Yeah, that title is a bit confusing. I have a problem I've had players on my server complain about, basically players with high ping (live on other continent,) when they teleport, they will get stuck 1-3 blocks below the point they were supposed to teleport to. After a little testing, it appears to only happen to players who are lagging, and only when they are teleporting to an area their client doesn't have yet. Meaning teleporting to somewhere 1000 blocks away causes it to happen, because their client has to download that area from the server, but teleporting 5 blocks away it doesn't happen. I think what's happening is that they teleport there, and because it takes too long for them to get the area from the server, their client thinks they're falling, so they drop these 1-3 blocks before they receive the area, and then they potentially suffocate in the ground. I've tried just adding 1-2 blocks to the y coordinate of where they're teleporting, but it doesn't always work smoothly, and it causes problems for players who aren't lagging 100% of the time (as they end up a couple blocks further up.) The only solution I've gotten to work is to give them godmode for a second, and then add a delayed task that teleports them to the location again after the second is up, but I'd really like to not do this because it's really annoying if you're not lagging that you get bounced back a second after the teleport. I'm humbly asking you all if you can think of any brilliant solutions to this problem.