Inactive [TP] Wormhole X-Treme - Multi-World Capable Stargates v0.854 [766]

Discussion in 'Inactive/Unsupported Plugins' started by Ben Echols, Jan 24, 2011.

  1. Offline

    Lologarithm

    This is now inactive - http://forums.bukkit.org/threads/tp-wormhole-x-treme-multi-world-capable-stargates-v1-011-953.23973/ is where you can find the currently active developed version.




    Release v0.854 contains the fix to stop the IndexOutOfBoundsException that happens when 3d shapes have no light blocks. Also contains the fix for 2d gate iris levers (they get added properly again). The Wormhole X-Treme Worlds support is for a version of WXW that is still under development, expect things to break badly if you enable it without the proper version of WXW (0.5, which is not released as of yet).

    If this is your first time downloading this please download the zip, it contains the database software we depend upon.
    You are also encouraged to read the changelog and readme. Especially the readme.
    Basic instruction for use and configuration can be found below.

    Major Features:
    • Player teleportation!
    • Multi-world support
    • Permissions integration (As well as some basic built-in permissions)
    • Custom 3d & 2d gate shapes
    • Iris password protection
    • Minecart teleportation
    • Help plugin integration
    About Wormhole Xtreme:

    Get the Source
    Donate to my coffee fund (It helps me code faster!)

    When I first heard about bukkit I knew I wanted to write a plugin. As I always wanted a way to teleport around I thought it would be fun to write a mod that could do this. I thought writing one like the Stargates from Stargate would be cool.

    So I decided I would make my own portal plugin as my first try at bukkit (and really first mod for Minecraft so far).

    So here is my release of Wormhole X-Treme!

    video (open)

    Samkio made a usage video here, it is a touch out of date but the general idea still works:


    Changelog with important entries in bold (open)

