Solved Zombie Apocalypse help!

Discussion in 'Bukkit Help' started by biggnft19, Jul 30, 2013.

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  1. Offline

    biggnft19

    I have recently tried turning my server into a Zombie Apocalypse server but i keep getting these errors:
    https://www.dropbox.com/s/m63wjujgmfgphtx/Error 1.txt

    For this error i cant find where it is listed... I had it listed as the error but i changed it everywhere i could find, someone please help with this:
    https://www.dropbox.com/s/tvl6ym6xa0e9m27/Error 2.txt


    Here are my config files:
    https://www.dropbox.com/s/c755876efcu67c3/config.yml
    https://www.dropbox.com/s/p5nv2zmst9yfnw5/language.yml
    https://www.dropbox.com/s/3elqi54c0rapgy3/classes.yml
     
  2. Offline

    biggnft19

    *BUMP*
     
  3. Offline

    xxMOxMOxx

    biggnft19
    There was a random "e" on line 102, try this
    Code:
    #-----Game Settings-----#
     
    #Minimum number of players joined to start a game
    start-player-count: 5
     
    #Should the player receive items when they first join from the config settings (at bottom)
    items-at-join: false
     
    #Should water and cobweb hurt players?
    infect-mat: false
     
    #A 1/nth chance a runner will spawn; 0 = disabled
    runner-chance: 10
     
    #-----Player Settings-----#
     
    #Should we restore player's original gamemode after game?
    restore-gamemode: true
     
    #Should we restore player's original health after game?
    restore-health: true
     
    #Seperate Inventories between games/real world (inventories will be restored at end of game)
    inventory-save: true
     
    #-----Wave Settings-----#
     
    #Seconds between new waves
    wave-wait: 10
     
    #heal players after each wave has completed?
    heal-player-new-wave: false
     
    #A 1/nth chance a wave will be a wolf wave; 0 = disabled
    wolf-wave-chance: 10
     
    #Use smarter wave size adjuster? (If true, waves are based on multiplier and player load combined)
    use-smart-waves: false
     
    #-----Mob Specific Settings-----#
     
    #How fast normal zombies seek players 0.23 is NORMAL SPEED
    seek-speed: 0.23
     
    #How fast Runner (FAST) zombies seek players (0.40 is default)
    fast-seek-speed: 0.40
     
    #Bite effect length in seconds (how long the potion effect is active after being hit by a zombie)
    bite-effect-length: 10
     
    #Bite Effects Chance 0 = disabled, 1/nth chance (so if set to 2 chance is 50%)
    effect-chance: 20
     
    #If a mob dies by natural causes should they respawn?
    death-non-human-respawn: false
     
    #Should non-human damage actually damage the mobs? (Example: lava, sun light)
    all-hurt: true
     
    #Mob health multiplier, (0 is off) higher values increase Mob health faster till it reaches max allowed by minecraft
    health-multi: 1.00
     
    #Damage Multiplier, between (0 is off) higher values cause zombies to deal more damage
    damage-multi: 0.20
     
    #-----Points/Economy Settings-----#
     
    #Should a player be taxed when they die? 0.00-1.00
    death-loss-percent: 0.08
     
    #Empty Account on /leave and when game is over (THIS SETTING APPLIES TO ECONOMY USAGE)
    empty-account: false
     
    #Force points if using economy system
    force-points: false
     
    #Maximum number of points a user can receive per kill (works for economies too)
    max-points-per-kill: 20
     
    #Should the points be reset when a player dies?
    reset-points-on-death: true
     
    #-----Misc. Game Settings-----#
     
    #Time a player must wait before rejoining a game after using /leave or a leave sign
    leave-timer: 10
     
    #force inventory clear on SERVER JOIN (useful for automated servers)
    inventory-clear-join: true
     
    #Perpetual Night (Forces time back to midnight every second)
    perp-night: true
     
    #Force players to world spawn on server join (useful for automated servers)
    force-spawn: true
     
    #Time before new game when automated, in SECONDS!
    auto-cooldown: 10
     
    #Automation Join Message - for automated servers only!
    auto-join-message: Welcome to X3J-Craft
    # Used for AUTOMATED servers so that players cannot break blocks while in waiting area
    auto-anti-grief: true
     
    #Allow Spectate (Can players fly around and such after death??) only works if a spectate spawn point made
    allow-spectate: false
     
    #How many blocks from the purchase door sign to search for a DEFINED door (in a RADIUS, doors MUST be added with /zsa-door)
    buy-door-find-radius: 6
     
    #Should a message be displayed if they join?
    join-message: true
     
    #-----Misc. Global Settings-----#
     
    #Command used to join, DO NOT include the /
    join-commands: []
     
    #Command used to leave, DO NOT include the /
    leave-commands: []
     
