When will CraftBukkit for 1.4 be released?

Discussion in 'Bukkit News' started by EvilSeph, Oct 24, 2012.

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    Update (Oct 27 @ 10:24 PM EST): We've just pushed out our first CraftBukkit for Minecraft 1.4.2 development build, see this post for more information.


    With the Minecraft 1.4 release date fast approaching, a lot of people are wondering when we will be releasing a CraftBukkit Recommended Build for Minecraft 1.4. We hope this short announcement will answer those questions.

    Due to the rapid release of preview builds for the impending 1.4 update, we are unable to guarantee that we'll have a compatible CraftBukkit Recommended Build out in time for the release of Minecraft 1.4.2. Although we started working on the update immediately after the Minecraft 1.4 preview was made available to the public, each new preview build leads to delays in our update process as we, essentially, need to start over with each one.

    In the past releasing a Recommended Build has caused apparent confusion within the community, as a result for this release, and moving forward, we will follow the "Dev -> Beta -> Recommended Build" release methodology. We are going to release a Beta build as soon as we can get a stable build devoid of any significant bugs.

    As we have done a significant amount of important work on CraftBukkit 1.3.2 builds, we have promoted a new Recommended Build recently. This was done so that people have a reliable, stable build to use until we can get a 1.4 compatible build out and so that everyone who relies on Recommended Builds are able to take advantage of all the fixes, improvements and so on we've done since the last 1.3.2 RB.

    Thank you for your patience, understanding and continued support; we greatly appreciate it!
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    No there isn't. Enjoy your virus and such.
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    that doesn't make it happen any faster.
    h31ix and ElmoIsRed like this.
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    Sounds great! Good job Bukkit Team! I hope it will come out fast so people can now play in 1.4.2, in my server :)
  5. i know right :mad::([spider]:'(
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    Great job guys. Keep up the good work!:)
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    Now's the time to take a little break from Minecraft. Go do something else for about a week, then when you come back, a build will be out by then and all the plugin devs will start updating and it'll be like heaven.
    NightWolf, ElmoIsRed and Nathan C like this.
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    Keep up the great work, bukkit team! Dont listen to these pansy entitled-to-everything kids who whine about having to be patient. Their servers suck anyway. Its interesting to see the mature crowd stand out from the kids who just feel like they deserve everything.

    BE SLOW - do your best on this update. We shall wait with anticipated eagerness. :] looking forward to donating on dev release. We all want to keep your team alive, for the love of the game.
    EliteCreeper and GRPGamer like this.
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    great idea :)

    cant wait till update comes out
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    Because minor updates are.. well, minor.
    They're usually bug fixes that aren't very important.

    With major updates,
    new items, new mobs, etc.

    I mean they could make it so 1.4 clients can connect to 1.3 servers (the new items wouldn't work), but it's not possible to make 1.3 clients connect to 1.4 servers. The mods are server side and if the client doesn't have the mods installed (the update to the client) than it can not load the files that don't exist on your computer to match the files on the computer.

    It's like installing Mo' Creatures to a server and trying to connect with a vanilla minecraft client.
    It just doesn't work );

    Hope I cleared this up for you.
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    There is no CraftBukkit release yet.

    If you do not see it on http://dl.bukkit.org you are asking for trouble if you attempt to use whatever it is you've found.
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    A couple of comments on this thread since many of you obviously do not understand the software development model here.

    Re: Giving Bukkit Devs access to Minecraft Code prior to release:

    Re-Read the initial post, it almost explicitly states that this is, in fact, what happens. The problem is that no one (I assume that means even Mojang) knows when a "Release Candidate" version is going to become the "Production" version of the software. This means bukkit is CONSTANTLY behind the 8 ball EVERY TIME Mojang decides to release new software. Bukkit has 2 options:

    1) Take Mojang's code EVERY TIME there's a new Release Candidate and re-code it to be "bukkit" or
    2) Wait till the actual Release Candidate becomes Production and take THAT to re-code.