    Changes 0.854
    • Updated chunk (un)loading to happen when gate (de)activates and when dial lever state changes happen.
    • Fixed iris levers not being added properly with 2d gates. (Oops, guess that code WAS needed)
    • Fixed IndexOutOfBoundsException on 3d gate shapes without lighting blocks.
    • Hamfisted fix for signs not updating. Now we nuke the sign and build it from scratch every time a gate sign is toggled. Causes a flash, but... who cares. It works EVERY time now.
    Changes 0.853:
    • Fix for /dial gates breaking when a user who doesn't have dialer permission hit the lever.
    • Switched to getTypeId() from getType(), hopefully this works around the getType() == Air bug that might be lingering.
    Changes 0.852:
    • Added support for upcoming Permissions 3.0.x release.
    • Fixed a NPE in 2d shape code dealing with light block positions.
    • Added soft dependencies to plugin.yml.
    • Minor log format changes for readability.
    Changes 0.851:
    • Complete revamp of how we handle permissions checks. Lots more case statements, lots less if/else if. Much better. This is what enums are for.
    • Added new gate use cooldowns. This feature will only work on complex permissions enabled servers. There are three groups you can assign a player to; 'wormhole.cooldown.groupone', 'wormhole.cooldown.grouptwo', and 'wormhole.cooldown.groupthree'. If you have an '*' on any user/group, remember to '-wormhole.cooldown.groupone' etc. There is a new command to enable, disable, and modify cooldowns; 'wormhole cooldown [true|false|group] <time>', valid groups being 'one', 'two', and 'three', valid time being between 15 and 3600 seconds. There are also Settings.txt options for all of these new settings. Cooldowns are set when a player enters a stargate, not when they /dial. Cooldowns are removed via timer events, and even if the timer event fails, we do a fall back calculation when a player enters a stargate, and gets denied access.
    • Added new gate build count restrictions. This feature will only work on complex permissions enabled servers. There are three groups you can assign a player to; 'wormhole.build.groupone', 'wormhole.build.grouptwo', and 'wormhole.build.groupthree'. If you have an '*' on any user/group, remember to '-wormhole.build.groupone' etc. There is a new command to enable, disable, and modify build count restrictions; 'wormhole restrict [true|false|group] <count>', valid groups being 'one', 'two', and 'three', valid count being between 1 and 200. There are also Settings.txt options for all of these new settings.
    • Updated the stargate sign dial sign reset code to be more reliable at causing the client to notice update changes.
    • Added a thrown exception during stargate 3d shape parsing if the shape doesn't have an exit point. We depend on this location for pretty much everything. If it isn't there, really bad bad bad things happen.
    • Now we have more than just Standard as our default shape. We extract Standard, StandardSignDial, Minimal, and MinimalSignDial to the gateShape folder if it is missing shapes.
    • Now we don't toggle stargate signs when we start.
    Changes 0.850:
    • iConomy support removed. I will not depend on plugins that decide to change their package name 5 major versions in and basically give everyone who depended on the package location the middle finger.
    • 3d Gate shapes now implemented.
    • Custom gate settings now in place (read: per gate material settings). This included the re-addition of the portalmaterial and irismaterial commands. lightmaterial, redstone, wooshdepth, and custom commands newly added.
    • Massive internal overhaul, refactorings, cleanups, general goodness and bugfixes.
    • Added support for Wormhole X-Treme Worlds. This allows Wormhole X-Treme to offload its chunk loading and world loading to WXW, for worlds that exist in WXW. Requires user to change Settings.txt option WORLDS_SUPPORT_ENABLED from false to true. This option requires Wormhole X-Treme Worlds v0.5 to be installed, and preferably configured for every existing world populated with stargates. If this option is set to true but WXW is not v0.5 (or not installed), WX will not load its stargates from its database.
    • Removed many superfluous chunk load requests. Added graceful chunk unload queue when we are done with a chunk.
    • Bumped supported version of permissions to include the 2.7 tree.
    • Updated help text for new/modified commands.
    • Added backwards compatibility, for those users who just don't want to upgrade to 3d shapes.
    • Added loads of failsafe settings, for when users don't have any shapes installed, but have stargates already.
    • wxidc now only works on non-sign powered gates which have iris activation blocks set.
    Changes 0.833:
    • Fixed iConomy double(or many many more) charging issue. Tried to do something awesome, turned out to be a bad idea. We'll revisit these kind of changes when 3d shapes are in and I can do some major refactoring and method merges/splits.
    • Bumped supported version of permissions to include the 2.6 tree.
    • Merged some of the sign click schedule related methods. Should make sign click messages more reliable.
    Changes in v0.832:
    • Fixed a NPE in new database initialization. Whoops, missing null-check, added.
    Changes in v0.831:
    • Fixed erroneous messages sent when a plugin is attached to already and WXT receives a plugin event for it. Cosmetic bug, fixed.
    Changes in v0.830:
    • Water now will not flow over Stargate anythings. No more broken levers and magic blocks of water floating in their place.
    • Buckets now will no longer work with stargate anythings. No free water and lava.
    • Minor optimizations and code cleanups.
    • PORTAL_MATERIAL, IRIS_MATERIAL, STARGATE_MATERIAL, ACTIVE_MATERIAL are all part of gate shape now.
      • All configuration values associated with these are gone now.
      • Gate shapes without these default to
        • PORTAL_MATERIAL = STATIONARY_WATER
        • IRIS_MATERIAL = STONE
        • STARGATE_MATERIAL = OBSIDIAN
        • ACTIVE_MATERIAL = GLOWSTONE
    • Updated default gate shapes that come in the zip to include these new values.
      • See gate shape files for more details
    • Removed version 1 DB conversion because new design doesn't allow for it anymore.
      • For users this means if you are upgrading from version 0.3 or less to this version you will need to remake your gates.
    • Fixed NPE in onPlayerInteract caused by event not reporting the block the interact event was associated with.
    • Logic tweak in the find safe teleport code. Should be *safererer*
    • Sign powered stargates now can only target other sign powered stargates.
    • Fixed so that when coming from a lava portal stargate to a non-lava portal stargate fire damage is canceled still. No more nasty fire after a teleport.
    • Added the logic back in to stop people from randomly teleporting when next to the lever of an active gate. The side effect is, when block.getType() fails, gates don't work. Its one or the other.
    • Fixed /wxcomplete permission deny issue with stargates on public networks.
    • Added ICONOMY_OWNER_EXEMPT option to Settings.txt with a default value of true. When true this option disables the charging of gate owners for using their own gates.
    Changed in v0.821:
    • Update version of iConomy we build against and test for.
    • Fix NPE in old non-shape based gates.
    • Added custom StargateTeleportEvent for MinecartMania as we nuke the minecarts before we teleport the player and put them back in the minecart.
    • Refactored package to com.wormhole_xtreme.wormhole in anticipation of adding more stargate related projects.
    Changed in v0.820:
    • Initial support for CraftBukkit Build 600.
    • Got rid of the stupid double error that people got by not reading the readme. Now when we parse settings.txt, if the value is integer for the iconomy settings, we change it to a double by simply dropping a .0 at the end of it. Problem solved.
    • Lots of optimizations to the distance finding method we were using. Also fixes to the gate shape parsing code. (Thanks lirelent)
    • Overhaul of the way we handle permissions internally. More unified approach to the actual permissions checks.
    • Gate block protection should now be compatible with plugins like mcMMO. "Should" being the operating word.
    • Levers now properly move when used and toggle on and off when stargate and iris are activated.
    • All Permissions deny events now log at Level.FINE. Got permissions problems with WXT? Now see what is happening.
    • Optimized fire protection. Now we use timer events that go off 2 seconds after gates close. This way we don't have to listen for fire type events 24/7. :)
    • Fixed teleportation dropping people into very unsafe locations. Now we scan for safe place to drop people, if we can't find one we drop the player in front of the DHD. This will also FIX wormholes by setting the stored teleport location to the new clean and safe location.
    • We now support using the help plugin along with WXT.
    • We now have settings.txt options to hard disable support of iConomy, Permissions, and the help plugin. No longer do we log a warning when unable to find the plugin we depend on. We log at INFO. :p
    • Buttons are no longer really used. If a button exists on a stargate, it will be replaced with a shiny new lever on the first use.
    • Lava stargates are *really* safe to use now. For trees even. Not minecarts though.
    • A whole host of debugging information has been added at Level.FINE. If you can trigger a bug reliably, set yourself to fine and provide the server.log details surrounding the bug. Not recommended for production servers as well... its exceissive.
    • The '/wormhole regenerate' command is partially added. Will regenerate missing activation and iris levers.
    • Minecarts work across chunks and worlds now! If you run into a location where it doesn't work, use the wormhole in both directions to correct the wormhole, then try again. :)
    Changed in v0.812:
    - /wxgo now works properly when traversing world bounderies. First we quickly pop into the default spawn location for the target world, then from there we go to our final destination. It is a hack, but it is a working hack. :)
    - methodized the code to find closest stargates, and find distance from closest stargate blocks as well as the math to find distance.
    - Updated block ignition events to only use proximity style checks. Block ignition event cancellation radius increased to active stargate woosh depth or 4 blocks, which ever is further.
    - Updated '/wxcompass' to use new FindClosestStargate method.
    - Updated onEntityDamage to use only proximity style checks. On active gates a bubble of no fire damage of either woosh_depth or 4 blocks, which ever is larger, is created. On closed gates a bubble of 2 blocks is created to stop fire ticks occuring right as a gate closes. Stopped caring about potential drowning in stargate. If user decides they want to stand in the wrong side of a gate till they drown, that is their choice.
    - Re-added missing CONSTRUCT_NAME_TAKEN error string in ConfigManager. This stops an NPE in 'wxcomplete'.
    - Added support for tkelly's Help plugin. Will generate proper config based on permissions type (simple or complex) or lack of permissions plugin altogether.
    - Refactored the heck out of iConomy and Permissions support. Own classes in a new package to go along with the Help support. Methodized a bunch of useful functions. Less duplicated code.
    - Added some log output for 'wxforce'. Should help combat abuse.
    - Ops are now always able to use 'wxremove'.
    - The '/wormhole simple' command now refreshes Help entries to the proper permissions after being set.

