THIS IS A WIP! I've been debating whether or not to post the details of this project I'm working on, and I've decided that I stand to gain some potentially valuable insight and input on this project. Basically, ApocalypseCraft is my project to make a very hostile, very difficult, and very rewarding unique Minecraft experience. [Functional Features (Updated 7/3)] Radiation Thirst Custom terrain generation Proximity chat Perks Factions Groups [In-Progress Features (Updated 7/4)] Procedural building population NPCs Subterra Dimension Level progression Faction-based protections Contextual feature usage (removes the incessant annoyance of having to memorize another set of commands) Statistics/Achievements [Perk Engine Demonstration (Updated July 8)] [Details (Updated 6/28)] I'll go point to point on the major aspects: Hunger and Thirst will be implemented (toggle-able) Water is scarce, and Ice can be harvested in blocks using a pickaxe and melted with a furnace. (I'm looking to disable the infinite water well trick) Radiation/Toxic Atmosphere: there will be a detrimental effect that arises from either being in an area of unpurified air, direct sunlight, or proximity to radioactive material (glowstone will likely be used for this.) Currency will be toggle-able between iConomy and a system of using gold (Pending my ability/decision to add NPC roaming traders) A variety of ruins will populate the world as sources for scavenging supplies and valuable items. Plant life is almost entirely non-existent. Samples of grass, seeds, saplings, and other flora will be available in Underground Repositories (Still quite rare.) Dirt is rare, and grass can be harvest using a shovel. Rare, small oases (plural of oasis, it's a bit of an awkward word, I know) lush with plant life will be randomly generated in the world. I've spent three days on this project so far after finally sitting down to learn the Bukkit API, and I'm making steady progress so far. I'm a professional software developer currently between jobs, and I figured that I could have a bit of fun and keep my skills sharp working on a project like this. If anyone has questions or suggestions, I would be very happy to receive input. Once I have a release closer to being fully functional and stable I'll be glad to provide builds for testing.