    # Automation Enabled? (This will force everyone to vote for a map!)
    automated: false
     
    #Allow update checking?
    new-version-checking: true
     
    #-----Bite Effects-----#
     
    #Should this effect be enabled?
    Effects:
      blindness: true
      confusion: true
      slowness: true
      weakness: true
      poison: true
      hungerpoison: true
      jump: true
     
    #-----Item Lists and Stuff-----#
     
    #---FORMAT---
    #  "ID:DAMAGE"
    #---Example---
    #  "373:8193"
    #Example is Regeneration Potion
     
    #Items they shall get when joining a game 0-nothing
    join-items:
    - "0"
     
    #What armor should they get at join if items-at-join true? 0-nothing
    armor-items:
    - "0"
     
    #Drop items must be formatted correctly!
    #---FORMAT---
    #  "ID:DAMAGE:CHANCE"
    #---Example---
    #  "373:8193:0.2"
    #  "1:0:0.55"
    #Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
    #Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
    #MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
    drop-items:
    - "0"
     
    # List of blocks to be allowed broken during game (Block ID) 0-nothing
    allowbreak:
    - 0
     
    # List of blocks to be allowed placed during game (Block ID) 0-nothing
    allowplace:
    - 0
     
    #List of items to put into the mystery box upon purchase. 0-nothing
    mysterybox-items:
    - 272
    - 262
    - 261
     
    #-----DO NOT CHANGE-----#
    #DO NOT CHANGE, CONFIG FILE VERSION!! Used to check whether or not config needs to be replaced.
    version: R-3.6
     
  4. Offline

    biggnft19

    @xxMOxMOxx Ok, i fixed that but i am still getting this error:
    https://www.dropbox.com/s/ruvvt02gg35frwx/Error3.txt
     
  5. Offline

    xxMOxMOxx

    There was a random space on line 8, try this.
    Code:
    #-----Game Settings-----#
     
    #Minimum number of players joined to start a game
    start-player-count: 5
     
    #Should the player receive items when they first join from the config settings (at bottom)
    items-at-join: false
     
    #Should water and cobweb hurt players?
    infect-mat: false
     
    #A 1/nth chance a runner will spawn; 0 = disabled
    runner-chance: 10
     
    #-----Player Settings-----#
     
    #Should we restore player's original gamemode after game?
    restore-gamemode: true
     
    #Should we restore player's original health after game?
    restore-health: true
     
    #Seperate Inventories between games/real world (inventories will be restored at end of game)
    inventory-save: true
     
    #-----Wave Settings-----#
     
    #Seconds between new waves
    wave-wait: 10
     
    #heal players after each wave has completed?
    heal-player-new-wave: false
     
    #A 1/nth chance a wave will be a wolf wave; 0 = disabled
    wolf-wave-chance: 10
     
    #Use smarter wave size adjuster? (If true, waves are based on multiplier and player load combined)
    use-smart-waves: false
     
    #-----Mob Specific Settings-----#
     
    #How fast normal zombies seek players 0.23 is NORMAL SPEED
    seek-speed: 0.23
     
    #How fast Runner (FAST) zombies seek players (0.40 is default)
    fast-seek-speed: 0.40
     
    #Bite effect length in seconds (how long the potion effect is active after being hit by a zombie)
    bite-effect-length: 10
     
    #Bite Effects Chance 0 = disabled, 1/nth chance (so if set to 2 chance is 50%)
    effect-chance: 20
     
    #If a mob dies by natural causes should they respawn?
    death-non-human-respawn: false
     
    #Should non-human damage actually damage the mobs? (Example: lava, sun light)
    all-hurt: true
     
    #Mob health multiplier, (0 is off) higher values increase Mob health faster till it reaches max allowed by minecraft
    health-multi: 1.00
     
    #Damage Multiplier, between (0 is off) higher values cause zombies to deal more damage
    damage-multi: 0.20
     
    #-----Points/Economy Settings-----#
     
    #Should a player be taxed when they die? 0.00-1.00
    death-loss-percent: 0.08
     
    #Empty Account on /leave and when game is over (THIS SETTING APPLIES TO ECONOMY USAGE)
    empty-account: false
     
    #Force points if using economy system
    force-points: false
     
    #Maximum number of points a user can receive per kill (works for economies too)
    max-points-per-kill: 20
     
    #Should the points be reset when a player dies?
    reset-points-on-death: true
     
    #-----Misc. Game Settings-----#
     
    #Time a player must wait before rejoining a game after using /leave or a leave sign
    leave-timer: 10
     
    #force inventory clear on SERVER JOIN (useful for automated servers)
    inventory-clear-join: true
     
    #Perpetual Night (Forces time back to midnight every second)
    perp-night: true
     
    #Force players to world spawn on server join (useful for automated servers)
    force-spawn: true
     