    Changes in v0.811:
    - Came up with a proximity based check for stargates in the lava & fire event
    cancellation code. Now only 3 block radius around active lava portals
    gets its lava & fire events cancelled. STATIONARY_LAVA is safe for players
    to use in portals now. For reals.
    - Version 4.5 of iConomy is now supported and verified as working.
    - Now we actually check for Iris on gate use while in minecart...
    - Back to the good ol kick the player out of the cart and stuff them through
    the stargate method. Doing a bit of a hackish teleport when going between
    worlds as well. We tp to spawn, then instantly to destination. This is only
    when starting the tp while in minecart. If minecart is empty and passing
    into a stargate that will traverse worlds, we kick the minecart back. Otherwise
    it will dissapear into the void.
    - Now we cancel block ignite events on a proximity basis, same way we cancel
    fire and lava events on player. No more trees bursting into flames near a stargate.

    Changes in v0.810:
    - Broke '/wxcompass' out into its own class. Removed '/wormhole compass'.
    - Broke '/wxcomplete' out into its own class. Removed '/wormhole complete'.
    - Broke '/wxidc' out into its own class.
    - Broke '/wxremove' out into its own class. Removed '/wormhole remove'. Fixed so it toggles iris to off state before removing gates with iris active.
    - Broke '/wxlist' out into its own class. Added no permissions error message. Removed from '/wormhole' command.
    - Added command '/wxgo' and broke it out into its own class. Added no permissions error message.Removed from '/wormhole' command.
    - Broke '/dial' out into its own class.
    - Broke '/wxbuild' out into its own class.
    - Broke '/wormhole' out into its own class.
    - Added another message for active gates. Now it will say either remote activated, or activated by someone else already.
    - Added SIMPLE_PERMISSIONS config option. The default value of 'false' makes permissions node settings use complex mode. While the setting of true sets the plugin to check for extremely simplified permissions. Permission node details can be found in the README.
    - Refactored the WXForce class to Force. Hopefully this shuts MSSE up. ^^;
    - Moved a bunch of the initial loading out of onEnable and into onLoad. Now we use onEnable only for events that should only happen at plugin Enable.
    - Updated '/wormhole' command to have more descriptive errors and built in help. Updated help information for this command as well. Command now has unified messaging string headers. Added new 'simple' option to enabling simple permissions while the game is live. Requires the user to have proper permissions node for configuration in target mode. Removed a bunch of duplicated permissions checks. Only one check is needed at beginning of command call now.
    - Revamped readme to reflect important recent plugin package changes.
    - Fire damage, combustion damage, and drown events now canceled in stargate. Now LAVA is really a valid portal material.
    - Creeper explosions are now canceled when they would cause damage to stargates. This will stop signs and buttons from being destroyed during that mad dash to/from a stargate. ^^

    Plugin Commands (open)

    dial:
    description: Dial a remote Stargate, unlock IDC with optional password
    usage: /dial <StarGate> [IDC]
    <stargate> The StarGate to dial.
    [IDC] Use optional password to open remote Iris.

    wormhole:
    description: Wormhole administration and configuration commands.
    usage: /wormhole <commandtype> [ARG1] [ARG2]
    Valid Commands - 'owner', 'perms', 'portalmaterial', 'irismaterial', 'lightmaterial', 'shutdown_timeout', 'activate_timeout', 'simple', 'regenerate', 'redstone', 'wooshdepth', 'cooldown', 'restrict', & 'custom'.

    wxlist:
    description: List all Stargates.
    usage: /wxlist - List all Stargates.

    wxbuild:
    description: Automatically Build Stargate.
    usage: /wxbuild <GateShape>
    <GateShape> The GateShape to build.
    After placing a DHD with a button (and sign if wanted) running this command then pressing the button will cause the specified <GateShape> to be built.

    wxremove:
    description: Remove a stargate, optionally destroy its blocks.
    usage: /wxremove <GateName> [-all]
    <GateName> The GateName to remove.
    [-all] destroys gate blocks too.

    wxcompass:
    description: Point compass needle at nearest Stargate.
    usage: /wxcompass - Point compass needle at nearest Stargate.

    wxcomplete:
    description: Complete StarGate construction.
    usage: /wxcomplete <GateName> idc=[IDC] net=[Net]
    <GateName> The name to give new Stargate.
    [IDC] Optional password to give Stargate.
    [Net] Optional network for Stargate.

    wxidc:
    description: Gets or sets a gates IDC.
    usage: /wxidc <GateName> <optional_set_idc>
    Requires being either owner or have wormhole.config
    set -clear to remove the IDC

    wxforce:
    description: Forcefully shut down all gates and/or open all iris
    usage: /wxforce <close|drop>

    wxgo:
    description: Teleport to specified wormhole.
    usage: /wxgo <GateName>

    Install directions (open)

    New Install:
    1. Download the zip.
    2. Unzip file into same directory that your craftbukkit.jar exists in. This should put the hsqldb.jar into the lib/ folder, the WormholeXTreme.jar into the plugins/ folder, and the latest versions of GateShapes into the plugins/WormholeXTreme/GateShapes/ folder.
    3. Start server
    4. (Optional) Stop the server and edit the newly generated /plugins/WormholeXTreme/settings.txt file as needed.
    5. (Optional) Edit gate shapes in /plugins/WormholeXTreme/GateShapes/
    6. (Optional) If using the Permissions plugin based plugin, set up the appropriate permissions. If using SIMPLE_PERMISSIONS = true remember to use permissions from the Simple Mode list, otherwise use nodes from Complex Node.
    7. (Optional) Start Server again

    Basic use instructions (open)

    Basic Use:
    First off you need to make a stargate. I you can see the design design below - you need the Gate, a Dial Home Device (DHD), and a stone button or lever facing away from the gate on the DHD. The purple blocks are Obsidian, and the Blue has to be air, but will turn to water when the gate is activated.
    basic_stargate_and_dhd.png

    A real example of a constructed gate:
    2011-01-24_01.53.11.png

    You MUST make the gate exactly as it is in the picture.

