How to enable server support for those client plugins? http://minecraft.my1.ru/load/mody_minecraft/kaevator_superslopes/6-1-0-187 http://minecraft.my1.ru/load/mody_minecraft/mo_creatures/6-1-0-66 How to add my own blocks/items/mobs?
It is very possible to do so. Just check this bukkit plugin which has done exactly what the OP is talking about. You won't be able to use those mods you listed above as they were designed for Minecraft Single Player. Regarding the mod that introduces the slanted objects, the plugin i listed above does that perfectly.
Code: All players on the server needs to have the client mods installed Sorry, I should have said, "Not possible to do in multiplayer minecraft without everyone on the server installing a client-side mod to get it to work." So, unless you white-list your server you'll have players not using the mod coming in and not knowing wtf.
Haha yeah. Especially if you're a big server and you want this plugin, it would be a right pain to manage.
We have our own client, with launcher(news/stats), autoupdate, md5 game check, etc. I know that i should change code in the both sides - server and client, i know that i should draw textures, i know that all players should have our client, etc. I am c++ server programmer and i understand how server-client connections work, but i dont have enough expirience in bukkit plugin development to understand mechanics by-self. I didnt think that it so hard(for next blocks, not first), i just need example.(For 1 block, i beg you)
ok well you would make a new block the inherits from block then change the block constructer to include that block then you do the same for the client and a bit more changing involving packets and your done