Currently, I need to create 13 timers for my plugin. One timer would be running every second, to check a player's flight and such, and the other 12 would range from every second to every fifteen or so seconds. I'm trying to find the best way to handle this issue, and the issue the 12 timers are solving is checking if a player can fly there. The timer would iterate through arrays of players, and the arrays would have a total of over 100 people. With events, I'd check when a player moved from or to a chunk, and check if he/she can fly in the chunk. But, this would be for every player's chunk move event, which would also be with over 100 people. So, which way do you think would be best, performance wise? Thanks for the help!