TOWNY WARS CONCEPT Declaring war between 2 towns forces pvp in both town chunks, also enables pvp in all worlds between warring player from those towns, including resworld where pvp is disabled by default. Town A declares war on Town B = Town A can kill players from Town B in their town chunks and vice versa. Other towns and stray players cannot attack them in the town chunks. For towns at war - each player death will withdraw money from their town bank and add it to a war bank. At the end of the war, the winning town (most kills) gets the money added to their town bank. Leaderboard for most kills per Town and Player: (with papi support) Most kills (town) - rewards buff for all town members Most kills (player, must be in a town) - rewards pvp tokens (or price money / command) Configurable: Town war duration (default 24 hours) Amount of money withdrawed from town bank after player death
@j3fftw People usually develop simple plugins or addons.. What you described may depend on towny to work but I wouldn't call it an anddon, it's more like a whole new gamemode
@robertlit, this is not a whole gamemode, it's quite simple for someone who has time to do it. All you need is a town class with chunks, vault integration and a war state with kill variables. Unfortunately atm I am working on other plugins, I might be able to work on this in a couple days or maybe even a week, if I have the time
if you can that would be really cool i thought it was possible via towny it self since they introduce towny war but it isnt. i wanted to have this as a update for my server anyways i dont need it tommorow or next week but if you wanna work on it in the feature that would be really cool