixed path problems on mac + linux
      - and maybe some others...
    • Version 1.1:
      - made the creation a bit easier.
      - fixed some bugs
      - increased the maximum size to 5x5
    • Version 1.0:
      - Release
     
  2. Offline

    firefly_goat

    Would be nice if it could go vertical! ... Still need a gate that moves like the elevator!
     
  3. Offline

    majorcyto

    That should be a separate plugin though, not part of this one.
     
  4. Offline

    Venzor

    Hey, great mod. Works great. I'm running on a linux box and encounter the filename issue (reported earlier in thread), and I'd like to add that the data is stored/looked for in the server's root instead of the plugin directory.

    Also, FYI, Wormhole X-Treme causes this mod not to load. (probably not your fault though)

    Love the mod! Look forward to the updates :D
     
  5. Offline

    majorcyto

    Im using wormhole xtreme, and elevators just fine at the same time. Im also on Linux Debian 64 bit and did not encounter a file name issue. :confused:..
    --- merged: Feb 7, 2011 12:59 AM ---
    OMG!!! Cybran they put in the scheduler system :D!!!! I cant wait for this to finally not be crashy <333 please work on a update to use the scheduler system, so i can finally use this plugin efficiently. xD
     
  6. Offline

    sillyrosster

    Awesome! Gonna put it on now =D
     
  7. Offline

    Cybran

    Great! I will include this in 1.2 and outsource the other features to 1.3, so you can enjoy a crash-free plugin!
     
  8. Offline

    irongecko

    Not working with build 267 at the moment... Plugin loads fine but elevators don't work.
    (tried remaking the elevator also)
     

    Attached Files:

  9. Offline

    majorcyto

    Thank you!! Do you have a rough estimate on when you could put out 1.2 :D?
    --- merged: Feb 7, 2011 11:53 AM ---
    Yeah same error's other plugins are getting they all need to be updated to reflect the new code. It will be fixed in 1.2 which will be a compatibility and huge stability update using the new built in scheduler system! Hopefully he releases a quick fix for this soon. xD
     
  10. Offline

    Cybran

    If I am fast, it could be out even today. Let's see.
     
  11. Offline

    majorcyto

    I sure hope so i will lovey you forever! :p
     
  12. Offline

    Etsijä

    Please be rather careful than fast. [​IMG]
     
  13. Offline

    majorcyto

    I have another idea, wooo idea concept 4 for this thing xD!

    Ok elevator trigger messages :3 It would be a neat idea if you could set trigger messages per elevator not per floor o.o but for instance..

    Player walks on to the elevator platform
    elevator then sends them them the "entering" trigger message set up by the elevator maker. "Welcome to my elevator this is a enter message!"
    player arrives at floor, then gets off elevator "thank you for using my elevator watch your step!"

    That was just a plain ol cheesy example but there are many rp elements you could do with those (20+ just sprang to mind >_>) Especially with the redstone input/outputs. And password/group floors. A very cool but maybe impossible example (lol) would be..

    Player gets onto elevator "Welcome to the base elevator floor 1 - 4 are restricted, sub-floors are available!"
    Player proceeds to lower floor.. Player gets out at sub-level floor.
    Elevator shows leaving message "Have a nice day!"
    When player got out he stepped on a pressure plate, which then disabled the call elevator button, closed the glass doors, and sent it UP. So now player is stuck down there, the elevator betrayed him, and he cant call it back! bwahaha.

    It sounds like alot of fun >_> Another idea i had that in my mind that is probably impossible is setting up the elevator to redstone control, and then "dropping" the elevator while someone is using it. So if there at the top of a shaft they will fall all the way to the bottom and be murdered o.o..

    I know it sounds horrible but there is potential D:! Your screwed up base adventure always starts with a faulty elevator. :D!

    So now ive suggested..

    Trigger Messages, Advanced redstone control i guess o.o, iconomy intergration, and password/group protected floors but you already had that one in mind.
     