    2 is less work but produces an updated bukkit server slower while 1 is time consuming and frustrating (you spend A LOT of time throwing out work) but does tend to produce a compatable bukkit server faster. Keep in mind that Minecraft is NOT developed with bukkit in mind, thus if Mojang decides to change the network protocol (just say) with every new Release Candiate, then Bukkit needs to re-code the network interface EVERY TIME a new release candidate comes out. That's not a failure of Bukkit nor of Mojang. See next.

    Re: Why can't they just work together? Institution X doesn't ever let something like this happen in a PROFESSIONAL development world!

    This logic is crap, and it stinkith. None of these professional organizations who develop code (I laugh at the guy who was talking about government development early in the thread) are in this kind of situation. Your suggestions are like asking Microsoft to hold release of Windows 8 because Norton hasn't gotten their Anti-virus software stable on it yet. Even then in that example Norton is a major company, bukkit is home brew development. Mojang isn't going to hold up their software release because bukkit isn't updated any more than Microsoft is going to hold up Windows 8's release because FileZilla or Cygwin doesn't work on it yet.

    Of note however, there are such things as "partner agreements" within the software industry...the comment that Mojang can't give limited numbers of developers access to updated versions quicker than anyone else is also incorrect, I suspect this is EXACTLY what is happening in this case.

    Bukkit is NOT developed by Mojang, while it's important to YOU as a server owner or a minecraft player to have an updated bukkit version, it is NOT in Mojang's best financial interest to hold his releases for ANYTHING that is not being directly developed by his company.

    Mojang will care that bukkit isn't ready when Mojang is developing bukkit. When Mojang starts developing bukkit you can expect to pay to run a server. If you like your free server that you can throw mods on, don't ask Mojang to get too closely in bed with the bukkit people...you might find your wish granted...and end up paying another $30 for the privlege of running a server.
  13. True, but someone posted an ip address of a 1.1 R6 (MC: 1.3.2) (Implementing API version 1.3.2-R2.1-snapshot) server and it allows 1.4.2 clients to connect (my RB 1.3.2-R2.0 server does not)

    edit: oh, wait.. API version 1.3.2-R2.1 vs API version 1.3.2-R2.0
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    Feel lucky that you don't have to PAY for Bukkit.
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    I hate updates....
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    Yeah, I've seen those. They can outright crash both your client and server. Not such a good idea if you ask me.
  17. It probably won't crash as often as playing Minecraft @ Fullscreen (F11) does (atleast for me that is :p)
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    SO MUCH WRONG with this.

    "This is getting old that Mojang and bukkit can never work in reverse with each other and I've had enough and it's bad programming. In a government systems they make sure all the software will work or they don't release anything until it does."

    In "government" systems you don't have "knock off" works like Bukkit is a knock off of Minecraft. That kind of thing isn't ALLOWED in a "government" (or any corporate) environment and thus this kind of comment has no bearing or truth to it other than to note that "open source" development doesn't work like "corporate" development.

    "It's unfair to the users and developers for it to work like this and this has got to change now!"

    Who is it "UNFAIR" to? Developers? The bukkit folks have taken this "job" upon themselves as a hobby, it's not unfair for them to take their time to develop something they care about as an alterative work. As to it being "unfair" to users, grow up. You've paid $30 to Mojang, probaby months or years ago, to play with his client and you're complaining that a resource you use for free daily is going to be down for a few days? How exactly is it "unfair" for USERS to ask Mojang or Bukkit to change their processes to make USERS lives easier?

    "We've gone on long enough. Mojang needs to wait until bukkit updates and they are sure there ready and give bukkit special rights to the early build versions of minecraft."

    Covered this in my last post. To recap: They already have access to "early build" versions of minecraft, that doesn't help things when code is continuously changing and you have to go back and re code what you re coded last week.

    "We all depend on bukkit and because Mojang needs to get that and understand they when two software's aren't going to work they need work closer together as ONE group."

