When will Bukkit be updated for Minecraft 1.6?

Discussion in 'Bukkit News' started by EvilSeph, May 26, 2011.

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    Staff Update - July 1, 2013:
    This thread is not from 2013. This thread is about the 2011, BETA version of Minecraft 1.6. There is no ETA for the 2013 Minecraft 1.6 update, as always. Please do not ask staff about when an update will happen, as they have no estimate for you. Again, this thread is not relevant to today's update.

    Update 2 - June 23, 2011 at 9:12PM EST:
    New Recommended Build #928.

    This Recommended Build addresses a few API issues and provides Plugin Developers with more events to work with, allowing more awesome plugins to be made. Unfortunately, this new RB WILL break some plugins (mostly plugins that deal with controlling a player's movement - details can be found near the end of this announcement). As always, please be sure to backup your server before updating just in case!

    See this post for more information.

    Update - May 30th, 2011 at 5:55PM EST:
    Since the release of Minecraft 1.6, we've seen quite a few rapid-fire bugfix updates from Mojang addressing issues the community has noticed and reported back on. While we're glad Mojang are on top of things and getting updates out there quickly to improve the community's experience, this does result in extra work on our part since we have to re-do some of the work we've completed for the previous update. As a result, I made the decision to hold off on getting a build out for Minecraft 1.6 until we were able to evaluate the update and decide if that is what we feel we should do or not.

    Over the weekend, that is what we have been busy doing. Unfortunately, I was out of town and unable to handle the situation as much as I would have liked, leading to a lack of communication on our part with you guys, our community. Nevertheless, my team was happily and diligently working on the update and in regular contact with me. Still, I would like to apologise for our lack of communication, I simply was not in a position to do so.

    That being said, we have noticed a few issues with the update that we've been able to address, so we are leaning towards bringing out a build for Minecraft 1.6.5. Though this build may not address all the issues we've found, it is still usable and produces a playable server with a decent experience. However, I am not yet sure if this build will qualify for recommendation.

    Please bear this in mind when using the build: it is not fully supported (though we welcome detailed, useful bug reports) and not recommended (we can't guarantee stability) to use. There are some Minecraft vanilla issues that Mojang need to address that are beyond the scope of our project to fix and we are still touching things up (like Nether/multiworld support).

    If you want to use the build we'll be pushing soon, please backup your server and make sure you understand the risks before doing so. Once again, we cannot guarantee that it won't eat your cake or spawn tiny creeper babies that take over your world.


    As I'm sure we're all aware, Mojang released Minecraft 1.6 today (Thursday, May 26, 2011) around 5AM EST and we've been hard at work getting a build out that is compatible with Minecraft 1.6 out. Since the release, Minecraft has seen quite a few small bugfix updates addressing some unnoticed bugs and we've pretty easily kept up with them. Unfortunately, there appear to be some issues with the update that is making the game unplayable for SMP players, so we've decided to wait for a bugfix update before we recommend any builds.

    Will there be a CraftBukkit for Minecraft 1.6?
    Given the reports of showstopping bugs present in 1.6, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a Recommended Build for 1.6 until we have something stable to work with.

    That being said, we recommend everyone stay on 1.5 for a while until the showstopping issues are fixed and we can get a new, stable, compatible build out.

    You can already get CraftBukkit for Minecraft 1.6.4, but it is unsupported and not recommended.

    I'll be scouring the internet for further reports on how Minecraft 1.6 is performing, but preliminary research and our own testing has revealed it as unplayable due to chunks sporadically loading or not loading.
    jeussa, Azell, khamseen_air and 34 others like this.
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    What I do is this; I stop the server, then go to http://www.minecraft.net/download.jsp to download the latest server. I backup the folder first, then over write the old minecraft_server.exe with the new one. I run it once, log in to make sure it works, then stop it. Then I run the bukkit command-line bat file. Should work perfectly for you, if you have already installed the latest bukkit jar file.
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    I already got the server running. The line that should have refered to the new snapshot file, refered to an older (1.5.02) snapshot that was in another folder.

