Inactive [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin [1317]

Discussion in 'Inactive/Unsupported Plugins' started by Drakia, Feb 10, 2011.

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    Stargate - The Bukkit Port. A portal plugin.
    Version: 0.6.10
    CraftBukkit: 1317
    Addons: Stargate-DHD

    Plugin Dependencies:
    Permissions 2.x/3.x (Optional)
    Register (Optional, will allow any Economy plugin to be used)

    I require a few things to offer support to you. First, I need you to enable debug mode (set debug to true in the Stargate config.yml file). Second, I need you to post your server.log file to and post a link to that in the topic. Then I need you to paste both your Stargate config.yml, and your Permissions config to and link to those as well. Without this information I will be unable to help you, so do yourself a favor and post the required information!

    This plugin supports Permissions 2.x/3.x as well as SuperPerms via the PermissionsBukkit plugin or another SuperPerms manager.
    This plugin supports Register -- This will allow use of any economy plugin that Register supports

    This is a port of the Stargate plugin from hMod - Originally by Dinnerbone/Sturmeh.
    Create gates that allow for instant-teleportation between large distances. Gates can be always-open, or triggered, they can be hidden, or accessible to everybody, they can share a network, or they can be split into clusters.


    Language Packs
    ============= -- German (Thanks EduardBaer) -- Dutch (Thanks Grovert11) -- Russian (Thanks ckr@jk) -- French (Thanks Dauphin14)

    Known Issues

    User Videos
    ============= - Tutorial video by @BIG_PIP_IN - A few notes:
    1) The 'F' option is actually to create a 'F'ree gate. A fixed gate is when you specify a destination on the second line.
    2) The button is automagically created for you, so there's no need to actually place a button, but no harm in it either

    I now fully implemented SuperPerms support, which meant an overhaul of the Permissions nodes. I also removed the network/world filter options as they are completely handled by Permissions now with no need for an option. The new permissions nodes means you may need to redo your permissions setup.
    A child node (indented) will be given if a player has the parent node (So a player with stargate.use will have access to all* nodes essentially, though it's not implemented like this you can think of it like this).

    If you want to have more control over who can use what network, first set the stargate.use permission to false (This is REQUIRED, as it defaults to true, and is a full override). When using the network/world nodes, you will need to set up BOTH nodes, leaving out either or will result in 'Permission Denied' errors.
    Once you have disabled stargate.use, you can either give individual{name} nodes, or give them and set specific{name} nodes to false to deny access to those specific networks.
    Worlds work in the same way, though with{name}. (Make sure to set up both AND nodes to avoid Permission Denied errors).
    Create and destroy permissions work along the same lines, stargate.create/stargate.destroy will override all other options, if you want more fine-tuned control first set those permissions to false, then give and use the subnodes to remove specific networks/gates.

    If you are not using stargate.use, stargate.create or stargate.destroy then you MUST define EVERYTHING yourself for that specific set of nodes

