The past few weeks we've been going over each and every piece of feedback you, our community, have provided us on various aspects of the Bukkit project and how we do things. In response to your concerns, we are making a number of changes to address the weaknesses some of you have highlighted for us:
Improving community coverage and approval times
We're looking to bolster our numbers both on the forums and on BukkitDev in order to be able to provide you guys with the quality of service you've come to expect from Bukkit. Our goal is to clean up the community and make the approval delay on BukkitDev a thing of the past and we're prepared to do whatever it takes to make this happen.
Plugin Developers badge system
Due to the move to BukkitDev, managing the Plugin Developers badge system has become cumbersome, difficult and largely impractical. As a result, the Plugin Developers badge system is being frozen until we can decide what would be the best direction to take it....
We have two exciting pieces of news for the Bukkit community today!
First and foremost, we'd like to officially announce that Curse is extending their Author Rewards Program for BukkitDev. What does this mean? This means that soon plugin developers will start earning points for the plugins they upload, which will allow them to earn money or cool swag! We'll give you more details as they come, and let you know when this program goes live.
Our second announcement is regarding Skyrim: Curse.com is giving way $15,000 dollars to modders! The first 35 uploaded Skyrim mods that meet the approval guidelines in each of the four main categories, will earn some phat loot to line the pockets of their authors! Mods must be uploaded to skyrimforge.com by December 15th, and meet all criteria established by Curse moderators. You can find more information here.
A lot of work has gone into building this community we've all grown to know and love but it hasn't been without its problems and issues. From time to time we're met with the unavoidable need to make a difficult decision in order to preserve the friendly, welcoming and mature environment we've carefully crafted together over the many months the Bukkit project has been around.
I am one of those people who places great value on constructive criticism and freedom of speech, so it is very disheartening for me to have to make a decision that goes against those principles but sometimes these types of decisions are necessary. Lately we've been seeing an increase in the amount of unacceptable content from several of our community members, both valued & respected and general members. While I'd like for us to be open and flexible as much as we can, there will always be a line that needs to be drawn at some point and, for some people, we've reached it.
As I'm sure we're all aware, Mojang have adopted a new development and distribution model for Minecraft since around 1.8 was in development: pre-release builds. Though it really goes without saying, I'd like to make Bukkit's stance clear on these and other experimental builds:
At this point in time, Bukkit will not be supporting any build that is not an official update for Minecraft released by Mojang. If Mojang don't feel that they can recommend and stand by the builds they've released, then what makes you think we can recommend them either?
Keeping up with pre-release builds is an unrealistic feat. With each Minecraft update released we need to rewrite a large portion of CraftBukkit in order to make our work compatible with the Minecraft update. As it stands, the amount of work it would require to update our work for every pre-release is not worth it, especially if that work becomes outdated within two weeks or so.
Thanks for your support and understanding in this matter.