    Mojang doesn't depend upon bukkit, you have "single player" and "multi-player" mode on your minecraft client just like I do mine. Maybe you've forgotten, but "multi-player" does connect to the Vanilla mine craft server JUST FINE...even *gasp* right after a release!!!!

    YOU (the player and server owner) depend upon bukkit. How much, again, did you pay for the bukkit server? Oh...right.

    Mojang is a company, they make money, like a lot of companies. They have employees who need paid, and (potentially) investors who need to see profits. Think for a second and ask yourself what motivation Mojang would have to hold his release so bukkit could "catch up"? He's not making any money off of bukkit (nor for that matter is bukkit), so it wouldn't be in his financial best interest, he's really not hurting the financial interests of other companies who rely upon his software, and he's the one leading the charge to the new version anyway. Mojang is meeting HIS customer's demands with new features by releasing, quickly and regularly, new code and new stuff. Slowing that down by waiting on unrelated entities to get THEIR stuff done is NOT meeting your customer's demands. Mojang cannot let his company's polcies and timelines be dictated by an outside entity, that's corporate suicide.

    The base of your entire argument is off. "...they need to work closer together as ONE group."...they're NOT one group, they're different groups with different ideals and goals and methods. Minecraft is not reliant upon bukkit...it never will be.

    If you're not playing on the 64 bit version of the most recent Sun/Oracle JRE that could be your problem here. If you haven't forcably increased the allocated memory to your client that too could be the issue with your crashes. Give your client 1.5 - 2G of max memory and play on a 64 bit Java installation and see if you don't get a MUCH more stable environment.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 29, 2016
    Unscrewed likes this.
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    I think your missing the point of my argument. I am thankful that bukkit is feel I just wish that the two parties would work closer together on the development process to help speed up production.
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    O_O lllydth so you say minecraft does not make money off bukkit see i disagree its the quality bukkit server out there that keep people interested and with bukkit you can use the vanilla client to connect i do believe if you take away bukkit minecraft will lose money ,word of mouth sells and good bukkit servers will add new members by the word of mouth and you say minecraft dont need bukkit well the way i look at it minecraft hired the bukkit staff to what make the plug in api which will make minecraft more like bukkit....
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    Or there are launchers that can manage any version and keep your saves separate. (IE: MultiMC)

    This can be run from any drive and not interfere or touch your default Minecraft installation directory. Almost daily I use 1.2.5, 1.3.2 and now 1.4.2. I enjoy going back to some Alpha versions too. All this from within the program. No need to edit .JAR's.

    You can run mods or vanilla instances.

    I never went back once I used this.

    Thanks Bukkit for your continued service.
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    not complaining, i know th bukkit server is doing it as fast as they can and i respect that they do it for free. i would donate, but my parents still wont give me my own debt card!!!! :mad: (im 13 btw)
    Marcus_V_ likes this.
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    Technically a 1.4 client can't crash a 1.3 (modded to 1.4) server. If it could, there would need to be an exploit in 1.3 servers in the first case that probably still exists in 1.4.

    The client may crash though :p
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    Just think of it this way: about a day has passed. That means one day closer to Bukkit goodness. ;)

    In the meantime, go play with the new features in vanilla; there's lots of new stuff to do. :p
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    Why is it some of the larger servers already have bukkit 1.4 running?
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    No servers have CraftBukkit 1.4 running, its likely that they hacked together a server to allow 1.4 clients join a 1.3.2 server. Probably a better idea to just run a vanilla 1.4 server.
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    carson magnuson

    so do you know WHEN it will come out, because then i dont have to keep coming back on my laptop to this page
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    Considering most minecraft players play multiplayer it is most definitely in mojang's best interest that the people playing their game can actually play it.
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    There's not some sort of deadline. You can check dl.bukkit.org for the latest builds.
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    No, we don't, hence the whole "No ETA" main post and subsequent posts from myself.
    EvilJackCarver likes this.
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    legendary craft do and they are not alone
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