    Once it is assembled hit the button ( You need to stand at least one block away from the button for the event to trigger. ) and the system will confirm that the stargate is properly made. If you don't see a "wormhole design valid" message you did not create the gate properly.
    If you did see the message, you simply type /wormhole complete <name> to finish and name the gate. A name sign with the gates name should appear on the gate. You can optionally type /wxcomplete <name> <idc=[IDC]> (idc = iris deactivation code, or the code needed to use the gate) - this will make your gate password protected.

    Now if you hit the button again it will "activate" the gate to be dialed.

    To Dial (after hitting the button) you type "/dial <remote_gate_name>" and the gate will open and fill with water! (You can change the portal material by using /wormhole material) The gates currently don't by default timeout after dialing. If the remote gate has an iris code you will need to type "/dial <name> <idc>" to activate the remote gate.

    Hitting the button again from the gate that dialed out will deactivate the gate. Pressing the button on a gate that has been dialed in to will do nothing because you can't activate a gate that is remotely activated. (Tried to keep it just like the show haha).

    Name Sign Dialing (Public Gate System):
    • NOTE: This is an alternate way to BUILD a gate. Currently existing gates will not work by simple placing a sign next to the activation button. You will need to /wormhole remove first and then re-complete the gate using this system.
    • Place a second obsidian "pillar" next to the main DHD and place a sign on it. Put the name of the gate on the top line.
    • Gates with this sign can only be dialed via the sign now. You will only see other gates that have a sign.
    • Gate without a sign can dial IN to a sign gate.
    • AGAIN : If you make a gate without a sign it will NOT be on the list of gates.
    • To cycle through possible gates use right click - Sometimes it takes a click or two for it to work :)
    • See here for sign dialer gate example:
    • 2011-01-25_02.15.31.png
    • Note - unless you have STARGATE_FULL_ACCESS or "wormhole.remove" you will be unable to destroy any blocks that are part of the gate.
    • Networks!
      • If you put any text on the second line of the sign, it will be the "network" the gate is on.
      • You will only be able to dial other gates on the same network as you
      • Currently you cannot change the network, so make sure you type it correctly!
      • By default (if nothing is put on the second line) a gate will be part of the "Public" network.

    Basic configuration settings (open)

    Configuration:
    • All configuration is now stored in a file /plugins/WormholeXTreme/Settings.txt
      • All descriptions of the settings will be found in that file with the settings.
    • You can change some options while the server is running:
      • /wormhole activate_timeout <optional_timeout>
        • This is the length of time after activating but before dialing that the gate deactivates.
        • This does not affect sign dialed gates.
      • /wormhole shutdown_timeout<optional_timeout>
        • Setting to 0 means portal only closes after something goes through, and then immediately closes.
        • This setting is how long after a player dials a gate before the gate shuts down.

    Permissions plugin settings (open)

    Permissions:
    • This plugin works with the Permissions plugin. (Currently 2.5+ Only)
      • Changing the built in permissions will not change the Permissions plugin at all.
    • Without the Permissions plugin you can use the built-in permissions (disabled by default)
    • /wormhole perms - for more information
    • to enable/disable default perms /wormhole perms active <true|false>
    • When built-in permissions are active:
      • Default OPs get all access
      • Default all other users get USE only
    Permissions Plugin Nodes: (Controlled by settings.txt - SIMPLE_PERMISSIONS)
    SIMPLE_PERMISSIONS = false
    Complex Mode:
    wormhole.use.sign - lets a user use sign gates.
    wormhole.use.dialer - lets a user use '/dial' gates
    wormhole.use.compass - lets a user use '/wxcompass' command.
    wormhole.remove.own - lets a user remove a gate that they own
    wormhole.remove.all - lets a user remove any gate
    wormhole.build - Able to build new wormholes
    wormhole.config - Able to configure settings like material and timeout
    wormhole.list - Able to use '/wxlist' command to list wormholes
    wormhole.network.use.NETWORKNAME - Able to use wormholes on NETWORKNAME
    wormhole.network.build.NETWORKNAME - Able to build wormholes on NETWORKNAME
    wormhole.go - allows user to use '/wxgo' command.
    wormhole.build.groupone - Part of build restriction group one.
    wormhole.build.grouptwo - Part of build restriction group two.
    wormhole.build.groupthree - Part of build restriction group three.
    wormhole.cooldown.groupone - Part of wormhole use cooldown group one.
    wormhole.cooldown.grouptwo - Part of wormhole use cooldown group two.
    wormhole.cooldown.groupthree - Part of wormhole use cooldown group three.

    SIMPLE_PERMISSIONS = true
    Simple Mode:
    wormhole.simple.use - Lets a user use wormholes.
    wormhole.simple.build - Lets a user build wormholes.
    wormhole.simple.remove - Lets a user remove wormholes.
    wormhole.simple.config - Lets a user configure WormholeXTreme settings

    Help plugin settings (open)

    Help:
    • Currently there are no configuration options for Help the help plugin. It is just plug and play. If you want to change the help text, you are able to do such via the Help plugin override build into the Help plugin.

    As always please let us know of any bugs! Just remember, some bugs are in vanilla and craftbukkit itself, so we may not be able to address them easily.