  14. Offline

    WMisiedjan

    Awesome plugin, Sadly it doesn't work for newest build.

    Error:
    Code:
    7-feb-2011 16:28:18 org.bukkit.plugin.SimplePluginManager callEvent
    SEVERE: Could not pass event REDSTONE_CHANGE to Elevators
    java.lang.NoSuchMethodError: org.bukkit.Server.getWorlds()[Lorg/bukkit/World;
            at com.bukkit.NTcomputer.Elevators.ElevatorsStore.FindElevatorWorld(Elev
    atorsStore.java:153)
            at com.bukkit.NTcomputer.Elevators.Elevators.FindElevatorY(Elevators.jav
    a:452)
            at com.bukkit.NTcomputer.Elevators.Elevators.MoveElevator(Elevators.java
    :302)
            at com.bukkit.NTcomputer.Elevators.ElevatorsBlockListener.onBlockRedston
    eChange(ElevatorsBlockListener.java:52)
            at org.bukkit.plugin.java.JavaPluginLoader$25.execute(JavaPluginLoader.j
    ava:245)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:60)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:214)
            at net.minecraft.server.BlockButton.a(BlockButton.java:174)
            at net.minecraft.server.BlockButton.b(BlockButton.java:141)
            at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:23)
    
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:340)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.a(SourceFile:232)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:71)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:104)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:310)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:225)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    2011-02-07 16:28:22 [INFO] fichiter: ???
    7-feb-2011 16:28:25 org.bukkit.plugin.SimplePluginManager callEvent
    SEVERE: Could not pass event REDSTONE_CHANGE to Elevators
    java.lang.NoSuchMethodError: org.bukkit.Server.getWorlds()[Lorg/bukkit/World;
            at com.bukkit.NTcomputer.Elevators.ElevatorsStore.FindElevatorWorld(Elev
    atorsStore.java:153)
            at com.bukkit.NTcomputer.Elevators.Elevators.FindElevatorY(Elevators.jav
    a:452)
            at com.bukkit.NTcomputer.Elevators.Elevators.MoveElevator(Elevators.java
    :302)
            at com.bukkit.NTcomputer.Elevators.ElevatorsBlockListener.onBlockRedston
    eChange(ElevatorsBlockListener.java:52)
            at org.bukkit.plugin.java.JavaPluginLoader$25.execute(JavaPluginLoader.j
    ava:245)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:60)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:214)
            at net.minecraft.server.BlockButton.a(BlockButton.java:174)
            at net.minecraft.server.BlockButton.b(BlockButton.java:141)
            at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:23)
    
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:340)
            at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
            at net.minecraft.server.NetworkManager.a(SourceFile:232)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:71)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:104)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:310)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:225)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:512)
    
     
  15. Offline

    majorcyto

    We know already, please read the other posts.
     
  16. Offline

    WMisiedjan

    Didn't know, Hope it gets fixed soon!
     
  17. Offline

    Cybran

    I already know this issue. Will be fixed with the next version.

    This is standard. [​IMG]
     
  18. Offline

    majorcyto

    Cybran have you read any of my longggg ass suggestions. xD
     
  19. Offline

    iSushi

    I approve all of the suggestions that your uncertain on :p .
    iConomy would be great. No arguments against, it's just a really good plus to every plugin able.

    Protected floors, i hope you mean so some players can't go off on some specified floors, would be nice for housing for players (plots) maybe even making hotels/motels, and if I didn't want them to go off on my super secret base that they pass on the way down or up; I would make it look totally awesome with shi-loads of good stuffs, just waiting to be taken. But since they don't have the permission to the floor they can't get off, see much of it or take anything. And for good messure, add a sign saying "you can take whatever you want!", me evil.

