UUID forces servers to go in Online mode?

Discussion in 'Bukkit Discussion' started by Bikkel007, Apr 22, 2014.

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    Bikkel007

    Hey guys,

    I am a plugin developer and I am changing my plugin so data is saved under the UUID of a user. I am using the 'UUID Fetcher' of evilmidget38 (http://forums.bukkit.org/threads/player-name-uuid-fetcher.250926/) to translate names to UUIDs and UUIDs to names. While testing my plugin I found out that names of 'fake aka offline' minecraft accounts are not translated to a UUID (Probably because they don't excist in the database of Mojang).

    I can't store 50% of my data under the name (if a player doesn't have a paid mc account) and the other 50% under the UUID (if a player has a paid mc account).

    Is this right what I am saying? Because if so, aren't offline servers screwed since offline players info can't be stored so a lot of plugins (like mine) won't work for these players?

    Kind Regards,
    Bikkel007
     
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    mbaxter ʇıʞʞnq ɐ sɐɥ ı

    We do not support servers with authentication disabled. Locked.
     
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