[WIP] iBank - The Ultimative Bank Plugin for iConomy As the title says I am currently working on a bank plugin. It is in a, to say so, pre pre alpha version. But you can wait for a surprising release date Just read the following to get more information about this plugin. TODO-List Finally included Work in progress Planned Accounts Deposit/Withdraw money between own accountsAccount spec creationAccount creationAccount listLocked Accounts Interest Interest updating for all accounts while player is online Credits Credit spec Take out credits Update cyclus, same as interest MTO Transfer every X time between accountsMultiple account transfersurplus transferingonline / offline settings"be in location" - transfers Admin Tools Add, remove, edit accountsList accounts per userTransaction log General FAQ What does it do? iBank simulates a real bank system with accounts, interest, credits and more. It is built on top of iConomy and Permissions. What are it's dependencies? iConomy and Permissions from Nijikokun. Detailed information Accounts Users can have multiple accounts. These accounts store an amount of money from iConomy. Every user has a default account, representing the iConomy account. If you open an account, you can choose between different variations of accounts. Some of these accounts can be locked for a certain time. In this case you get more interest. The administrator can specify these variations. Interest Accounts have interest rates between 100% and 0.01%. Interest means that the account gets after a time period some (amount * interest rate) money. The time per period and the interest rate are account variation specific configurable. Interest is only calculated when the player is online. Credit Users can take out credits. If they do so they have to pay the money back in x periods. They have to pay an amount of (<credit amount> + <credit amount> * <credit interest>) / <number of periods> every period. Taking out a credit is exactly the same as making an account. The administrator can also specify variations. Remaining time to next period is only calculated, when the player is online. This stops the "I have to play"-effect. Planned MTO - Money transfer order You can specify a MTO to transfer money from account A to account B every X time or after X time once. Or when a certain amount X on account A is reached and you want to transfer the surplus of money to account B. It can be calculated when the player is online or also when the player is offline. I might support certain locations. You can also make an MTO between two users. With this Tool you can do whatever you imagine. An example: A server admin wants the users to be rewarded for playing. So he uses iBank to transfer every 2 hours played money from a dummy account with infinite money to the default account of every user. Another example: A deadly cruel server admin wants money for playing time of the players. So he uses iBank to transfer money from their default accounts to his account every played 2 seconds. =D Last example: A player wants to have only 2000 money on his default account. The rest should go to another account. So he uses iBank MTO to transfer the surplus to his second account. You understand, huh? Administrative Tools Admins can edit accounts and credits of other users. Some infos ETA: this month Current version: 0.0.2 Version alias: WWNB (works with no boom) What do you think?