    Permissions support is a must for me. It would extend the plugin in who can make elevators, something I really need, so I can set groups instead of ops (since ops might give them some features I don't want to them to have).
    --- merged: Feb 7, 2011 10:56 PM ---
    Long ass suggestions are all good in my opinion!
     
  20. Offline

    majorcyto

    Hah well thanks :D!
     
  21. Offline

    WMisiedjan

    Why don't you have a Plugin Developer tag yet! Your awesome.

    Hope this get updated very soon!
     
  22. Offline

    majorcyto

    I think its because this plugin has been completely unstable and crashy due to lack of support from bukkit side. But now that they accepted the scheduler pull request he can make a fully stable working version and he should be good to go. xD
     
  23. Offline

    Cybran

    Of course. Although I won't support betraying or killing elevators ;) (this you have to figure out by yourself!), the iConomy is a good idea. But currently I have enough work with v1.2 and v1.3, I will include all the features, but that will have to wait for some time.

    Thx :) I don't know how to get one. Maybe ask mods?

    And at last: look at my current status on profile for update :p
     
  24. Offline

    majorcyto

    Noooo release it now. xD!
     
  25. Offline

    iSushi

    Hehe, Let the guy get some time to do it :p

    Set a deadline before you start treating (bad spelling?) him :D
     
  26. Offline

    Mike24

    i set up everything exactly like on the videos and how you tell me but when i click the buttons the elevator doesn't move. :( this has been happening ever since craftbukkit updated 2 nights ago (CST)
    --- merged: Feb 9, 2011 1:59 AM ---
    i set up everything exactly like on the videos and how you tell me but when i click the buttons the elevator doesn't move. :( this has been happening ever since craftbukkit updated 2 nights ago (CST)
     
  27. Offline

    Patryk

    Hello. I am using Craftbukkit version git-Bukkit-0.0.0-372-gce9a5d0-b286, and version 1.2 of "Elevators". The other plugins I have currently running are: Permissions, PlantSpreader, HiddenDoor, General and Essentials. I have followed the guide on http://www.youtube.com/watch?v=NC0wZrnhzlg step by step. I get confirmations of the elevator, and the call buttons being created. However, as I go to call the elevator down, nothing happens (as in the video, I was going to do the "up" and "down" steps at last).

    Sadly I am not able to show you an error log, or anything of that sort, as I don't know how to. I am fairly new to both Craftbukkit, this plugin, and Java itself. If you, dear creator, or anyone else, feels like telling me how to be more helpful, I will gladly help.

    Just wanted to let you know that there possibly is something wrong with the plugin at the moment. Or maybe it's me, in which case I would love some support.

    Thanks in advance for any support/fixes.


    Edit: I'm an idiot. I got confused by the very first post saying:
    Version 1.2:
    - Release at 09-02-2011!



    Seeing as that is today's date, I had assumed it was the newest version already. My mistake. I shall wait.
     
  28. Offline

    majorcyto

    @both of you, it does not work with the latest version AT ALL please wait for version 1.2 which WILL fix it and make it compatible.
     
  29. Offline

    Cybran

    Version 1.2 is here!

    Why should I upgrade?
    -This new version includes many changes, so you can BUILD NOW ON THE ELEVATOR, or CREATE REDSTONE OUTPUTS.
    -It fixes ANY known bug, server crashing was yesterday!
    -It is fully compatible with the new craftbukkit versions.

    What do I have to do to upgrade? Shall I move the files to the new path or recreate the elevators?
    -No. Only update to CraftBukkit 289+ and the plugin version 1.2. File conversion is done automatically, all elevators you previously made are kept and can be used as ever. Only without crashes.

    Please report any bug you find.
     
  30. Offline

    iSushi

    Thanks for the new update~ :D

    I am so fast at testing stuff.
    --- merged: Feb 9, 2011 6:21 PM ---
    Oh!, I love the building on elvevator thing :)
     
  31. Offline

    irongecko

    This makes me happy in the pants. Thanks for all your hard work!
     

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