Working with Biomes

Discussion in 'Plugin Development' started by Jeff.Halbert, Jan 9, 2013.

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    had a few questions about biomes.

    what i'm tryin to do:
    get all x and z coords for every block that is within the same biome location, so i can set a boarder between the current biome and neighboring biomes, then protect the biome location as a whole.
    for example:
    the current biome i am standing in is DESERT. the DESERT is surrounded by 3 other biomes, FOREST, TIAGA, and BEACH. i want to protect the desert only.

    are biomes seperated by chunks? and if so, is there ever a case where a single chunk will have more than one biome?
    how can i get all the blocks(or chunks) in the same biome, even though the boarder would be a jagged?
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    1. Biomes are not separated by chunks. Any block (column) could store biome data. So if you need you can setup all biomes at single chunk :)

    2. To get all blocks related to defined biome you must... scan all area. You can use something like flood-fill algorithm but it very intensive, and I'm not sure that it's a good idea to use it.

    What you need to do? If you going to separate all at your world you can handle ChunkLoadEvent scan single chunk and build border.
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    yeah, i was afraid that you would say

    I plan on building an area protection plugin based on biome areas.

    Why would it be a bad idea?
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