Guild Wars - Create guilds, towns, citys, factories, and complete quests! NOTE: This is not made after the game "Guild Wars" Description: Guild Wars is a very large project, and will probably take a while to finish, and that is why I'll be recruiting Dev members a little while later on the project This is an uncompleted thread, alot of information is missing and the wiki is currently down- But it should be up within the week. Client-Sided Add-on: The client sided add-on is not mandatory, It's completely optional What does the client-side add-on do?: It brings more features to the plugin, and makes the plugin alot more realistic Features: New armor, tools, and weapons Spells - Add's a ton of spells to the class: Necromancer New Ores More guild Add-on's(Faction buildings) New NPC's(Controllable, Knights, Farmers, and more!) New recipes Features: MYSQL support Ability to create your own town, city, or guild (More information) Leveling system - Multiple unique level's! Multiple classes to choose from (More information) Quest system(Customized just for Guilds, etc.) (More information) Guild quests/mini-quests Unique combat system(Ability to siege towns, and citys depending on your guild level and size) (More information) Multiple currencies(Gold, Silver, and copper) (More information) Custom shops "Government" system - Once you claim a town, you can make that town pay you taxes (More information) Factory system - Create sewers, power plants, mineral plant (More information) Admin Control - Full control over guilds, etc. (More information) Land claiming system - Really simple & easy to use Border protection / Spawn protection - Give's OP's/admins the ability to safely protect specified area's. Fully configurable - You can change just about everything via the config. Including prices, Disabling/Enabling features, and more. Al though not EVERYTHING is customizable, for the most part it is. Section system - When doing quests, you reach certain sections in that quest. Upon doing so, you will be awarded a random amount of currency, and if your lucky you might even get an item or 2! Commands: Commands (Move your mouse to reveal the content) Commands (open) Commands (close) /gw quest <questname> /gw quest random /gw class select <class> /gw class list /gw shop /gw shop <buy/sell> <itemname> <currency> /gw shop <perk> <buy/sell> <perkname> /gw acc /gw balance <currency> /gw help /gw help currency /gw stats /gw town <towname> /gw city <cityname> /gw guild <guildname> /gw invite <playername> /gw rank <playername> <rank> /gw demote <playername> <rank> /gw kick <playername> /gw power <town/city/guild> /gw town /gw city /gw guild /gw factories /gw jobs /gw <town/city/guild/factory> upgrade /gw banks /gw sel <factory/town/city/guild> <p1/p2> /gw set <factory/town/city/guild> <name> /gw pay <currency> <playername/guild> /gw bank create <name> <town/city/guild> Admin Commands: Admin Commands (Move your mouse to reveal the content) Admin Commands (open) Admin Commands (close) /gw admin [on/off] - Toggles admin mode on and off. /gw disband <name> - Disband's the specified guild name /gw admin deposite <currency> <amt> <name> - Deposite's the specified amount of 'currency' to the designated settlement. /gw admin shop set <item> [currency] <price> [curr] /gw admin shop del <item> /gw admin power <powertype> <pname/guildname> Guild Information: Guild Information (Move your mouse to reveal the content) Guild Information (open) Guild Information (close) You cannot just start a guild. You have to first start a town, then upgrade to a city then upgrade to a Guild. As a town you're limited to what you can make/do. Town's can only make a sewage plant and a power plant Classes: Classes (Move your mouse to reveal the content) Classes (open) Classes (close) Classes: Soon to be more suitable with skills Knight - Best with questing, and melee. Workmen - Best at creating factories and facilities Necromancer - Deadly with a wand and book! Archer - Best at ranged Nerd - Best with governing, and receiving taxes Farmer - Best with growing and harvesting crops Medic - Heal's injured players. Best @ war Armor Bonuses: Armor Bonuses (Move your mouse to reveal the content) Armor Bonuses (open) Armor Bonuses (close) Armor Bonuses: Leather Aarmor - Ranger's damage while wearing leather armor is increased by 6% Diamond Armor - Best with knights, Increases all melee perks by 3% and a 4% increase in melee Iron Armor - Best with Workmen, Gives a 20% chance of getting a $100 bonus when receiving income from a factory Gold Armor - Best with necromancer Currency & Guilds: Currency & Guilds (Move your mouse to reveal the content) Currency & Guilds (open) Currency & Guilds (close) Currency: Gold - Most costly Silver - Costly Copper - Meh. When buying from shops, upgrading guilds, etc. You can use Gold, Silver, and even copper. Example usage: Purchasing: Guild Upgrade - 10 gold 3 silver 200 copper(This is not the actual price, this is just an example) Levels & Power: Levels & Power (Move your mouse to reveal the content) Levels & Power (open) Levels & Power (close) Levels: Configurable / Toggle Combat level - Gained by any training combat related levels Ranged - Gained by killing mobs and players Farming - Gained by planting/harvesting crops Cooking - Gained by making cakes, and other food RuneCrafting - Gained by smelting ores with the spell: Smelt Magic - Gained by using spells Mining - Gained by mining ores Smithing - Gained by smelting ores Crafting - Gained by creating tools Agility - Gained by running/jumping Fishing - Gained by catching fish Worker - Gained by creating factories Woodcutting - Gained by cutting trees Power: Guild Power - Determined by the amount of players in the town/city/guild and by attacking other towns/city's/guilds Perk Power - As your character advances combat level's so does your perk power. When you use a perk, it takes Perk Power. When you first pick a class your perk power is set at 5, you advance your perk power each time you gain a combat level Default Configuration: Code: #Guild Wars configuration file SaveType: MYSQL Economy: iConomy Towns: True Citys: True Guilds: True Tags: True RestrictWorld: False RWorld: World GuildJoinMSG: You have just joined guild: %guildname! GuildLeaveMSG: You have just left guild: %guildname! GuildUpgrade1: You feel an intense power hover over you as your town upgrades to a city GuildUpgrade2: - GuildCreateMSG: - This is not the entire configuration, have to finish the rest later.