    #Time before new game when automated, in SECONDS!
    auto-cooldown: 10
     
    #Automation Join Message - for automated servers only!
    auto-join-message: Welcome to X3J-Craft
    # Used for AUTOMATED servers so that players cannot break blocks while in waiting area
    auto-anti-grief: true
     
    #Allow Spectate (Can players fly around and such after death??) only works if a spectate spawn point made
    allow-spectate: false
     
    #How many blocks from the purchase door sign to search for a DEFINED door (in a RADIUS, doors MUST be added with /zsa-door)
    buy-door-find-radius: 6
     
    #Should a message be displayed if they join?
    join-message: true
     
    #-----Misc. Global Settings-----#
     
    #Command used to join, DO NOT include the /
    join-commands: []
     
    #Command used to leave, DO NOT include the /
    leave-commands: []
     
    # Automation Enabled? (This will force everyone to vote for a map!)
    automated: false
     
    #Allow update checking?
    new-version-checking: true
     
    #-----Bite Effects-----#
     
    #Should this effect be enabled?
    Effects:
      blindness: true
      confusion: true
      slowness: true
      weakness: true
      poison: true
      hungerpoison: true
      jump: true
     
    #-----Item Lists and Stuff-----#
     
    #---FORMAT---
    #  "ID:DAMAGE"
    #---Example---
    #  "373:8193"
    #Example is Regeneration Potion
     
    #Items they shall get when joining a game 0-nothing
    join-items:
    - "0"
     
    #What armor should they get at join if items-at-join true? 0-nothing
    armor-items:
    - "0"
     
    #Drop items must be formatted correctly!
    #---FORMAT---
    #  "ID:DAMAGE:CHANCE"
    #---Example---
    #  "373:8193:0.2"
    #  "1:0:0.55"
    #Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
    #Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
    #MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
    drop-items:
    - "0"
     
    # List of blocks to be allowed broken during game (Block ID) 0-nothing
    allowbreak:
    - 0
     
    # List of blocks to be allowed placed during game (Block ID) 0-nothing
    allowplace:
    - 0
     
    #List of items to put into the mystery box upon purchase. 0-nothing
    mysterybox-items:
    - 272
    - 262
    - 261
     
    #-----DO NOT CHANGE-----#
    #DO NOT CHANGE, CONFIG FILE VERSION!! Used to check whether or not config needs to be replaced.
    version: R-3.6
     
  6. Offline

    biggnft19

    I removed the plugin completely and found out that the error is being caused by something else, here is the error:
    org.bukkit.configuration.InvalidConfigurationException: mapping values are not a
    llowed here
    in "<string>", line 8, column 54:
    ... nity is not allowed on X3J-Craft: Apocalypse
    ^
    >
    at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlCo
    nfiguration.java:55)
    at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguratio
    n.java:138)
    at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguratio
    n.java:105)
    at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(Yam
    lConfiguration.java:175)
    at org.bukkit.plugin.java.JavaPlugin.reloadConfig(JavaPlugin.java:117)
    at org.bukkit.plugin.java.JavaPlugin.getConfig(JavaPlugin.java:111)
    at com.github.noahdev.antifoul.AntiFoul.onEnable(AntiFoul.java:33)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:457)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:381)
    at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugin(CraftServer.jav
    a:282)
    at org.bukkit.craftbukkit.v1_6_R2.CraftServer.enablePlugins(CraftServer.
    java:264)
    at net.minecraft.server.v1_6_R2.MinecraftServer.l(MinecraftServer.java:3
    13)
    at net.minecraft.server.v1_6_R2.MinecraftServer.f(MinecraftServer.java:2
    90)
    at net.minecraft.server.v1_6_R2.MinecraftServer.a(MinecraftServer.java:2
    50)
    at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.jav
    a:151)
    at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java
    :391)
    at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:5
    82)
    Caused by: mapping values are not allowed here
    in "<string>", line 8, column 54:
    ... nity is not allowed on X3J-Craft: Apocalypse
    ^
    >
    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchValue(ScannerImpl.java:73
    3)
    at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.ja
    va:305)
    at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:17
    9)
    at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(Par
    serImpl.java:563)
    at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161)
    at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146)
    at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java
    :230)
    at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160)
    at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:12
    3)
    at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106)

    at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseCons
    tructor.java:121)
    at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480)
    at org.yaml.snakeyaml.Yaml.load(Yaml.java:399)
    at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlCo
    nfiguration.java:53)
    ... 17 more


    Could you give me a place of where to look?
     
  7. Offline

    xxMOxMOxx

    On line 8 of one of your config.ynl files, I'm not sure which one. Try putting each through this
    http://yaml-online-parser.appspot.com/
     
  8. Offline

    biggnft19

    I figured it out, thanks for the help though! :)
     
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