When will Bukkit be updated for Minecraft 1.5?

Discussion in 'Bukkit News' started by EvilSeph, Apr 20, 2011.

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    We have completed the update to Minecraft 1.5_02 (and have had it done for a while now) and are working out a few issues before we promote a recommended build. A TEST ONLY build is available but we highly recommend that you wait until we promote a Recommended Build before putting it on your production server.

    You can find the latest test build on ci.bukkit.org. Please note, though, that if you don't already know how to get it, you probably shouldn't be using it. Only Recommended Builds have gone through extensive testing. Anything else could result in unforeseen problems like Bukkit eating your cake or your world. You have been warned.


    Common Problems/Questions:
    What's the first build that works with Minecraft 1.5_02
    The first CraftBukkit build that works with Minecraft 1.5_02 was made available 2 days ago and is build #689. However, it is HIGHLY RECOMMENDED that if you are running the test builds, you always stay up to date as we usually fix bugs, exploits and improve stability.

    I downloaded build 714 but got some other build!
    You're probably reading the version string incorrectly.

    Here's an example version string:
    git-Bukkit-0.0.0-686-g71ef92a-b714jnks (MC: 1.5_02)

    This version string is for build 714, as you can tell by the "b714jnks" at the end.

    Whenever I use a plugin that changes blocks, I can't see the changes until I reconnect!
    We had an issue with blocks not updating properly but this has since been fixed from build #707. This bug affected plugins that changed blocks in game, like WorldEdit.

    Help! My console keeps getting spammed with this error whenever someone gets kicked or disconnects and it lags the server!
    This is a bug we've fixed from build #701 onwards.

    I can't build or destroy anything! Help!?
    The common cause of this issue is a client mod called Single Player Commands, please try uninstalling all your client mods and seeing if this fixes the issue. If this is the case, then it isn't a Bukkit issue and you should contact the author of the mods you use.

    Every time I connect to the server and load a sign, the client crashes. What's wrong?
    Minecraft 1.5 has added limits for sign text. Plugin developers commonly used longer sign text to store extra data or add colours to signs. This is no longer possible, so we now cut off any line in a sign longer than 15 characters (as of build #712).

    I get kicked when flying and am told that flying hasn't been enabled on this server. How do I enable flying?
    Minecraft 1.5 added anti-flying checks. You can enable flying by setting allow-flight=true in server.properties.

    Whenever I try to send a long message in chat, it gets cut off at roughly two lines.
    A limit on chat has been added with Minecraft 1.5. This is one of the issues we're hoping to address before we promote a Recommended Build.

    Help! When I use the CLI arguments to set ports (or any setting), the server always starts up on 25565 or ignores the setting!
    There was a bug that prevented the server from reading settings passed through CLI arguments. This has since been fixed from build #706 onwards.

    The easiest fix for most problems is to update to the latest Bukkit test build.


    As is the case with every Minecraft update, we saw our usual influx of extra traffic from people wondering if we have a build of CraftBukkit working with the Minecraft update seconds after release (seriously). Usually, you'd see a pretty standard post from me stating we're working on an update and providing the usual advice that you aren't forced to update. However, this time there was a distinct lack of communication from the team regarding the status of the update, other than the usual "we're working on it". Couple this with the slow development occurring lately and we can forgive people for posting the expected "is Bukkit dead?" or "what's going on?" posts. I hope this post will explain everything.

    Will there be a CraftBukkit for Minecraft 1.5?
    Given the reports of showstopping bugs present in 1.5, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a 1.5 compatible build and, instead, will be waiting for something stable to work with.

    Due to the nature of the project and the methods we use to provide Bukkit for Minecraft, any update - no matter how small - requires us to figure out the mapping of obfuscated classes and update our code. This takes a lot of time and work, so hopefully you understand our decision.

    Having said all this, we recommend that you stay on 1.4 for a while until the patch storm subsides if your server depends on Bukkit.

    Further, I wanted to apologise for the lack of communication regarding this update. I was really hesitant announcing this since it would only serve to disappoint and annoy people, however, I noticed quite a few supportive comments on here and IRC that pushed me to post this announcement because the people that have supported us through everything deserve it.

    Why are things so quiet? Why is the update taking so long?
    Before I answer this, I think it is appropriate to cover what usually happens when we're aware of an update coming soon. Whenever we recieve word of a Minecraft update (which, contrary to popular belief, is generally the same time as everyone else), we place all development in the Bukkit project under a code freeze to prepare for the update and make things easier. That being said, last week thursday we were expecting a Minecraft update and appropriately placed the project under a code freeze. Unfortunately, the update was delayed and pushed to the next week, resulting in a much longer code freeze than normally occurs. Naturally, this lead to activity within the project seeming critically lower than it really was and prompted some people to post the inevitable "what's going on?" thread.

    On top of the code freeze, we're working on some larger changes to Bukkit or CraftBukkit that require quite a bit of time to complete and will only be commited to the public code when they are ready. Quite often you'll find that, while you don't see any updates, we definitely are still working hard programming awesome things and appreciate your patience and support.

