Solved WorldGuard Help

Discussion in 'Bukkit Help' started by Maihym, 8, 2013.

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    I set a configuration in the worldguard config where creepers don't do block damage but when ever a crepper explodes it does damage and it's the same thing with tnt I have already re-installed worldguard and i'm going to try it again but with everything and see if that works and I will report back if it doesn't.
  2. Post the following:
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    # WorldGuard's main configuration file
    # This is the global configuration file. Anything placed into here will
    # be applied to all worlds. However, each world has its own configuration
    # file to allow you to replace most settings in here for that world only.
    # About editing this file:
    # - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
    #  you use an editor like Notepad++ (recommended for Windows users), you
    #  must configure it to "replace tabs with spaces." In Notepad++, this can
    #  be changed in Settings > Preferences > Language Menu.
    # - Don't get rid of the indents. They are indented so some entries are
    #  in categories (like "enforce-single-session" is in the "protection"
    #  category.
    # - If you want to check the format of this file before putting it
    #  into WorldGuard, paste it into
    #  and see if it gives "ERROR:".
    # - Lines starting with # are comments and so they are ignored.
        use-scheduler: true
        use-creature-spawn-event: true
            use: true
            dsn: worldguard
            username: root
        enable: true
        invincibility-removes-mobs: false
        high-frequency-flags: false
        wand: 334
        max-claim-volume: 30000
        claim-only-inside-existing-regions: false
            default: 7
    auto-invincible: false
    use-player-move-event: true
        deop-everyone-on-join: false
        block-in-game-op-command: false
    host-keys: {}
    summary-on-start: true
    op-permissions: true
        item-durability: true
        remove-infinite-stacks: false
        disable-xp-orb-drops: false
        disable-obsidian-generators: false
        block-potions: []
        block-potions-overly-reliably: false
            enable: true
            radius: 3
            redstone: false
        pumpkin-scuba: false
        disable-health-regain: false
        no-physics-gravel: false
        no-physics-sand: false
        vine-like-rope-ladders: false
        allow-portal-anywhere: false
        - 75
        - 76
        - 93
        - 94
        - 149
        - 150
        - 331
        block-tnt: false
        block-tnt-block-damage: true
        block-lighter: false
        disable-lava-fire-spread: true
        disable-all-fire-spread: true
        disable-fire-spread-blocks: []
        lava-spread-blocks: []
        block-creeper-explosions: false
        block-creeper-block-damage: true
        block-wither-explosions: false
        block-wither-block-damage: false
        block-wither-skull-explosions: false
        block-wither-skull-block-damage: true
        block-enderdragon-block-damage: true
        block-enderdragon-portal-creation: false
        block-fireball-explosions: false
        block-fireball-block-damage: true
        anti-wolf-dumbness: false
        disable-enderman-griefing: true
        block-painting-destroy: false
        block-item-frame-destroy: false
        block-plugin-spawning: true
        block-above-ground-slimes: false
        block-other-explosions: false
        block-zombie-door-destruction: true
        block-creature-spawn: []
        disable-fall-damage: false
        disable-lava-damage: false
        disable-fire-damage: false
        disable-lightning-damage: false
        disable-drowning-damage: false
        disable-suffocation-damage: false
        disable-contact-damage: false
        teleport-on-suffocation: false
        disable-void-damage: false
        teleport-on-void-falling: false
        disable-explosion-damage: false
        disable-mob-damage: false
        disable-death-messages: false
        enable: false
        disable-off-check: false
        disable-creature-trampling: false
        disable-player-trampling: false
        prevent-lightning-strike-blocks: []
        disable-lightning-strike-fire: false
        disable-thunderstorm: false
        disable-weather: true
        disable-pig-zombification: false
        disable-powered-creepers: false
        always-raining: false
        always-thundering: false
        disable-mushroom-spread: false
        disable-ice-melting: false
        disable-snow-melting: false
        disable-snow-formation: false
        disable-ice-formation: false
        disable-leaf-decay: false
        disable-grass-growth: false
        disable-mycelium-spread: false
        disable-vine-growth: false
        use-as-whitelist: false
                enable: true
                enable: false
                dsn: jdbc:mysql://localhost:3306/minecraft
                user: root
                pass: ''
                table: blacklist_events
                enable: false
                path: worldguard/logs/%Y-%m-%d.log
                open-files: 10
    That's the config yml and I re-installed the plugin, I deleted everything the connected to worldguard and reinstalled it all and I havn't made any changes to the specific worlds.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: 31, 2016
  4. Change:
    high-frequency-flags: false -> high-frequency-flags: true
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    Ok and what is that supposed to do?

    And it still didn't work all of my configs work in safezones but not in the wilderness.

    Ok so worldguard is working now, now how do I flag an area as a safezone or something like that?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: 31, 2016
  6. Using the worldedit //wand, select a cuboid area (I usually left & right click the center, and to //expand commands in every direction (as well as vertical).

    Then type:
    /region define <name>
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    Select your region with the wand (wooden axe) then do /region define NAME
    Depending on the what you want for a safe zone will determine the flags. Reference THIS for more info.
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    I got it thanks guys this probel has been solved.
    Sayshal likes this.
  9. Change thread prefix to Solved please<3
    PapiDimmi likes this.
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