When will Bukkit be updated for Minecraft 1.5?

Discussion in 'Bukkit News' started by EvilSeph, Apr 20, 2011.

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    We have completed the update to Minecraft 1.5_02 (and have had it done for a while now) and are working out a few issues before we promote a recommended build. A TEST ONLY build is available but we highly recommend that you wait until we promote a Recommended Build before putting it on your production server.

    You can find the latest test build on ci.bukkit.org. Please note, though, that if you don't already know how to get it, you probably shouldn't be using it. Only Recommended Builds have gone through extensive testing. Anything else could result in unforeseen problems like Bukkit eating your cake or your world. You have been warned.


    Common Problems/Questions:
    What's the first build that works with Minecraft 1.5_02
    The first CraftBukkit build that works with Minecraft 1.5_02 was made available 2 days ago and is build #689. However, it is HIGHLY RECOMMENDED that if you are running the test builds, you always stay up to date as we usually fix bugs, exploits and improve stability.

    I downloaded build 714 but got some other build!
    You're probably reading the version string incorrectly.

    Here's an example version string:
    git-Bukkit-0.0.0-686-g71ef92a-b714jnks (MC: 1.5_02)

    This version string is for build 714, as you can tell by the "b714jnks" at the end.

    Whenever I use a plugin that changes blocks, I can't see the changes until I reconnect!
    We had an issue with blocks not updating properly but this has since been fixed from build #707. This bug affected plugins that changed blocks in game, like WorldEdit.

    Help! My console keeps getting spammed with this error whenever someone gets kicked or disconnects and it lags the server!
    This is a bug we've fixed from build #701 onwards.

    I can't build or destroy anything! Help!?
    The common cause of this issue is a client mod called Single Player Commands, please try uninstalling all your client mods and seeing if this fixes the issue. If this is the case, then it isn't a Bukkit issue and you should contact the author of the mods you use.

    Every time I connect to the server and load a sign, the client crashes. What's wrong?
    Minecraft 1.5 has added limits for sign text. Plugin developers commonly used longer sign text to store extra data or add colours to signs. This is no longer possible, so we now cut off any line in a sign longer than 15 characters (as of build #712).

    I get kicked when flying and am told that flying hasn't been enabled on this server. How do I enable flying?
    Minecraft 1.5 added anti-flying checks. You can enable flying by setting allow-flight=true in server.properties.

    Whenever I try to send a long message in chat, it gets cut off at roughly two lines.
    A limit on chat has been added with Minecraft 1.5. This is one of the issues we're hoping to address before we promote a Recommended Build.

    Help! When I use the CLI arguments to set ports (or any setting), the server always starts up on 25565 or ignores the setting!
    There was a bug that prevented the server from reading settings passed through CLI arguments. This has since been fixed from build #706 onwards.

    The easiest fix for most problems is to update to the latest Bukkit test build.


    As is the case with every Minecraft update, we saw our usual influx of extra traffic from people wondering if we have a build of CraftBukkit working with the Minecraft update seconds after release (seriously). Usually, you'd see a pretty standard post from me stating we're working on an update and providing the usual advice that you aren't forced to update. However, this time there was a distinct lack of communication from the team regarding the status of the update, other than the usual "we're working on it". Couple this with the slow development occurring lately and we can forgive people for posting the expected "is Bukkit dead?" or "what's going on?" posts. I hope this post will explain everything.

    Will there be a CraftBukkit for Minecraft 1.5?
    Given the reports of showstopping bugs present in 1.5, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a 1.5 compatible build and, instead, will be waiting for something stable to work with.

    Due to the nature of the project and the methods we use to provide Bukkit for Minecraft, any update - no matter how small - requires us to figure out the mapping of obfuscated classes and update our code. This takes a lot of time and work, so hopefully you understand our decision.

    Having said all this, we recommend that you stay on 1.4 for a while until the patch storm subsides if your server depends on Bukkit.

    Further, I wanted to apologise for the lack of communication regarding this update. I was really hesitant announcing this since it would only serve to disappoint and annoy people, however, I noticed quite a few supportive comments on here and IRC that pushed me to post this announcement because the people that have supported us through everything deserve it.

    Why are things so quiet? Why is the update taking so long?
    Before I answer this, I think it is appropriate to cover what usually happens when we're aware of an update coming soon. Whenever we recieve word of a Minecraft update (which, contrary to popular belief, is generally the same time as everyone else), we place all development in the Bukkit project under a code freeze to prepare for the update and make things easier. That being said, last week thursday we were expecting a Minecraft update and appropriately placed the project under a code freeze. Unfortunately, the update was delayed and pushed to the next week, resulting in a much longer code freeze than normally occurs. Naturally, this lead to activity within the project seeming critically lower than it really was and prompted some people to post the inevitable "what's going on?" thread.

    On top of the code freeze, we're working on some larger changes to Bukkit or CraftBukkit that require quite a bit of time to complete and will only be commited to the public code when they are ready. Quite often you'll find that, while you don't see any updates, we definitely are still working hard programming awesome things and appreciate your patience and support.

