[WGEN] BO2Populator v0.1 - Custom Trees, Dungeons, Ruins, and More on World Gen [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Kylegar, Jun 9, 2011.

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    This plugin has been replaced by http://forums.bukkit.org/threads/wgen-phoenixterrainmod-v0-7-world-generator-1000.28520/

    BO2Populator - Custom Trees, Dungeons, Ruins and More on World Generation!
    Version: v0.1

    Download: Zip - Source

    Sample Data (included in zip)

    Pictures: http://imgur.com/a/TlyZU

    Hi All! Dinnerbone recently added terrain generation functions, and I made a populator that implements the BO2 Object Format

    What are BO2 objects?
    They were created by R-T-B for PhoenixTerrainMod (formerly BiomeTerrainMod), and since I wanted to learn populators, I am implementing BO2 objects for craftbukkit. You can see the thread for them here: http://www.minecraftforum.net/topic/316945-phoenixterrainmod-bob-sharing-thread/
    and the PTM repository is here: ftp://phoenixterrainmod.com/
    and a visual BO2 editor is here: http://faskerstudio.com/minecraft/BBOB/

    • I only have a small subset of the BO2 format implemented at this point.
    • Objects are untested (when tree=false. It should work, since the code paths are mostly the same, I just haven't had a chance to test it)
    • Spacing is not implemented
    • Groups are not implemented
    • Branches are not implemented
    • only supports a single world. Multiworld support to come!
    • Places custom trees, dungeons, etc in the world
    • Easy to edit the configurations and objects
    • You can just plug this plugin into your world!
    Version 0.1
    • Release
    SaintStyle likes this.
  2. Could you please post source? Or are you still planning to continue development?

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    I am very interested to see where this goes.

    If you could put all the code into the populator class too, that would be great, as it would allow me to use this in a plugin of mine (as an optional dependancy)
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    Awesome plugin! I definitely will be checking in on this one. I've generated some lovely treelines at the edge of my property! Obviously most of the features (in properties) of the b02 editor's files don't work and the trees kind of spawn chaotically (Every biome looks like a tropical rainforst...) haven't had any non trees load yet. I don't keep the plugin active, I only use it when I plan on generating a new chunk with custom trees, this wouldn't be a problem if the properties of the b02 files worked. Keep up the good work, I hope to see the b02 files implemented better.
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    I have the code for this on my linux partition and it is currently not booting. I'll post the source when I am able
  6. This mod is fantastic, however the repository is down... :/
    Does anybody have somewhere wher they upload lots of ideas and creations?
    Keep up the good work! :D
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    Whew, amazing :D
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    Cool mod! but i dont really understand the Editor can you make a tutorial? like, how to make it more common or more rare?
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    Since there is now a PTM Plugin for bukkit, this plugin is kinda outdated. Use that one as it has far more features than mine ever will.

    Also, you can check out the source at https://github.com/Kylegar/BO2Populator
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    Any pics of some Dungeons/Ruins? :p
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    do I have to make a new world to generate it?

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