TeleportBlocks Version 0.2 Download TeleportBlocks.jar TeleportBlocks lets you select a block to function as a teleporter. When players stand on the teleporter, they will be teleported to a destination unique to each player. You can also make multiple networks, each with unique Teleporters and sets of destinations. Features: Select a block to be a teleporter. Each player has a unique destination. Multiple networks of teleporters. You may be asking yourself, "But where would I possibly use this?" One use I thought of was to put it in a town. I would put the main teleporter in a city hall, and each member of the town would have a destination in their own lot. Usage (Move your mouse to reveal the content) Usage (open) Usage (close) Note: The command are case-sensetive, but names of networks and players are. Add a main teleporter to a network: /tpblocks add main <network> Then right-click a block. This will automatically create the network. To add anything else to a network, you first have to create a main teleporter for the network. Delete all main teleporters in a network: /tpblocks delete main <network> This will automatically delete all main blocks in the specified network, but not the whole network. I plan on adding an option to delete individual teleporters. Add a destination to a network: /tpblocks add destination <name> <network> Then right-click a block. This will add the block to which the player specified by <name> will teleport to upon standing on the main teleporter of that network. If the specified player already has a destination in the network, it will be deleted and moved to the new block. Delete destination from a network: /tpblocks delete destination <name> <network> This will delete the destination specified by <name> from <network> Delete an entire network: /tpblocks delete network <network> This will delete all main teleporters and all destinations from <network> RULES: A network can have more than one main teleporter, but teleporters from different networks cannot overlap. A main teleporter can overlap a destination, but if they are both in the same network, anyone who steps on the block will be stuck. There can only be one destination of a given name in a network. Destinations can overlap, and won't cause any problems. When making a destination, its name does not necessarily have to be that of a player, but if it isn't, it will do nothing. I plan on adding features later that will make them have a purpose, though. This is my first plugin, and is rather messily written. If I get enough interest in this plugin, I will rewrite it and add more features. Also, special thanks go out to the wonderful people at #bukkitdev, for putting up with my constant dumb questions! Changelog: V0.2- Updated usage in plugin.yml V0.1- Initial release.