    Devs: Lologarithm & alron
     

    Attached Files:

  2. Offline

    Psycho Robot

    Its in the .zip file in the OP. Create a /lib/ folder in your bukkit root directory (the one with craftbukkit.jar) and put the .jar file inside it
     
  3. Anyone have any idea how to make custom gate shapes?
     
  4. Offline

    nmcnick

    Thanks a ton, your a life saver :)
     
  5. Offline

    Lologarithm

    Your best bet is to download the .zip file, and look in the Shapes folder. Edit one of those in something like Notepad++ and you can see how they work. Simply create your own, edit the shape and stuff as you want, make sure to rename both file and gatename (in the file).

    If you have questions about how the file is structured just send me a PM and I can help.

    Both Alron and I have been a little AFK lately :)

    If you want to write any features feel free to initiate a git pull and we can push them into the main branch.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  6. Offline

    alfw

    Do this work whit 818?
     
  7. Offline

    Joshua01793

    Great mod use on my prvite svr never had problems with it, looks good, runs well,bug free , a hole load of fun, all I need now is to make an sgu
     
  8. Offline

    Rytharr

    if you just scroll up a little bit you will have your answer.
     
  9. Offline

    ELyss

    Hey!

    I got a problem with last version of this mod: every time the server restart, all existing gates are lo longer registred.

    I just looked the previous messages, and everybody says it needs to have hsqldb.jar in the lib folder. I DO have it. does anyone knows what else might be wrong?
     
  10. Offline

    Redyugi

    Any errors? Did you try any commands?
     
  11. Offline

    ELyss

    I tried pretty much everything, and it all works. I mean, I have built gates, used them, the /wxlist command does list me all the gates (as long as the server didn't reboot and erased it all), the /wxgo works too, as long as the gates are registred. I even made some custom 3d gates.

    All is working fine, except that when I restart the server, all the gates are no longer registered. They are physically there, when I hit the activation button I got the "valid design" message, I can /wxcomplete them , but the whole database reset every time i make a server reboot (and I talk about rebooting the server, not altering any files in it. So I don't mess the hsqldb.jar, as far as I know. )
     
  12. Offline

    Redyugi

    Then you don't have hsqldb in the right place, because that is the database, and if it can't find it, the stargates aren't saved.
    Just redownload the zip file, and put in it the 'lib' folder in the craftbukkit directory.
     
  13. Offline

    ELyss

    I got the file in the right dirtectory from the very begining. I got problem since I updated to the 3d shape build. It was working well before, and the hsqldb.jar was already in the right folder. I don't think this is the problem... I even delete the whole mod files before uploading the new build. But since then, it won't save any stargate.

    I just noticed something strange with the gateshapes thaht might be a problem: just putting my custom 3d shape in the 3d folder doesn't work, the shapes are not recognised in the game. So I put the custom shapes in the GateShapes folder itself, not in the "3d" subfolder. Is that normal and functional?
     
  14. Offline

    neromir

    That's correct, you should have "craftbukkit/plugins/WormholeXTreme/GateShapes/" with all your .shape file listed in there. You don't want to have any subfolders in the GateShapes folder.

    As to why it's not saving, the reason we're harping on it so much is the only case we've ever seen of that happening is when the hsqldb.jar file is not in the correct location. So, just as a sanity check, it should be "craftbukkit/lib/hsqldb.jar". If it well and truly is in that location, then I personally have no idea why it wouldn't be saving.
     
  15. Offline

    maguschala

    So here's what's going on with me. The server starts fine, but as soon as I log in, the server throws an error. It only happens when WXT is installed. I've removed all my plugins except for WXT to try to isolate the problem, and it still has the problem. Here's my log:

    Code:
    2011-06-04 14:11:31 [INFO] [WormholeXTreme][v0.854] Enable Beginning.
    2011-06-04 14:11:31 [INFO] [WormholeXTreme] Attached to Permissions version 2.6
    2011-06-04 14:11:31 [INFO] [WormholeXTreme] Complex Permissions Enabled
    2011-06-04 14:11:31 [INFO] [WormholeXTreme] Help Plugin not yet available - there will be no Help integration until loaded.
    2011-06-04 14:11:31 [INFO] [WormholeXTreme][v0.854] Enable Completed.
    2011-06-04 14:11:31 [INFO] Done (0.564s)! For help, type "help" or "?"
    2011-06-04 14:15:16 [INFO] maguschala [/my ip] logged in with entity id 217 at (432.34375, 73.0, 95.25)
    2011-06-04 14:15:17 [INFO] Loaded world: Kip
    2011-06-04 14:15:21 [SEVERE] java.lang.OutOfMemoryError: Java heap space
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NBTTagByteArray.a(SourceFile:21)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NBTBase.b(SourceFile:64)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NBTBase.b(SourceFile:64)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NBTBase.b(SourceFile:64)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.CompressedStreamTools.a(SourceFile:46)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.ChunkRegionLoader.a(SourceFile:29)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:133)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:63)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:31)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.PlayerManager.a(PlayerManager.java:45)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:84)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:133)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:96)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
    2011-06-04 14:15:21 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-04 14:15:21 [SEVERE] Unexpected exception
    java.lang.OutOfMemoryError: Java heap space
        at net.minecraft.server.NBTTagByteArray.a(SourceFile:21)
        at net.minecraft.server.NBTBase.b(SourceFile:64)
        at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
        at net.minecraft.server.NBTBase.b(SourceFile:64)
        at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
        at net.minecraft.server.NBTBase.b(SourceFile:64)
        at net.minecraft.server.CompressedStreamTools.a(SourceFile:46)
        at net.minecraft.server.ChunkRegionLoader.a(SourceFile:29)
        at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:133)
        at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:63)
        at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:31)
        at net.minecraft.server.PlayerManager.a(PlayerManager.java:45)
        at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:84)
        at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:133)
        at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:96)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    I would really really appreciate some help! Thanks.
     
  16. Offline

    Redyugi

    I am not seeing anything with Wormhole causing that problem. I am seeing that you are out of memory. There is nothing I can think of that Wormhole would cause. And if it is just Wormhole, then do a fresh install of it. But try running your server without any plugins, and tell me what the log says. The ENTIRE log (minus the IPs).
     
