[TP] VoxelPort v2.033 - Travel In Style and On Schedule [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Voxel Box, Jan 28, 2011.

  1. Offline

    Voxel Box

    HawkIHeo, svict4, Mahagon and 5 others like this.
  2. Offline

    przerwap

    WalkingUpdateInterval is purely CPU. It simply controls how often VoxelPort checks when a player moves whether he is standing inside of a VoxelPort
     
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    chrisgun

    Sry for not making myself clear what i mean/want. I have already set the arrival Messages, but it would be great if you could Customize the messages like when you leave the VoxelPort (This one for instant i would like to disable).
    The Update Time for the departure "The next departure:..."
    I meant messages like "The VoxelPort will dispatch in :" would be nice if you could customize it like Train, Plane, Ship, Bus will leave in xx Seconds (instead of MC Minutes/Hours)
    The Arrival Messages are fine.
     
  4. Offline

    Voxel Box

    That isn't currently available, sorry (hey, it credits the plugin). Hopefully people will be able to see that they are indeed on whatever vehicle you intend for it to be. If they can't tell that a boat is a boat, something is wrong. :)
     
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    chrisgun

    Ok.. thank you. I dont mind giving credit to the Plugin, i can understand that. I dont really mind the depart message (There it also mentions the VoxelPort), but the leave message is kinda annoying, if you are just looking around.

    And btw. really good Job on the Plugin. Makes traveling really more fun in Minecraft.
     
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    dedderz

    Sorry if this has been answered already, but is there any way to edit the properties of other worlds when using the VoxelPort multi-verse feature? I want to turn off monsters in a world I linked to, but I'm not sure how to do it, considering the server.properties only covers the original world.
     
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    Thyrin

    The port area always seems to be very small. If I select a large area, it seems to glitch out and not work at all. It's only when I select a smaller area that it works. Am I doing something wrong ?
     
  8. Offline

    Voxel Box

    Glad you love it -- it's all thanks to przerwap's great coding!
    Eeeh... that's more of a server administration thing, rather than a VoxelPort thing. Try using a plugin like WorldGuard maybe, to set the properties of each world?
    I don't think so, we have many large boats on the Voxel Box which port with ease. Make sure the selection is defined properly. Also, what IS large/small to you?
     
  9. Offline

    dedderz

    Okay, I'll try that. Will this be available in any future versions of VoxelPort? That would be amazing!
     
  10. Offline

    Thyrin

    I define a selection similar to the way I define a worldguard selection. I select a cuboid from one corner to the other. My ship is about 30*40*15 which is about medium size. When I select the cuboid and create a port, it glitches out and only seems to teleport me from (seemingly) random locations. For example it won't teleport me if I stand on the deck, but it will when go up the stairs. I am very certain I'm selection a proper box. When I make the box smaller, like for example 1 block above and 1 block below the level of the main deck, the ports work perfectly.
     
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    Voxel Box

    What commands are you typing to make the port?

    Most likely not, but you never know :)
     
  12. Offline

    Thyrin

    /vp point to select the first corner, then /vp point to select the second corner.

    Then I type /vp create [name] to create the port
     
  13. Offline

    Voxel Box

    How do you link and set departure times for the ports?
     
  14. Offline

    Thyrin

    I've made two ports. Port A and port B. I used a /vp arrive with the correct port selected on both ships. Then I use /vp target portA portB and the other way around. Then I use /gendisp PortA 6000 0 and the same for PortB.

    I use loads of plugins on my server so I should be able to figure it out, I just don't get it. When I do the same trick, but with a 3 high area instead of 15, it works.

    Thanks for trying to help me btw.
     
  15. Offline

    Voxel Box

    Hmm... have you tried to redo the ports? I'll stop in and try to do them myself if you are having issues. My IGN is "NeutronRocks"
     
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    sicksurfer123

    hey firestarthe fuck you. good day
     
  17. Offline

    KainSoul

    I tried to use the command /vp point as in the tutorial, but this happened...Help!
    [​IMG]
    Hopefully YOU can see this picture!
     
    swisscows likes this.
  18. Offline

    swisscows

    Same Problem! I guess we have to wait for the 1185 update.
     
  19. Offline

    Voxel Box

    You both improperly installed VoxelSniper, failing to create "admns.txt" with your name in it in proper caps.
     
  20. Offline

    KainSoul

    It works, but when I create Ports they don't work :(
     
  21. Offline

    Voxel Box

    We're using ports just fine on The Voxel Box, do you have an IP where I can see the problem? Add me to admns.txt, and my IGN is "NeutronRocks"
     
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    blove213

    im getting when i type in /vp anything this
    "Example /vp - need to write the help" whats this mean?
     
  23. Offline

    Sotamakkara

    Your name is not in the "admns.txt" in your plugins folder. If you don't see the "admns.txt", create one, and put your name to it .
     
  24. Offline

    blove213

    where do i create it thanks for your help :)
     
  25. Offline

    Voxel Box

    Make it in your server's /plugins folder. One name per line, proper capitalization as seen in-game.
     
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    Alphaglenni

    Why did you remove /vhelm???:( I liked that very much... but it's an awsome plugin anyways... but could you maby put it back in or maby make a separate download with /vhelm? :D
     
  27. Offline

    Voxel Box

    It was removed due to a popular request, as many other plugin-users were complaining quite vocally. Sorry about the inconvenience. :(
     
  28. Offline

    Trigonous

    I get a chunk error every time I teleport with VoxelPort, unless I'm holding a Gold Ingot to teleport instantly or InstaPort is set to true. This seems strange, as the changelog suggests that this bug was fixed. In addition, when relogging to fix this bug, I noticed that if you login while standing in a VoxelPort zone, you cannot teleport at all using VoxelPort, it does not seem to recognize the player at all. This lasts until you either relog while not standing in a zone, or if you teleport using another zone (I only have two zones linked to eachother set up, so it may be until you teleport TO the zone that you aren't being recognized by).

    EDIT: Bukkit version 1185, VoxelPort version 2.033
    EDITx2: I cannot change the arrival point once set, it seems. Whether the zone is in the Working Slot with /vp set or if I specify the name of the zone. The chatlog says that the arrival point has been successfully set, no errors in the console. In fact, it says the zone has been saved.
     
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    Alphaglenni

    but couldn't you make a separate download with /vhelm? maby on tha viki or something?
     
  30. Offline

    blove213

    i need voxelsniper for this right?
     
  31. Offline

    Voxel Box

    Just install VoxelSniper and have users do /vupdate when they are in a chunk error.

    Also, setting the arrival point is just a bug - I've encountered it earlier.
    EEehhh... I don't really know. I'm not in charge of the code -- only of responding and helping out people. Maybe we can just release a VoxelHelmet plugin. More news later.
    No.
     

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