zNexusFactions Overview: zNexusFactions is an idea based off Factions, suggested by @LeCastlecrafter, at this post. How it works: Basically, it has all the features from the original Factions plugin, but there is a twist! Factions that you create, can be destroyed by enemy Factions, not just your base, your whole Faction. Each Faction has a Vault with a Nexus inside. The Vault is the safest part of your Faction, so you might want to use it as a storage for valuable items. The Vault is probably a room with the size of 5x5 blocks with a 3-block height, the Nexus will be located directly in the middle. Anyone in the Faction can access the Vault and all the items inside(so you better set some ground rules). Outside the Vault, there is a specified amount of area(deciding) surrounding the vault, this layer is used for player houses and stuff. All the Factions data is saved in the Nexus, so if it is destroyed all the players homes, the items, the vault, will all get destroyed. The only way to prevent this is to move your Nexus before it gets destroyed. After the Nexus is destroyed there is a 5 minute grace time(it is called a "grace time" but it won't be so graceful), where the Factions items and buildings won't get destroyed till the grace time is over, so players of the Faction can quickly get their valuables if they are online, or enemy Factions can loot some stuff (enemy Factions can't open/break doors or chests until the Nexus is destroyed). After the grace time is over, everything will disappear. The outer layer of the Factions base will grow depending on how many players are in the Faction. Commands: /zf create <NAME> <TAG> Creates a faction with the name: <NAME> and the tag: <TAG> /zf join <NAME> Joins the faction <NAME> /zf leave Leaves your faction /zf disband Disbands & Destroys the faction /zf invite <PLAYER> Invites <PLAYER> to your faction (Faction ADMIN/OWNER only) /zf accept <NAME> Accepts invite from faction <NAME> /zf open Toggles whether the faction is public or not /zf info <NAME> Displays information about a faction /zf list Displays a list of all factions /zf promote <PLAYER> Promotes <PLAYER> in the faction (Faction OWNER only) /zf demote <PLAYER> Demotes <PLAYER> in the faction (Faction OWNER only) /zf kick <PLAYER> Kicks <PLAYER> from the faction (Faction ADMIN/OWNER only) /zf chat Toggles faction chat /zf broadcast <MESSAGE> Send message to all faction members even if faction chat is off /zf near Displays nearby faction bases, tells you how many blocks away and if they are online or offline /zf destroy <NAME> Destroys and Disbands a faction (Server Staff only) /zf reload Reloads the plugin (Server Staff only) The Grace Period The grace period is activated when the nexus of a faction is destroyed by an enemy faction. What the grace period does, is instead of all the faction's property (Buildings & items) disappears, there is a set time (in config) for how long before all the faction's property disappears after the destroying of the nexus, during this period, nothing is protected, therefore members of enemy factions will be allowed access to any of the items and blocks, members of the attacked faction will have to act fast and smartly to grab all they can before the enemy faction does and before the grace period ends. When the grace period ends all blocks and items of the attacked faction's base will disappear*. * I want some feedback on this idea: When the grace period is over, the faction base explodes, only the blocks & items of the faction's base will be destroyed, not blocks surrounding it, but the explosion will still hurt players, so players have to get out of the area before that happens. Of course this can be toggled in the config, but I would like to know if people like this idea, if people don't then I won't implement it, but if I get enough interest I will implement this into the plugin.