  17. Offline

    Matsuro

    whenever i go through a portal i get kicked for moving to fast. how can i fix this? I'm gating between worlds if that matters
     
  18. Offline

    Redyugi

    Update to Craftbukkit 819.
    Next time, we need more details on your problem to help.
     
  19. Offline

    saturnine_nl

    got a little odd permissions problem.
    I run 819 server. With latest WX.
    here is my problem.
    user Player is given wormhole.build right -> you do not have bla bla
    user Mod is OP and can build wormholes as normal.
    And now for the funpart. If i give Player wormhole.* rights ... he suddenly can build

    running the new permissions 3.1 and using the global group to edit my rights in.

    Is there an additional wormhole rule you need to gain build access ?

    update: the same problem goes for wormhole.use.dialer and again wormhole.* fixes it
    its not something i want, but I am still in test fase of building my new 1.6 server. So it
    works for now ...
     
  20. Offline

    ELyss


    My craftbukkit.jar is in my root folder with all the other files as minecraft_server.jar
    Should I have a "crafbukkit" folder? I just put one, and make a copy of craftbukkit.jar in it, with also a copy of the lib and plugins directory, but that does nothing, gate still won't save.
     
  21. Offline

    Redyugi

    This isn't updated for Permissions 3.1. Don't blindly update your plugins and expect them all to work together.
    That being said... I should probably update it to 3.1

    You don't need a craftbukkit folder. That's where he stores his server files.
    I really don't know what your problem would be. Do you mind giving us a list of all your plugins, what is in your lib folder, and your entire log file? (Without the Ips, of course)
     
  22. Offline

    ELyss

    The lib folder only contains the hsqldb.jar.
    The installed plugins are:
    - Crafbukkit 819
    - WeatherGod
    - Chatbukkit
    - Scrapbukkit
    - MacMyAdmin

    Here is my logs:

    Server log:

    Code:
    2011-06-04 23:04:32 [INFO] Starting minecraft server version Beta 1.6.6
    2011-06-04 23:04:32 [INFO] Loading properties
    2011-06-04 23:04:32 [INFO] Starting Minecraft server on xxxxxxxxxxxxxxxxxxxxx -06-04 23:04:32 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-770-g1023217-b820jnks (MC: 1.6.6)
    2011-06-04 23:04:33 [INFO] Preparing level "world"
    2011-06-04 23:04:33 [INFO] Preparing start region for level 0
    2011-06-04 23:04:34 [INFO] Preparing start region for level 1
    2011-06-04 23:04:34 [INFO] Preparing spawn area: 8%
    2011-06-04 23:04:35 [INFO] [WormholeXTreme][v0.854] Load Beginning.
    2011-06-04 23:04:41 [SEVERE] null initializing WormholeXTreme v0.854 (Is it up to date?)
    java.lang.NullPointerException
        at java.util.regex.Matcher.getTextLength(Unknown Source)
        at java.util.regex.Matcher.reset(Unknown Source)
        at java.util.regex.Matcher.<init>(Unknown Source)
        at java.util.regex.Pattern.matcher(Unknown Source)
        at com.wormhole_xtreme.wormhole.model.StargateShapeLayer.<init>(StargateShapeLayer.java:89)
        at com.wormhole_xtreme.wormhole.model.Stargate3DShape.<init>(Stargate3DShape.java:138)
        at com.wormhole_xtreme.wormhole.logic.StargateShapeFactory.create3DShape(StargateShapeFactory.java:51)
        at com.wormhole_xtreme.wormhole.logic.StargateShapeFactory.createShapeFromFile(StargateShapeFactory.java:68)
        at com.wormhole_xtreme.wormhole.logic.StargateHelper.loadShapes(StargateHelper.java:801)
        at com.wormhole_xtreme.wormhole.WormholeXTreme.onLoad(WormholeXTreme.java:374)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:106)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-04 23:04:41 [INFO] ChatBukkit v0.0.1 is enabled!
    2011-06-04 23:04:41 [INFO] MCMACOMPAT r13
    2011-06-04 23:04:41 [INFO] McMyAdmin Compatibility Plugin version r13 started.
    2011-06-04 23:04:41 [INFO] ScrapBukkit version 0.2.1 is enabled!
    2011-06-04 23:04:41 [INFO] [WeatherGod] Permission system not detected. Defaulting to Op.
    2011-06-04 23:04:41 [INFO] WeatherGod version 0.22 is enabled!
    2011-06-04 23:04:41 [INFO] [WormholeXTreme][v0.854] Enable Beginning.
    2011-06-04 23:04:41 [INFO] [WormholeXTreme] Permission Plugin not yet available. Defaulting to built-in permissions until Permissions is loaded.
    2011-06-04 23:04:41 [INFO] [WormholeXTreme] Help Plugin not yet available - there will be no Help integration until loaded.
    2011-06-04 23:04:41 [INFO] [WormholeXTreme][v0.854] Enable Completed.
    2011-06-04 23:04:41 [INFO] Done (0,834s)! For help, type "help" or "?"
    2011-06-04 23:05:44 [INFO] elyss [/93.3.167.201:55648] logged in with entity id 207 at (-89.69999998807907, 71.0, 170.3916557858106)
    2011-06-04 23:05:45 [INFO] [CONSOLE] Welcome back, elyss
    2011-06-04 23:05:45 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:05:45 [INFO] [CONSOLE->elyss] Hey there, elyss!
    2011-06-04 23:05:45 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:05:45 [INFO] [CONSOLE->elyss] Welcome to RoxServers.com
    2011-06-04 23:05:45 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:05:51 [INFO] elyss lost connection: disconnect.quitting
    2011-06-04 23:05:51 [INFO] Connection reset
    2011-06-04 23:07:00 [INFO] pong MCMA
    2011-06-04 23:07:00 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:09:00 [INFO] pong MCMA
    2011-06-04 23:09:00 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:11:00 [INFO] pong MCMA
    2011-06-04 23:11:00 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:12:00 [INFO] pong MCMA
    2011-06-04 23:12:00 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:14:00 [INFO] pong MCMA
    2011-06-04 23:14:00 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:15:00 [INFO] [CONSOLE] Saving world data. Expect lag for a short while.
    2011-06-04 23:15:00 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:15:00 [INFO] Forcing save..
    2011-06-04 23:15:01 [INFO] Save complete.
    2011-06-04 23:15:01 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:15:01 [INFO] [CONSOLE] Save Complete
    2011-06-04 23:15:01 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:17:01 [INFO] pong MCMA
    2011-06-04 23:17:01 [INFO] Unknown console command. Type "help" for help.
    2011-06-04 23:19:00 [INFO] pong MCMA
    2011-06-04 23:19:00 [INFO] Unknown console command. Type "help" for help.
    