    So why is this update taking so long? After we had updated for Minecraft 1.4, we came across some annoying chunk related issues and bugs that were incredibly difficult to pinpoint due to confusion with the new obfuscated names mappings (d -> c and c -> d). Naturally, these kinds of issues were unacceptable for the project and we immediately got to work on improving our update process to avoid issues of this nature in the future. While I think we can all agree with this decision, the unfortunate result is the delay we're currently facing since we're not yet done improving the process. The good news is, we're nearly done improving our update handling process and the wait will definitely be worth it come future updates.

    Thank you for your patience and understanding!
    Azukay, Nuinbot, pcgames3112 and 54 others like this.
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    running #709 and its perfect no lag
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    He said 711 was lagging, not 709.
    711 runs fine for me though, even better than 709 did.

    Are you slow?
    Like, mentally?
    I love how you bump your other comment the post AFTER I show you where to download the build for 1.5.

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    I've noticed with build 711 and 710 will NOT let me destroy blocks.. And I'm operator. I'll try 709 next.

    Edit: 709 did the same thing. Strange.
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    DogPatch was having this issue too.
    Before you downgrade, I would check to see if anyone else can.

    In Dog's issue it was a client problem and everyone else could build fine.
    I would try force updating my client via the MC Launcher before risking stability by downgrading.

    I believe in Dog's situation it was TooManyItems causing the issue though.
    TMI works fine for me. :S
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    That def. helped alot when I force the update. I've been on beta 1.5 since it was updated. Guess it missed something. :/ Thanks for the help!
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    Sweet #711's good. Perfect, faster FPS, all plugins working fine (:confused:) Thanks Bukkit team, keep it up! :D
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    Only thing that could make Bukkit better is if it made me sandwiches.
    Or possibly fixed the snow in my map, but that's not gonna happen.
    Sandwiches are more likely.
    DogPatch1992 and EnigmaticMiner like this.
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    709 is running fine for me. Npc plugins are the only ones that appear not to work for me.
    Other then that.. Good job Bukkit team :)
    EnigmaticMiner likes this.
  10. update to 711 i have the citizens npc plugin and it works fine try updating your npc's should work
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    Awesome, my first time downloading Bukkit and/or an API outside of vanilla. Very pleased; easy to download. Well time to search and download worthy plugins.
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    Lol. Quoting works better because it keeps the formatting and coloring. If we have too many posts on one page, it can be seen as spamming.

    Good work you two!

    You get:

    @Selryam Enjoy Bukkit!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    Yeah I know that now. I was like, WHY ISNT THIS RED OR FONT 7!?!?!
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    I think I used font 8...
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    Thanks; will do for sure!
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    Pretty sure it only goes up to 7? Well, at least mine does :confused:
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    mathew k

    That version crashes my game when i try to break a block, it must not be a recomended build!!!
    Which makes me sad:(
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    709 seems decent for me, only problem I found was with the Spyer plugin. It fills the logs with errors, tons of them.
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    Please stop pushing a non-recommended build on people. Until a build is recommended, you should consider it a TEST BUILD ONLY that should NOT be run on production servers.
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    At least someone has finally said it, people are so impatient to get on servers they are risking their data. I know they backup and try 30 builds to find the one that works (kinda) meanwhile im still chilled form 3 days ago and i look younger and less stressed for it.

    Paul_VB likes this.
  21. Yeah, I only test it and if its not as good as the previous build then I revert, I also backup before testing so I can easily get back to a working build, also my server is not public yet, made it this week and have been waiting for recommended build to make it public so not much data would be lost for me... anyway, I'm happy to test for bugs in latest builds, as long as it helps!
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    Seems like build 711 has a problem using the command server.getWorld("world")
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    So are you updating craftbukkit to 1.5_01? I haven't seen anything saying your updating it. You said you wouldnt updat to 1.5 and just wait till 1.5_01 came out, but it came out and i haven't heard anything for whether you are updating it or not.
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    Posts like this are the only reason I thought pushing the test build was a good idea.
    Plus, with backups, the test build is perfectly safe... but if you insist.

    Spastic, they are working on it... there is a beta available but it's considered a test build and should not be used on Production Servers.
    Wait for a recommended build.
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    Ok, It's just they haven't said anything about them working on it and i thought they would of. Thanks though
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    Yes, but if you were to check the CI you would see new 1.5 builds are being uploaded constantly... which means they are working to get a stable, bug free version to post as a recommended build.
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    i havent any problems with 709 i think this is the best build
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    Added an Update to the front page article.
    DogPatch1992 likes this.
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    Tomas Scheel

    How long does a test build normally take before being released as a recommended build? Is it reasonable to expect a recommended build by Monday?

    Regardless, thanks for all your hard work. It really is a great plugin, and I appreciate the use of it.
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    I could probably promote a Recommended Build right now (as there are no glaring issues that make servers unstable) but I'm choosing not to. There are some issues I want us to address first, if possible, like the sign text length issue (I just fixed), chat limit etc.
    DogPatch1992 likes this.
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    That sounds reasonable, but in the meantime, use CB709. It is very stable.
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