    And I back-up every week, so dont worry about my back ups :) .
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    Glad you got it running, cheers!
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    I've been using the latest 818 build of bucket after updating to Minecraft 1.6.6 with no problems until today. A neighbor overloaded the breaker and my computer went down. When I brought it back up, I get this when I try to start the server up:
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-03 23:26:02 [SEVERE] java.lang.NullPointerException
    2011-06-03 23:26:02 [SEVERE]     at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:228)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.a(World.java:1905)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.Chunk.addEntities(Chunk.java:470)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:76)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.ChunkProviderServer.getOrCreateChunk(ChunkProviderServer.java:115)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.getChunkAt(World.java:218)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.getTypeId(World.java:161)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.isEmpty(World.java:165)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.a(World.java:132)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.WorldProvider.a(SourceFile:51)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.c(World.java:121)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.World.<init>(World.java:101)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.WorldServer.<init>(WorldServer.java:23)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:169)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    2011-06-03 23:26:02 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-03 23:26:02 [SEVERE] Unexpected exception
        at org.bukkit.craftbukkit.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:228)
        at net.minecraft.server.World.a(World.java:1905)
        at net.minecraft.server.Chunk.addEntities(Chunk.java:470)
        at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:76)
        at net.minecraft.server.ChunkProviderServer.getOrCreateChunk(ChunkProviderServer.java:115)
        at net.minecraft.server.World.getChunkAt(World.java:218)
        at net.minecraft.server.World.getTypeId(World.java:161)
        at net.minecraft.server.World.isEmpty(World.java:165)
        at net.minecraft.server.World.a(World.java:132)
        at net.minecraft.server.WorldProvider.a(SourceFile:51)
        at net.minecraft.server.World.c(World.java:121)
        at net.minecraft.server.World.<init>(World.java:101)
        at net.minecraft.server.WorldServer.<init>(WorldServer.java:23)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:169)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
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    Your world got corrupted, restore a backup.
    Had this kind of thing happen when a friend of mine from Florida used to host my Minecraft server on his Pentium Dual Core laptop, then he caused Windows 7 to crash by overloading the CPU, and upon restart, it started doing that. It turned out the world had gotten corrupted and had to be restored from a backup. ;)
    Kudos likes this.
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    cool gj =)
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    Here is an interesting riddle for you.

    I'm having the following errors on my server from time to time :
    2011-06-05 07:28:41 [SEVERE] java.net.SocketException: Socket closed
    2011-06-05 07:28:41 [SEVERE]    at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:116)
    2011-06-05 07:28:41 [SEVERE]    at java.net.SocketOutputStream.write(SocketOutputStream.java:153)
    2011-06-05 07:28:41 [SEVERE]    at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:82)
    2011-06-05 07:28:41 [SEVERE]    at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:140)
    2011-06-05 07:28:41 [SEVERE]    at java.io.DataOutputStream.flush(DataOutputStream.java:123)
    2011-06-05 07:28:41 [SEVERE]    at net.minecraft.server.NetworkWriterThread.run(SourceFile:116)
    Experimentally, we found out the following fact:
    Particular players, after they log-in, are causing these errors and then disconnect. It looks like:
    1. They log in,
    2. Errors occur.
    3. They get end.of.stream disconnect.

    Here is an example with player "GtwoK":
    2011-06-05 07:09:17 [INFO] GtwoK [/] logged in with entity id 84291 at (761.375, 91.0, 390.125)
    2011-06-05 07:09:17 [INFO] CommandBook: No intro.mid; not playing intro song.
    2011-06-05 07:09:17 [INFO] Online (2/15): CatLingYun, GtwoK
    2011-06-05 07:09:24 [INFO] [§cAdmin§f] CatLingYun§f: hi
    2011-06-05 07:09:39 [INFO] Online (2/15): CatLingYun, GtwoK
    2011-06-05 07:09:49 [INFO] Read timed out
    2011-06-05 07:09:49 [SEVERE] java.net.SocketException: Socket closed
    2011-06-05 07:09:49 [SEVERE]    at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:116)
    2011-06-05 07:09:49 [SEVERE]    at java.net.SocketOutputStream.write(SocketOutputStream.java:153)
    2011-06-05 07:09:49 [SEVERE]    at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:82)
    2011-06-05 07:09:49 [SEVERE]    at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:140)
    2011-06-05 07:09:49 [SEVERE]    at java.io.DataOutputStream.flush(DataOutputStream.java:123)
    2011-06-05 07:09:49 [SEVERE]    at net.minecraft.server.NetworkWriterThread.run(SourceFile:116)
    2011-06-05 07:09:49 [INFO] GtwoK lost connection: disconnect.endOfStream
    We proved it in a following way: on minecraft forums, I've met another admin, who has the same issue. I gave GtwoK his IP, and same thing happend on his server. (He connects, causes error, loses connection).
    GtwoK reports the following:
    The bad thing is, that he's not the only one who is causing this issue. What could it be?
    Any ideas appreciated :D
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    • How come no one can join my bukkit server? I did a portforward and everything. My other vanilla server works but this one doesen't and I'm using the 1.6.6 btw

    No one can connect to my bukkit server. I did the port forward and everything but it just won't work. My other vanilla server works and the bukkit server used to work. But now no one can connect, im running 1.6.6 btw

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Finally a recommended build, we can finally get out of 1.5_01.
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    Everything works fine, except placing something in nether, --> nothing happens
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    Nether works fine for me. We had an adventure in there today. Did you set permissions for both worlds?
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    New here sort of. Long time reader and user of bukkit.

    Anyway, I'll get to the point. I was using 818 and I had a previous nether world set up, when I migrated to 818 every time I entered a portal I would get booted with the "moved too quickly hacking :-(" message. So, when essentials updated to 2.3 the note said to use 819. Now I am on 819 and have no issues entering the nether and the previous world I had set up is there and the tiny children are happy and the land is prosperous. Only now, when it storms in world there is no snow. I am standing in the middle of a winter biome with snow all over the ground and it's pouring rain. Not a deal breaker, but I and many of my on-line players like the snow.

    So, how can I get either the snow to work properly in 819, or get the nether to work properly in 818. I would rather not lose the nether world I have set up as it has all of my paths to portals which make traversing the land scape much faster and easier.