    server.old log:

    Code:
    2011-06-04 23:03:51 [INFO] Starting minecraft server version Beta 1.6.6
    2011-06-04 23:03:51 [INFO] Loading properties
    2011-06-04 23:03:51 [INFO] Starting Minecraft server on xxxxxxxxxxxxxxxxxxxxxxxxx-06-04 23:03:51 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-770-g1023217-b820jnks (MC: 1.6.6)
    2011-06-04 23:03:51 [INFO] Preparing level "world"
    2011-06-04 23:03:51 [INFO] Preparing start region for level 0
    2011-06-04 23:03:52 [INFO] Preparing start region for level 1
    2011-06-04 23:03:52 [INFO] Preparing spawn area: 8%
    2011-06-04 23:03:53 [INFO] [WormholeXTreme][v0.854] Load Beginning.
    2011-06-04 23:03:54 [SEVERE] null initializing WormholeXTreme v0.854 (Is it up to date?)
    java.lang.NullPointerException
        at java.util.regex.Matcher.getTextLength(Unknown Source)
        at java.util.regex.Matcher.reset(Unknown Source)
        at java.util.regex.Matcher.<init>(Unknown Source)
        at java.util.regex.Pattern.matcher(Unknown Source)
        at com.wormhole_xtreme.wormhole.model.StargateShapeLayer.<init>(StargateShapeLayer.java:89)
        at com.wormhole_xtreme.wormhole.model.Stargate3DShape.<init>(Stargate3DShape.java:138)
        at com.wormhole_xtreme.wormhole.logic.StargateShapeFactory.create3DShape(StargateShapeFactory.java:51)
        at com.wormhole_xtreme.wormhole.logic.StargateShapeFactory.createShapeFromFile(StargateShapeFactory.java:68)
        at com.wormhole_xtreme.wormhole.logic.StargateHelper.loadShapes(StargateHelper.java:801)
        at com.wormhole_xtreme.wormhole.WormholeXTreme.onLoad(WormholeXTreme.java:374)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:106)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-04 23:03:54 [INFO] ChatBukkit v0.0.1 is enabled!
    2011-06-04 23:03:54 [INFO] MCMACOMPAT r13
    2011-06-04 23:03:54 [INFO] McMyAdmin Compatibility Plugin version r13 started.
    2011-06-04 23:03:54 [INFO] ScrapBukkit version 0.2.1 is enabled!
    2011-06-04 23:03:54 [INFO] [WeatherGod] Permission system not detected. Defaulting to Op.
    2011-06-04 23:03:54 [INFO] WeatherGod version 0.22 is enabled!
    2011-06-04 23:03:54 [INFO] [WormholeXTreme][v0.854] Enable Beginning.
    2011-06-04 23:03:54 [INFO] [WormholeXTreme] Permission Plugin not yet available. Defaulting to built-in permissions until Permissions is loaded.
    2011-06-04 23:03:54 [INFO] [WormholeXTreme] Help Plugin not yet available - there will be no Help integration until loaded.
    2011-06-04 23:03:54 [INFO] [WormholeXTreme][v0.854] Enable Completed.
    2011-06-04 23:03:54 [INFO] Done (0,336s)! For help, type "help" or "?"
    and I have a wormholextremDB log with only this:

    /*C2*/SET SCHEMA PUBLIC
    CONNECT USER SA
     
  23. Offline

    saturnine_nl

    I would be very happy, thanks in advance.

    It could be stupidity on my side or an incompatabilty problem. Glad I am not that stupid after all.-:)

    Greetings Sat
     
  24. Offline

    tassox33

    Anyone else having problems with the gate getting stuck to the ON position?
     
  25. Offline

    Redyugi

    I haven't, and use '/wxforce close'

    @ELyss Thanks for the logs. It appears that one of the gateshapes doesn't work right, and it is causing it to return a null value. Which, I do believe, is somehow causing it not to save. Delete your entire wormholextreme folder, and do a fresh install of WXT for me, and tell me if it works better

    I don't use it yet, and I have a number of plugins I have to update to Permissions 3.1 for my server anyway. This is last on the list, because I do it alphabetical. lol

    I just tested it with Permissions 3.(whatever) and it works. Alron must have snuck in that update without me seeing. lol.
    I don't know what your problem is. Could I see logs and plugins?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  26. Offline

    rbos

    With WXT, it (appears) to force WG to load any world in which a stargate exists on startup (initializes all stargates?), which appears to use up a lot of memory, causing crashes over time. I removed all worlds except world and world_nether, and that more or less solved the problem (some unexplained crashes but I'm not confident attributing that to WG/WXT) in that it seems to go 6-12 hours instead of 1-6. I'm running more tests.
     
  27. Offline

    MrPendulum

    Periodically I'll come across a gate and find it still appears open though it is closed and no-one has used it for quite some time. It's still able to be dialed to, so is only an aesthetic problem that I ignore. Quick fixed by dialing the gate, then deactivating it.
     
