[WIP] RPGQuest - RPG Questing!

Discussion in 'WIP and Development Status' started by RPGWorld, Sep 24, 2011.

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  1. Offline

    ZNickq

    yes,same layout...you must've done something wrong :p
    never tested with no Requirements,but it should work
    and yes,you can use ids!
     
  2. Offline

    kelavin

    I made my own quest, and I get an error:
    Error occurred while enabling RPGQuest v1.3.2 (Is it up to date?): while scanning for the next token: found character "\t" that cannot start any token
    Whats does this mean?
     
  3. Offline

    Pijanista

    just one question, do i need make every npc for every quest, or can 1 npc give quest after quest ?;)
     
  4. Offline

    tips48

    When @Samkio gets his lazy but porting ;)
     
  5. Offline

    ZNickq

    You have an error in your quest! It should tell you the line!
     
  6. Offline

    ItsQ

    Can you add NPC_TALK ?
    You need to Talk to 1 other npc (NPC ID)
    Without giving him stuff, so just talk to him.
     
  7. Offline

    Ricotchet

    Could you post a sample of a GATHER quest ? cant get it to work.
     
  8. Offline

    ZNickq

    The default quest has one!
     
  9. Offline

    Ricotchet

    OOOOOOOOOOOOOOOOOH Right !!! I Forgot :D
    thanks anyways

    No It doesnt ! :O
    it has assasinate and block destroy :[] !
    please post a sample of Gather

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  10. Offline

    Yahtze

    I Second this, this would be an amazing addition.
     
  11. Offline

    ZachBora

    I suggest adding a setting for the area in which the quest must be done for every type except GATHER.

    Maybe also have some kind of area reset after X time.

    Example :
    Code:
    Quests:
        PrepareForWinter:
            Repeatable: false
            Start_Message: Pease fill my shed with logs.
            Requirement: null
            Objectives:
                1:BLOCK_DESTROY:
                    Amount: 10
                    What: LOG
                    DisplayName: Logs
                    Where:
                        Point1: 10,60,20 //Lower corner
                        Point2: 30,90,10 //Upper corner
                        Name: Death_Valley
                2:BLOCK_PLACE:
                    Amount: 10
                    What: LOG
                    Displayname: Logs
                    Where:
                        Point1: 15,64,12 //Lower corner
                        Point2: 15,65,16 //Upper corner
                        Name: Shed
            Finish_Message: Thank you, here is your reward.
            Rewards:
                IRON_PICKAXE: 1
    
    
     
    r3Fuze and Samkio like this.
  12. Offline

    Ricotchet

    please put a sample of gather i really need it :( !
     
  13. Offline

    Samkio

    @Ricotchet


    Code:
        GatherExample:
            Repeatable: false
            Requirement:
            Start_Message: Gather some logs please!
            Finish_Message: Cheers....
            Objectives:
                1:GATHER:
                    Amount: 3
                    What: LOG
                    DisplayName: Gather 3 logs.
            Rewards:
                APPLE: 1
    
     
  14. Offline

    kelavin

    It doesn't say what line the error is on.....
     
  15. Offline

    Dervin128

    if I try /npcset preparation there comes a message "quest not found" , but in the quest.ylm there is a quest wich name is preparations... what is my fault??
    Edit: I have citizens 1.1.2 is that a problem? omg i so stupid i just writte it false
     
  16. Offline

    gameswereus

    I am really happy with the quest types.
     
    Samkio likes this.
  17. Offline

    Thydemented

    The only suggestion I have for this plugin is to make the items configurable!
    otherwise.. purely amazing :]
     
  18. Offline

    tips48

    If the quesr is called peeperations, you cant omit the s when you use /npcset
     
  19. Offline

    DreTaX

    You have to write with mixed letters big and small like this: Preparations
     
  20. Offline

    grifOndOr

    does anybody have a quest.yml with some quests plz ?
     
  21. Offline

    ceoepts

    how did the location file look like and the KILL_ONE i code like this
    Kill:
    Repeatable: false
    Start_Message: test
    Objectives:
    1:KILL_ONE:
    Amount: 1
    What: PIG
    DisplayName: pig
    Money: 0
    Finish_Message: test
    Rewards:
    Money: 147
    TakePermissions:
    Dummy:
    PermRewards:
    dummy:
    can.build:
     
  22. Offline

    ItsQ

    The quest do not work :S what am i doing wrong here?


    Code:
        HelpAldis2:
            Repeatable: false
            Start_Message: I still need a lot of blocks, go to Charles. He is at the Block Trader.
            Requirement:
            Objectives:
                1:FIND:
                    Amount: 6
                    What: world,-49,66,107
                    DisplayName: Find Charles.
            Finish_Message: Excellent, time to move on.
            Rewards:
                Money: 10
     
  23. Offline

    ZNickq

    For some reason i stopped getting alerts from this thread O_O

    @ItsQ
    What's not working?
     
  24. Offline

    Swi7chBacK

    nice.. but i have a little problem..
    i done all , created npc , I chose quest and created npc .. but when i doing right click on the npc to get the quest , it's wirt thet i dont have this quest FirstThingsFirst. how i can get this quest ? i am admin , i can do any command to give to me and to another player the quest ? thx :D
     
  25. Offline

    ZNickq

    right click with paper (or book, can't remember)
     
  26. Offline

    ItsQ

    I stand in the spot where i needed to be but i cant get it completed...

    Also make it work with [ItemID]{DATA} That way we can make it work with UltraItems.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  27. Offline

    grifOndOr

    Does anibody have a config with plenty of quests (to put on a server to test)
     
  28. Offline

    sleite

    BUG?

    Uhm.. I tried this. First quest ('First Things First'). Seems to work, but .. repeating the quest .. I can right-click with book to get quest, then immediately right-click with paper, and get the 'Reward'. I can just keep doing this over and over again. I do not even have any logs in my inventory (but I did the first time).

    REQUEST:

    I noticed that upon completing the quest there was a message something like 'You were given the can.build permission!". This intrigued me. I don't see anything in the .yml file that looks like a command to give a permission, but if it's actually possible to assign certain permissions to players based on what quests they complete that would be amazing!

    An example: I use the mcMMO plug-in. On my server I reward players spells from the 'Magic Spells' plug-in. I base the rewards on their mcMMO power level. They may earn 1 spell at power level 100, and another spell at powerlevel 200, etc.

    I think it would be FANTASTIC to be able to pole other plug-ins such as mcMMO for power-level, and if a certain power level (or skill rank) is achieved, then the player get's a reward. Part of that reward could be permission to learn or cast a certain spell from another plug-in.

    This would save me a lot of time because I currently have to manually reward players with spells and it's a lot of work!

    This plug-in has tons of potential.

    Cheers!
     
  29. Offline

    vlamer12

    I have a request. Now I don't know much of coding but for the part that I do know I think this might be possible.
    As far as I know ALL quest plugins require the owner to fill in a textfile for every single quest. Now I was wondering. Would it be possible to make it so u don't need to change a single thing in files but can do all the things ingame using commands? The coding would probaly be done with variables that get a set value if an owner/admin types something ingame. The reason that I would like this is because it makes everything way easier and this way co-owners(like me)/admins/mods etc. Can make quest to without having to ask the owner to send a file and then figure out how to edit it.

    Grzzz

    vlamer12
     
  30. Offline

    Ziden

    howdy
    is it possible to do a 'target' quest, where you must touch a XYZ specified block ?
    i like to make dungeons and would love to make quests that the player would need to reach the end of the dungeon.

    wewesome plugin
     
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