    stargate.use -- Allow use of all gates linking to any world in any network (Override ALL network/world permissions. Set to false to use network/world specific permissions) -- Allow use of gates linking to any world (For Permissions 2.x/3.x please use*){world} -- Allow use of gates with a destination in {world}. Set to false to disallow use. -- Allow use of gates on all networks (For Permissions 2.x/3.x please use*){network} -- Allow use of all gates in {network}. Set to false to disallow use.
    stargate.option -- Allow use of all options
      stargate.option.hidden -- Allow use of 'H'idden
      stargate.option.alwayson -- Allow use of 'A'lways-On
      stargate.option.private -- Allow use of 'P'rivate -- Allow use of 'F'ree
      stargate.option.backwards -- Allow use of 'B'ackwards -- Allow use of 'S'how
    stargate.create -- Allow creating gates on any network (Override all create permissions)
      stargate.create.personal -- Allow creating gates on network {playername} -- Allow creating gates on any network (For Permissions 2.x/3.x please use*){networkname} -- Allow creating gates on network {networkname}. Set to false to disallow creation on {networkname}
      stargate.create.gate -- Allow creation of any gate layout (For Permissions 2.x/3.x please use stargate.create.gate.*)
        stargate.create.gate.{gatefile} -- Allow creation of only {gatefile} gates
    stargate.destroy -- Allow destruction gates on any network (Orderride all destroy permissions)
      stargate.destroy.personal -- Allow destruction of gates owned by user only -- Allow destruction of gates on any network (For Permissions 2.x/3.x please use*){networkname} -- Allow destruction of gates on network {networkname}. Set to false to disallow destruction of {networkname} -- Allow free use/creation/destruction of gates -- Allow free use of Stargates -- Allow free creation of Stargates -- Allow free destruction of Stargates
    stargate.admin -- Allow all admin features (Hidden/Private only so far)
      stargate.admin.private -- Allow use of Private gates not owned by user
      stargate.admin.hidden -- Allow access to Hidden gates not ownerd by user
    Please read this if you are using PermissionsEx
    PermissionsEx loads nodes in a very screwed up manner. You need to put any wildcards AFTER their negations. So if you want to allow access to all networks except 'Bah' you would do it as such:
    This is a PermissionsEx issue, and there is nothing I can do to make it easier to use negations.

    Default Permissions
    stargate.use -- Everyone
    stargate.create -- Op
    stargate.destroy -- Op
    stargate.option -- Op -- Op
    stargate.admin -- Op

    Building a gate:
       O  O - These are Obsidian blocks. You need 10.
       O  O - Place a sign on either of these two blocks of Obsidian.
       O  O
    Sign Layout:
    - Line 1: Gate Name (Max 11 characters)
    - Line 2: Destination Name [Optional] (Max 11 characters, used for fixed-gates only)
    - Line 3: Network name [Optional] (Max 11 characters)
    - Line 4: Options [Optional] ('A' for always-on fixed gate, 'H' for hidden networked gate, 'P' for a private gate, 'F' for a free gate, 'B' is a backwards gate (You will come out the back), 'S' is for showing always-on gates in their destination list)

    The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'.

    Show Spoiler

    Using a gate:
    - Right click the sign to choose a destination.
    - Right click the button to open up a portal.
    - Step through.

    Fixed gates:
    - Fixed gates go to only one set destination.
    - Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to an always-open fixed gate however.
    - To create a fixed gate, specify a destination on the second line of the stargate sign.
    - Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate.

    Gate networks:
    - Gates are all part of a network, by default this is "central".
    - You can specify (and create) your own network on the third line of the sign when making a new gate.
    - Gates on one network will not see gates on the second network, and vice versa.
    - Gates on different worlds, but in the same network, will see eachother.

    Hidden Gates:
    - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
    - A hidden gate is only visible to the creator of the gate, or somebody with the stargate.hidden permission.
    - Set the 4th line of the stargate sign to 'H' to make it a hidden gate.

    iConomy Support:
    The latest version of Stargate has support for iConomy. Gate creation, destruction and use can all have different costs associated with them.
    There is a default cost defined in the Stargate config.yml, and you can define per-gate layout costs in the custom .gate files you create.
    To define a certain cost to a gate just add these lines to your .gate file:

    Custom Gate Layout
    You can create as many gate formats as you want, the gate layouts are stored in plugins/Stargate/gates/
    The .gate file must be laid out a specific way, the first lines will be config information, and after a blank line you will lay out the gate format. Here is the default nether.gate file:
    portal-open/closed are used to define the material in the gate when it is open or closed.
    "X" and "-" are used to define block "types" for the layout (Any single-character can be used, such as "#").
    In the gate format, you can see we use "X" to show where obsidian must be, "-" where the controls (Button/sign) are.
    You will also notice a "*" in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.
    As of v0.5.5 you can use block data in .gate files in the format:
    Which would make the block only work if it's black wool. If no data is supplied any type of that block (Any color wool) will work.

