Let's say I use rotate2D of 90 degreees on a CuboidClipboard that was a rectangular prism. How would it spawn in relation to if it weren't rotated? Would it rotate about its center/corner/edge? It's really bugged me and I cannot figure it out.
it rotates around the relative position of where you were when you copied it. if you stand on the edge, it rotates around that edge. if you stand in the center, it rotates around the center. source: http://wiki.sk89q.com/wiki/WorldEdit/Clipboard#Rotating