[WIP][TP][FUN]PortalStick

Discussion in 'WIP and Development Status' started by matejdro, Apr 23, 2011.

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  1. Offline

    matejdro

    Already Released: CLICK

    A little preview of my latest project:






    I'm trying to create portal gun experience and i want to get as much close as possible.

    You can post your suggestions here.
     
  2. Offline

    KrisEike

    O_O

    Epic!
     
  3. Offline

    matejdro

    added new video.
     
  4. Offline

    TechGuard

    omg! You even got the velocity working? Good job! :D
     
  5. Offline

    matejdro

    Thanks. It's actually not as hard as it sounds. At least i thought that is much more complicated than that.

    Biggest problem currently is that server does not trigger events fast enough. Which means that player can land on portal surface and loose velocity before he got teleported. Or even die from fall damage. I recorded above video several times to get good teleport.

    Now i have added some offsets and other workarounds, so detection is better. But still problematic are "shot while flying" when you shoot new portal while in air. I doubt that this will work here since server is badly optimized. Or maybe my PC is just slow :p
     
  6. Offline

    Tv3gard

    any chance of a beta test? :p
     
  7. Offline

    msw1

    You, my good sir, have won the internet.

    Portal maps in smp.............My pants.........

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  8. Offline

    R3ality

    made of win
     
  9. Offline

    matejdro

    Added new video.

    Plugin seems to be feature complete now (at least my own features, i have not heard any suggestions for you) and works somehow. It will be probably released tomorrow or even later today.
     
  10. Offline

    Tv3gard

    will it work on something else than stone?
     
  11. Offline

    matejdro

    Admin will have option of configuring material.
     
  12. Offline

    renxwar

    *bows down* You can have me.
     
  13. Offline

    Don Redhorse

    looks cool... can you ride the minecart when it goes through the portal?
     
  14. Offline

    matejdro

  15. Offline

    msw1

    Can you make it so just touching the portal makes you go through? I don't want people to use the portal while falling and land on the wool and just die. Also any chance of making it so, say, you shoot an orange portal at a house, when you shoot another orange portal, the house blocks that were removed will come back?

    Also, can you make it so it will turn it into a portal if it hits any block? Not just stone.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
  16. Offline

    matejdro

    Plugin will detect when player is falling and automatically increase "area of detection". So, when you are falling, you can land anywhere near "portal hole" to get teleported. This currently works only on vertical portals. Horizontal one is also implemented but buggy, so it won't be present at release.

    Yes, blocks will come back when you shoot another portal.

    Currently it's only one block and i will probably release it that way. But i can add multiple blocks feature after release :)

    Plugin will detect when player is falling and automatically increase "area of detection". So, when you are falling, you can land anywhere near "portal hole" to get teleported. This currently works only on vertical portals. Horizontal one is also implemented but buggy, so it won't be present at release.

    Yes, blocks will come back when you shoot another portal.

    Currently it's only one block and i will probably release it that way. But i can add multiple blocks feature after release :)

    EDIT: http://forums.bukkit.org/threads/fun-tp-portalstick-v1-0-0-portal-gun-in-minecraft-733.14684/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 14, 2016
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