When will CraftBukkit for 1.3 be released?

Discussion in 'Bukkit News' started by EvilSeph, Jul 27, 2012.

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    EvilSeph Retired Staff

    With the Minecraft 1.3 release date fast approaching, a lot of people are wondering when we will be releasing a CraftBukkit Recommended Build for Minecraft 1.3. We hope this short announcement will answer those questions.

    Due to the size of the impending 1.3 update, we are unable to guarantee that we'll have a compatible CraftBukkit Recommended Build out in time for the release of Minecraft 1.3. Although we started working on the update immediately after the Minecraft 1.3 preview was made available to the public, a lot of things were added, removed and changed in Minecraft from 1.2.5 and, as such, this update requires more work than usual to get things up and running. That being said, we'll continue to do our best to get an update out within a reasonable amount of time and will likely follow our usual policy of promoting the first Recommended Build the moment we get something that compiles and runs without any testing done whatsoever.

    As we have done a significant amount of important work on CraftBukkit 1.2.5 builds since our last RB, we'll be promoting a new Recommended Build shortly. This is done so that people have a reliable, stable build to use until we can get a 1.3 compatible build out and so that everyone who relies on Recommended Builds are able to take advantage of all the fixes, improvements and so on we've done since the last 1.2.5 RB.

    Thank you for your patience, understanding and continued support; we greatly appreciate it!
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    ok, thanks stirlitz
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    I looked through the thread, and I don't think I've seen anyone else ask this, but I apologize if I've missed something:

    when plugin authors update their plugins (to fix the PlayerChatEvent stuff, etc.), do I have to go and manually re-download each plugin? Or do they have some sort of update-checking built in?

    I've only been running a server for a week or two, so I haven't really had to deal with updates like this before... so I'm sorry if it's a really stupid question.

    markd315 likes this.
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    I've been involved with administrating servers since the Hey0 days. I can tell you that, taken in whole, a week and some change is actually about par for the course. It is not bad at all. And if I were you, I'd learn a little real life skill called "patience". It will serve you here and in other key areas of your life.

    This may actually be the single largest individual update the game has ever received at one time. If it takes two weeks to complete, that would actually be just fine.
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    I can understand that; however, these same plugins spitting out these errors worked before one of the updates. I know this goes along with what you said about "keeping up to date", but I feel as though the error could have been resolved just by reverting specific changes that they made in the builds. Now I have to wait for updates from a load of plugins, whereas before, it worked perfectly fine... :(
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    some of the plugins have auto update en most of them not..izone uses auto update. there are more

    oh guy's you are doing a great job..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 12, 2016
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    Thx but the lasted build fix my problem :)
    Thx Team Bukkit
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    We should campaign to get Mojang to release these updates to the bukkit team 2 weeks prior to release - i think thats where blame for delays should lie. The official MC server software is complete rubbish with no features whatsoever, Bukkit needs to be on their payroll.
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    Hear! Hear!
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    That's never going to happen. Mojang does not have anything to do with bukkit. They are generous to allow a 1 week delay. You aren't going to get more than that. While I agree that vanilla minecraft servers suck, it's still never going to happen. Mojang is too stuck-up for that. I agree that they should work together better, but it's not happening. Sorry.
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    Most of the plugins wont have a problem wih the 1.3 update and you will not need to update them

    No. Most plugins will not need to be updated and will work fine with 1.3

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 12, 2016
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    Yay! That's good news. But now I can't connect to minecraft.net... Anyone else with this issue?
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    Yeah, the login servers must be down.
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    Yep, but I'd imagine that would be a blessing in disguise for a lot of server admins... Not having a RB of Bukkit ceases to be an issue when nobody can connect to a multiplayer server!
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    This finally reached 100 pages lol
    Anthony13 likes this.
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    You seem to know a bit of it, before 1.3 my server worked fine, now when some1 joines it crashes and gives a java error.. I have 64 bit xp .. Tomorrow I ll be testing my server on windows 7 have you got any ideas why it doesnt work anymore?
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    a lot of plugins use chat commands so they will need updated.. your statement is wrong. have u tryed the dev builds? every plugin that uses the outdated api needs updated. so "most" plugins will need an update.
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    I'm so glad when 1.4 comes out (with the official API) we won't need projects like Bukkit anymore. I appreciate the work and all, but my criticism of them has not changed at all since I've learned of them, they are too amateurish to be relied upon imho.
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    You do relise its the bukkit members that are creating the 1.4 api? lol
    maybe you can do better?
    Jaiguru likes this.
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    i just want to see one of these next pages saying 1.3 RB is out and they arnt lying!
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    I think the fact of the matter is..
    If you don't know what you're talking about, why even try?