  28. Offline

    maguschala

    Ok, here's server log when I run it with absolutely no plugins:
    Code:
    2011-06-04 23:58:11 [INFO] Starting minecraft server version Beta 1.6.6
    2011-06-04 23:58:11 [WARNING] **** NOT ENOUGH RAM!
    2011-06-04 23:58:11 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
    2011-06-04 23:58:11 [INFO] Loading properties
    2011-06-04 23:58:11 [INFO] Starting Minecraft server on 50.22.36.174:25572
    2011-06-04 23:58:11 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-767-g14a36a7-b819jnks (MC: 1.6.6)
    2011-06-04 23:58:11 [INFO] Preparing level "Kip"
    2011-06-04 23:58:12 [INFO] Preparing start region for level 0
    2011-06-04 23:58:12 [INFO] Preparing start region for level 1
    2011-06-04 23:58:13 [INFO] Preparing spawn area: 44%
    2011-06-04 23:58:13 [INFO] Done (0.164s)! For help, type "help" or "?"
    2011-06-04 23:58:45 [INFO] maguschala [/my.ip] logged in with entity id 68 at (446.6307262236336, 74.0, 34.30000001192092)
    2011-06-04 23:58:53 [INFO] maguschala lost connection: disconnect.quitting
    And here's when I run it with WXT as the only plugin.

    Code:
    2011-06-05 00:04:23 [INFO] Starting minecraft server version Beta 1.6.6
    2011-06-05 00:04:23 [WARNING] **** NOT ENOUGH RAM!
    2011-06-05 00:04:23 [WARNING] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
    2011-06-05 00:04:23 [INFO] Loading properties
    2011-06-05 00:04:23 [INFO] Starting Minecraft server on 50.22.36.174:25572
    2011-06-05 00:04:23 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-767-g14a36a7-b819jnks (MC: 1.6.6)
    2011-06-05 00:04:23 [INFO] Preparing level "Kip"
    2011-06-05 00:04:23 [INFO] Preparing start region for level 0
    2011-06-05 00:04:24 [INFO] Preparing start region for level 1
    2011-06-05 00:04:24 [INFO] Preparing spawn area: 40%
    2011-06-05 00:04:25 [INFO] [WormholeXTreme][v0.854] Load Beginning.
    2011-06-05 00:04:25 [INFO] [WormholeXTreme][v0.854] Wormhole Worlds support disabled in settings.txt, loading stargates and worlds ourself.
    2011-06-05 00:04:26 [INFO] [WormholeXTreme] 5 Wormholes loaded from WormholeDB.
    2011-06-05 00:04:26 [INFO] [WormholeXTreme][v0.854] Load Completed.
    2011-06-05 00:04:26 [INFO] [WormholeXTreme][v0.854] Enable Beginning.
    2011-06-05 00:04:26 [INFO] [WormholeXTreme] Permission Plugin not yet available. Defaulting to built-in permissions until Permissions is loaded.
    2011-06-05 00:04:26 [INFO] [WormholeXTreme] Help Plugin not yet available - there will be no Help integration until loaded.
    2011-06-05 00:04:26 [INFO] [WormholeXTreme][v0.854] Enable Completed.
    2011-06-05 00:04:26 [INFO] Done (0.264s)! For help, type "help" or "?"
    2011-06-05 00:04:39 [INFO] maguschala [/my.ip] logged in with entity id 154 at (446.6307262236336, 78.0, 34.30000001192092)
    2011-06-05 00:04:40 [SEVERE] java.lang.OutOfMemoryError: Java heap space
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NBTTagByteArray.a(SourceFile:21)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NBTBase.b(SourceFile:64)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NBTBase.b(SourceFile:64)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NBTBase.b(SourceFile:64)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.CompressedStreamTools.a(SourceFile:46)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.ChunkRegionLoader.a(SourceFile:29)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:133)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:63)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:31)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.PlayerManager.a(PlayerManager.java:45)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:84)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:133)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:96)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
    2011-06-05 00:04:41 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    2011-06-05 00:04:41 [SEVERE] Unexpected exception
    java.lang.OutOfMemoryError: Java heap space
        at net.minecraft.server.NBTTagByteArray.a(SourceFile:21)
        at net.minecraft.server.NBTBase.b(SourceFile:64)
        at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
        at net.minecraft.server.NBTBase.b(SourceFile:64)
        at net.minecraft.server.NBTTagCompound.a(SourceFile:24)
        at net.minecraft.server.NBTBase.b(SourceFile:64)
        at net.minecraft.server.CompressedStreamTools.a(SourceFile:46)
        at net.minecraft.server.ChunkRegionLoader.a(SourceFile:29)
        at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:133)
        at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:63)
        at net.minecraft.server.PlayerInstance.<init>(PlayerInstance.java:31)
        at net.minecraft.server.PlayerManager.a(PlayerManager.java:45)
        at net.minecraft.server.PlayerManager.addPlayer(PlayerManager.java:84)
        at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:133)
        at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:96)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:401)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:311)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    Usually I run my server with about 30 plugins, and around 6 people play on it. This is the first time I've had trouble with RAM, even though it does give a warning at the beginning. I am hosting my server via Broholster.
    It's just begun happening since 818, has worked fine since I started using it two months or so ago.
    Once again, thanks for your help. :)

    Edit: I have wormholes on two worlds. This has been the case as long as I've had the plugin.
     
  29. Offline

    Redyugi

    @maguschala
    I honestly have no clue then. I have never seen that error running WXT. Maybe (Although they are both AFK at the moment) @Lologarithm or @alron would know what the problem is.
     
  30. Offline

    ELyss

    @Redyugi

    It seems that one of my shapes was the problem, you were right! I just deleted it and all appear to work again, even after a server reboot!
    Thanks a lot for your help!
     
  31. Offline

    saturnine_nl

    I'll update to the latest WX version. Mine was from a few days ago. Then do so more testing,
    Disabling any other plugin if there may be a conflict. If there are problems I report back to you.
     

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