    So why is this update taking so long? After we had updated for Minecraft 1.4, we came across some annoying chunk related issues and bugs that were incredibly difficult to pinpoint due to confusion with the new obfuscated names mappings (d -> c and c -> d). Naturally, these kinds of issues were unacceptable for the project and we immediately got to work on improving our update process to avoid issues of this nature in the future. While I think we can all agree with this decision, the unfortunate result is the delay we're currently facing since we're not yet done improving the process. The good news is, we're nearly done improving our update handling process and the wait will definitely be worth it come future updates.

    Thank you for your patience and understanding!
    Azukay, Nuinbot, pcgames3112 and 54 others like this.
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    There is a little lag in 709. But 684 runs smoothly
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    Im still running #705 and everything is Perfect, so im wondering why they Promote it to recommended anyone else find any bugs with it ?
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    It is still mission some features like controlling snow. Atm it only can control rain and storms. But to my knowledge 709 which is the latest build seems to be working perfectly.
    DogPatch1992 likes this.
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    Going to update and test it i think, i just wanted to make sure it was ok :) Thanks

    #709 Working Perfectly :) No problems at all not even any lag :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
  6. for me 709 has maprendering problems also for my friends!
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    I'm sorry, but half the people on the forums have no patience and don't understand. They're all so obsessed that they expect a new build immediately. I think they should know that THAT'S NOT GOING TO HAPPEN. The Bukkit team has to match the Minecraft stuff to the CraftBukkit stuff. This takes time and you should respect that, considering the amount of things they've given us already and the amount of effort and time they put into this.:eek:
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    So, snow works fine.
    But snow only works on newly generated maps.

    And I'm not sure if this is a Bukkit issue, or if notch just didn't implement it in the final version, but snow doesn't freeze water.
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    works for me on older ones too
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    Define Older?
    My old map was generated on 1.3, no snow.
    Just generated a new map (1.5_02, Bukkit 709), and I get snow fine.
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    Generated on Alpha
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    Well Alpha had snow... so it makes sense that snow works on Alpha.

    I don't get lightning on the old map either. :S
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    No it doesn't snow support has nothing to do with save format.
    And alpha did not have snow, indev had or something that old.
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    Alpha did have snow... :S

    Well then I'm out of ideas on why my old map = no snow but new map = snow. :p

    Alpha Snow -
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    Of course it had snow, but it never snowed.
    The map was created AFTER halloween update.
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    Im guessing they fixed all BAD bugs in 709 thats why there hasnt been a release in over 12 hours, i think they are adding new features :p :)

    And Hey PhantomGamers
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    What BAD bugs were in 709?
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    I meant they Fixed the bugs in previous versions like map rendering, and little lag. Im guessing #709 will go to Recommended soon.
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    "I say with 75% confidence that Bukkit build 709 is stable, but you may want to wait until the recommended build."
  20. Snow works fine on my 1.3 map and water freezes, just no rain yet, I'm also getting lightning too!
    Thank heavens WorldGuard still works lol!

    EDIT (A few seconds after posting): #710 released, time to test :p
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    711 seem to be working fine with all my pluggins but npcx is still not spawning my npc's/merchants :(
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    Actually there are no big breaks in the last few releases. My plugins even work on 670-711...
  23. sweet so i guess plugins should still work :) ill start setting up my server agian!! (but im going to have to leave a comment on the permissions pluging to make doin perms easier XD)
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    Yeah.. Notch has enough trouble keeping up with the bugs he creates on his own... let alone even thinking about plugins or people who improve his half-baked releases.

    Notch is comical Baron Harkonnen incarnate.
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    Thank you bukkit for letting us have time to build...

    The Eiffel Tower:

    A Walking Cow Falling off the Eiffel Tower:
    Screen shot 2011-04-22 at 8.30.30 PM.png

    And More... (Come to to see the rest if you want since the pictures are too large of files.)

    To Be Continued (Hopefully)...
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    ... that's your local ip... no one can connect to that.
    give us your public ip.
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    [INFO] [MultiVerse] - Version 1.6 (Permissions 2.5.5) Enabled
    2011-04-22 22:13:33 [INFO] [MultiVerse] Loading World & Settings - 'Flatgrassnether' - NETHER
    2011-04-22 22:13:34 [SEVERE] D loading MultiVerse v1.6 (Permissions 2.5.5) (Is it up to date?)
    java.lang.NoSuchFieldError: D
    at com.onarandombox.Rigby.MultiVerse.MultiVerse.loadWorlds(MultiVerse.java:443)
    at com.onarandombox.Rigby.MultiVerse.MultiVerse.onEnable(MultiVerse.java:169)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:584)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    All my plugins work except Multiverse (as you can see)
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    Wow :
    #709 to #711 : big lags and console spams, I had to back up.
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    I'm running #711 perfectly for 80+ players
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    David T.

    Ok... you got your update NOW HURRY UP!!!! The people on my server are mad that we can't have bukkit until you update. HURRY UP NOW!!!!
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    I'll gladly take some of them >:D
    I was only able to get about 9 people yesterday for my stress test...
    It passed the test, I'd say.

    Want to test 20 though >.<
    Have no idea how you people get so many players.

    You'll have your update the second you graduate from school and learn to read! :D
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