    They are obviously working on the 1.3 update as diligently as possible.
    It'll be released when it's finished.

    As for the people saying, "I can't wait for 1.4, no more Bukkit"..
    Do you honestly think that the new official mod API will work 'out of the box' day one? Go back into your closet..
    Jaiguru and cdav like this.
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    Take out orebfuscator. Try again.

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    My worlds have a lot of chunks loaded, and doesn't go down. Eventually I have to restart the server. This didn't happen back in 1.2.5. Is this a bukkit bug? The player count isn't even that high. I am using the latest 1.3.1 dev build. Also by server is having tps lag and sometimes command/chat lag. Are there others having these problems and is it going to be fixed?
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    Week 1: Weak and Hungry and still waiting for Craftbukkit 1.3.1 Recommended build ...
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    AFAIK, it doesn't update automatically, though I have noticed some sort of update config in the bukkit.yml file since 1.2 or so. I recommend CraftBukkitUpToDate (once it itself is updated) for managing plugin updates.

    Most plugin devs will only need to do a quick Ctrl+F and replace the class names.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 12, 2016
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    It sounds like you're saying that you will release an untested build labelled as a tested build, intentionally so that those who haven't read your forum post will get their worlds corrupted and understand why they shouldn't trust dev builds. But what you'll be teaching them as that they can't even trust any builds, since a recommended build is what will be wrecking their servers. In addition to punishing the many who refuse to understand the difference between a recommended build, a beta build, and a developer build, you're also punishing those who did their homework previously and who reasonably assume you've not changed your quality standards.

    Lowering your quality standards to stop people from whining about your release schedule will just replace all of those ignorant "The RB is too slow!" whines with perfectly valid "You recommended a build that's a complete piece of garbage and now my server is ruined!" whines.

    Please reconsider something vaguely like this:

    Hide the developer builds by default, and put a huge banner on top of their download list so that anyone who downloads them reads something like "These builds are for plugin developers, and may permanently destroy your world or result in other unrecoverable server situations. At the very least, you should make regular (daily) backups if you intend to use any of these builds on a live (non-test) server".

    Define beta builds as "Testing incomplete. Likely to include some severe issues which impact only some servers or only some players. Do not use these builds unless you backup your server regularly (recommended daily)".

    Define recommended builds as "No known bugs which may cause data loss. May include bugs which can be worked-around or otherwise recovered from, or which surface only when specific plugins are used".

    Also, one more suggestion. The ONLY place you know that every server owner visits is the download page. Any major announcements would be most well-communicated if they were delivered as part of the download experience, rather than as a forum post on a separate site. MANY will not read your post here, and will download the recommended build, reasonably assuming that it will be as stable as previously labelled "recommended builds".

    Thank you all VERY much for your hard work. I can only imagine how hard this update must be, given that we've had the changes for some time now and you all don't even have a compiling/zero-testing build out, yet. Many of the server owners who use my plugins have been in my comments asking for update after update, so that tells me that they're not running dev builds because they feel that the features they get indirectly from bukkit are incredibly important to them, so much so that they'd rather run 1.2.5 than 1.3.1 without bukkit support. That says a lot about how important your work is. Thanks and good luck!
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    As cdav pointed out, this statement only shows your ignorance as most of the new Mojang staff members are directly from Bukkit. The reason Bukkit has grown into what it is today is because of it's quality control which has honestly out performed Mojang a lot of the time and why most server hosts use it rather than vanilla. Releasing a Recommended Build when there are still a lot of bugs/changes to work through? Now that would be amateurish.
    Jaiguru likes this.
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    That comment about the first RB being the very first thing they could get to compile and run was said sarcastically, since you can't seem to figure it out. Come on man use your brain at least a little, if that had been a serious statement an RB would have been out a week+ ago.

    And by the way on the alternate downloads page recommended, beta and development builds are all clearly marked as such. If somebody is foolish enough to d/l a development build and think it's not going to have any bugs then they probably don't have much business even running a public server.
    Jaiph likes this.
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    i hope its gone be done shortly but keep up the good work.
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    Haha I need to learn patience... I find that funny... this is no longer a matter of patience long waits like are unacceptable. The guys here do a great job with bukkit but they let themselves down when there is an update to minecraft.
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