  14. I dont know if it the build but I have a problem whit buttons and preassureplates they get stuck on the on mode and that is very enjoying cuz I use redstone allot...
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    There is a weird teleport issue when i change worlds. It teleports me to some radon locataion instead of the spawn. I tried about 3 diffrent teleport plugins and they all had the same affect
    Fixed in 819
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    Any reason for why Bukkit handles the Nether differently from how the vanilla server does? Note, I think that's also the reason why maps crafted in the Nether don't work on Bukkit.
    Edit: Confirmed, crafted a map in the Nether on the vanilla server, it worked fine. But when I do the same in Bukkit, not only it doesn't work at all (it just stays empty forever), it breaks all further maps until reconnect as well.
    Edit #2: Was using CraftBukkit 723 before, now tried 730, still the same. :(
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    When I try to create a Nether Map though getServer().createWorld or whatever it is, with Environment.NETHER, I seem to get a NORMAL world. Not sure why, it's kinda weird really.
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    And I think I know why nether maps don' t work... looks to me like CraftBukkit always sets map type to overworld, regardless of where you craft it. This would explain why it's broken until you go back to the overworld and reconnect. And I think this should be fixed.
    Edit: Just to say, I misspellt the Builds above, I mean 823 and 830, not 723 and 730, sorry. And I now tried 835, still the same. ;)
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    the beds don't work!!
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    Jonathan Thorpe

    Using CB 818 here, I have a perfectly fine surface world and perfectly fine Nether. Beds work in both.
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    Thanks so much for the recent builds, I have very few chunk issues now! :D

    Great job
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    Build 839 now, Nether maps still don't work. :(
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    Do you mean Nether worlds or map items with the Nether mapped on them? If the 2nd, maps don't work in the Nether even in vanilla.
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    I just set up the new build, I can't use /warp or /world. I can only switch between the world I'm in and its nether world (0 and 1). Only plugin I have is essentials so far. Help?
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    Craftable maps with the Nether mapped on them. And they do work in vanilla, I tested them. ;)
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    slightly oftopic... I just realized I never went to the nether in SSP...
    I did craft a map when 1.6 got out... and I tested beds when those came out in SSP... but I never got to the point of making portals in ssp, got bored there :p.
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    New Recommended Build b860 is now available.

    This build is mainly a bugfix release that addresses many issues we've noticed since b818 was made available and contains no API breaks so plugins should work fine. Updating is HIGHLY recommended, but please backup your server before updating, as usual.

    Notable changes include:
    Fixed cross world teleporting.
    Made map cursors rotate independently for every player shown on a map.
    Fixed environment handling.
    Fixed nether not having the right dimension.
    Fixed chunks saving more than they need to.
    Fixed chunk you teleport into not loading.
    Fixed Entity Damaged by Entity event firing twice when players damage each other.
    Fixed durability changing whether or not damage actually occurred.
    Fixed IPv6 support in NetworkManager.
    Prevent effects of tickrate degradation on item pickups
    Prevent effects of tickrate degradation on furnaces
    Improved Nether portal handling.
    Fixed client-side weather occuring when multiworld is in use.
    Fixed redstone current being sent even if a BlockPlace was canceled.
    Fixed support for multiworld beds.
    Improved CreatureSpawnEvent.
    Made Squids (Water Animals) obey the spawn-animals setting.
    Fixed Creepers being killed even if their Explosion Prime event was canceled.
    Fixed trapdoors not updating their state if a Player Interact event was canceled.
    Exempted Vehicles from Entity.java's sanity check.
    Fixed the value of empty YAML nodes being written as "null".
    Fixed fireball explosions not producing fire.
    Fixed clay generation.
    Fixed canceled lightning strikes dealing damage.
    Fixed from and two worlds being the same for PlayerTeleportEvents for cross world teleports
    (NOTE: As a result, PlayerTeleport no longer fires for using Nether portals, you must now use the 1.6 Portal events like PlayerPortal).

    Added support for custom chunk generators and block populators.
    Re-added per-world PVP setting support for plugins.
    Added unloadWorld functionality for plugins.
    Added ChunkSnapshot for plugins.
    Added UniqueIDs for entities for plugins.
    Added more control over block placement on interactable objects.
    Added events related to Nether portals.
    Added sendChunkChange method for plugins.
    Made it possible for plugins to prevent punching out fires.
    Added an EntityTame event.
    Added createExplosion method for plugins.
    Added playSound/Effect methods for plugins.
    Added the world name to the player logged in log message.
    Added ItemSpawn event.

    Updating is HIGHLY recommended as this build improves stability and fixes many, many bugs as well as adds many new features, as you can see above.
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    Looks great!

    Was lower CPU usage part of the update? Because that seems to be the case.
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    Love the updates! Thanks EvilSeph and all the other committers for delivering us such good work! Highly appreciated :)
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    thanks!! haha if any of you guys wanna stress test with me join :D there is a bunch of ppl already in there!

    same with me the cpu is much lower for me too

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Thanks for all the job you put in so our servers could run perfectly. :)
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