As previously announced, the Plugin Developer tag system had become difficult to maintain and was frozen as a result of this. Since then, we’ve been actively discussing the future of the Plugin Developer tag and, consequently, the Bukkit+ forum.
We do have a couple of possible systems in mind that will take the place of the Plugin Developer tag and will be making an announcement as soon as we decide on which we feel is best for the community.
Until that time, we have decided to remove the developer tag from all existing profiles, while still keeping Bukkit+ available and in use. Any developers who have access to the Bukkit+ forum will retain that access and for those of you who don't have access, we'll be providing a way to get access to Bukkit+ provided you are an upstanding member of the community.
Shortly before we left for Minecon we posted an announcement that our bug tracker, Leaky, was experiencing technical difficulties. Unfortunately, the server Leaky was hosted on suffered a hard drive failure and our attempts to recover the data were unsuccessful. We have a backup of our data, but felt that it would be better to start afresh and keep on top of issues being reported as the old Redmine powered Leaky was very messy and not as actively maintained as we would have liked.
As a result, we have set up a new issue tracker powered by JIRA hosted through Atlassian’s OnDemand service. This service provided by Atlassian is tailored to provide a more robust, reliable and responsive service along with daily backups, which we feel is exactly what we need to provide everyone with the best issue tracker solution possible.
So Minecon is over, and we all had a blast! Between giving random autographs, helping out lots of people with issues, and explaining why bukkit isn't out yet, we were working on updating bukkit live at our booth for people to come watch!
We also had a panel during the first day, which was really scary but also lots of fun for all of us. We initially wanted to split it into three parts - intro, Q&A and then twitter Q&A for those who couldn't join us in person, but unfortunately there just wasn't enough time as we had so many great questions to answer.
Unfortunately again we also only had one mic, so the sound quality isn't as awesome as we'd like, but we're working on getting subtitles/captions up soonish to help clear up anything you can't hear
For those who are curious, the team members are, in order from left to right: EvilSeph, Dinnerbone, Grum, and Tahg.
In less than a week, the launch event for our favourite game takes place: Minecon! It’s been a really long time but Minecraft will soon be out of beta and will finally reach version 1.0.
The entire Bukkit core team: Dinnerbone, Tahg, Grum and myself will be at Minecon. We’ll have a booth on the floor and we’ll have our very own panel. If you’re going to be at Minecon, come check out our booth and you’ll get to meet us! Since Minecraft v1.0 will be released at Minecon, we’ll be doing a live update to Bukkit at our booth, so come find us and you’ll get to see, first hand, what goes into getting Bukkit ready for a newly released Minecraft update.
We hope to see you there!
Update! Fun stuffs!
During our panel, we'll be doing an open Q&A for people to come ask us anything they like about bukkit or minecraft. However, we realize that a lot of people would like to attend but can't. With this in mind, I'd like to present you all a chance to join in from your very homes.