Minecraft version : 1.8.8 Suggested name : WarGame What I want: a simple last team standing it is like a deathmatch (one arena for the whole server) admin can decide the type of the game... after it the player have item with the maps to vote. if the players more than the capacity randomly send the other players to spectating. 1- SOLO 1- DUO 2- SQUAD (4 per team) how the game works: 1-Chest randomly filled at the start of the game 4-5 items per chest "CHEST" 2-Op chest open and refill after 120 seconds only for 15 seconds then the chest closes (cant be opened while closed) "ENDER_CHEST" OP CHEST: - Hologram message above chest. - message in chat when the chest is opened. LOBBY: - countdown in the action-bar if minimum players or /wars starts - if the players less than minimum cancel countdown - message with players left to start game [GAME STATUS] WARMUP "INGAME": - boarder (25 blocks around the island spawn) for each island no one can escape. - if they fall from map send them to their island spawn + blind effect for 2 seconds. - if they try to pass the board send them to their island spawn + blind effect for 2 seconds + slow for 1 second. - players cant be hurt from explotions, fire, lava and etc.. - countdown. INGAME: Last team standing. FINISH: - send players to lobby 5 second - custom message with top kills and winers FEATURES IN GAME: - player starts with stone axe and pickaxe with efficiency 2 enchant. - game time 20 mins, then the game end with no winner - TEAM CHAT + CROSS CHAT - Chat and Tab is separate. Alive (only see alive), spectating(all) - when someone die give them blindness for (3 seconds) and clear player "from all" - for each stage lobby , warmup , in game , finish, spectating - custom commands for kill or win - if out of the bounds or disconnect eleminate the player. - data restore to database.db file not .yml - all messages and timers in config file SETUP LOBBY: - bounds so if someone try to pass it send them back to the pregame lobby spawn. - when the game starts delete the pregame lobby MAP: 1- /wars create arena-name type(duo/squad). 2- compass with gui: - teams spawns - main hub spawn (to send the players after game). - bounds (INGAME MAP + LOBBY) - Spectators spawn - Save STATS: - VICTORIES - LOSES - KILLS - DEATHS - POINTS permissions: - wars.stats - can use /stats <player> NOTES: CLEAR PLAYER: - REMOVE FIRE TICK - GAMEMODE TO 0 (only in pregame lobby set it to gamemode 2) - REMOVE ALL ITEMS - DISABLE FLY - REMOVE ALL POTION EFFECTS - SET HEALTH AND FOOD LEVEL TO FULL - SET LEVEL TO 0
I'm working riht now on much bigger project and this one idea interested me. It can be cool Feature for players bored with Survival who wants to try their new setup. . I can try to do this somehow. Let me know if you're still interested.
So minimum players to start determine in while setup arena Maximum as per how many spawns Solo (1 player per team) Duo( 2 players per team) Squad(4 players per team)