Worldgen Random gotchas

Discussion in 'Resources' started by azazad, Aug 5, 2012.

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    When I first started experimenting with world generators, I wondered why my terrain wasn't smooth (visible chunk boundaries). When I fixed the smoothness issue, I wondered why using the same seed would produce different features in the terrain. I would like to share some tips on using Randoms in world generation.

    In ChunkGenerators: Only use the provided Random object for features within chunk boundaries (dirt depth, adminium thickness). Use a common shared Random object for overall world terrain shape (OctaveGenerators)

    In BlockPopulators: Use the provided Random. It is seeded with a combination of the world's seed and the chunk's coordinates so you will get consistent results that are not affected by which chunks generate first.

    May your terrain be contiguous! :D
    Icyene likes this.
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