    default-gate-network - The default gate network
    portal-folder - The folder your portal databases are saved in
    gate-folder - The folder containing your .gate files
    destroyexplosion - Whether to destroy a stargate with explosions, or stop an explosion if it contains a gates controls.
    useiconomy - Whether or not to use iConomy
    createcost - The cost to create a stargate
    destroycost - The cost to destroy a stargate (Can be negative for a "refund"
    usecost - The cost to use a stargate
    chargefreedestination - Enable to allow free travel from any gate to a free gate
    freegatesgreen - Enable to make gates that won't cost the player money show up as green
    toowner - Whether the money from gate-use goes to the owner or nobody
    maxgates - If non-zero will define the maximum amount of gates allowed in a network.
    lang - The language to use (Included languages: en, de)

    debug - Whether to show massive debug output
    permdebug - Whether to show massive permission debug output

    Message Customization
    As of 0.6.5 it is possible to customize all of the messages Stargate displays, including the [Stargate] prefix. You can find the strings in plugins/Stargate/lang/en.txt.
    If a string is removed, or left blank, it will not be shown when the user does the action associated with it.
    There are three special cases when it comes to messages, these are:
    ecoDeduct=Spent %cost%
    ecoRefund=Redunded %cost%
    ecoObtain=Obtained %cost$ from Stargate %portal%

    As you can see, these three strings have variables in them. These variables are fairly self-explanatory.
    The full list of strings is as follows:
    destroyMsg=Gate Destroyed
    invalidMsg=Invalid Destination
    blockMsg=Destination Blocked
    denyMsg=Access Denied
    destEmpty=Destination List Empty

    ecoDeduct=Deducted %cost%
    ecoRefund=Redunded %cost%
    ecoObtain=Obtained %cost$ from Stargate %portal%
    ecoInFunds=Insufficient Funds

    createMsg=Gate Created
    createNetDeny=You do not have access to that network
    createPersonal=Creating gate on personal network
    createNameLength=Name too short or too long.
    createExists=A gate by that name already exists
    createFull=This network is full
    createWorldDeny=You do not have access to that world
    createConflict=Gate conflicts with existing gate

    Q) Why aren't gates destroyed when I remove the obsidian with a tool like the superpickaxe?
    A) Because when you use a plugin tool such as that, it SETS the block to air, it doesn't destroy it in the same way as hitting it does. Therefor no block destroy hooks are called.

    Q) How do I make a custom .gate file?
    A) Take a look at plugins/Stargate/gates/nethergate.gate, it has all of the information you'll need. You will need to work on a COPY of nethergate.gate however, as nethergate.gate is overwritten on plugin startup.

    Q) Does this plugin work with {X}?
    A) I really don't know, I don't know how {X} is implemented, or whether they will conflict. I'm also about as interested in looking into it as you are apparently ;)

    Q) What is a "Hidden Gate"?
    A) A hidden gate is a gate on a network that is only shown on other gates destination lists if the player looking at them is its creator, or somebody with the stargate.hidden permission. A hidden gate can still be dialed out from by anybody unless it's set to Private.

    Q) What is a "Private Gate"?
    A) A private gate is a gate that can only be dialed out from by its creator, or somebody with the stargate.private permission. If it's not hidden then anybody can still dial into this gate.

    Q) What does "destroyexplosion" do?
    A) If "destroyexplosion" is false, and an explosion even touched a portal control (Sign or button) the entire explosion is cancelled. If it is true, then the gate will be destroyed as if somebody had removed the sign/button. There is currently no way I can stop just the sign/button from being destroyed, which is why the entire explosion must be stopped.

    Q) What does "stargate.create.personal" allow players to do?
    A) If a player has stargate.create.personal, they can create Stargates that have the network name set as their username, or a substring thereof (The maximum length of a network is 11 characters, so I had to substr the name). This allows a specific group to be able to create their own personal Stargate network. This network will not interfere with any other Stargate networks as everything is stored separately in memory.

    Q) Why is PlayerB getting "Access Denied" when trying to go through a gate PlayerA opened?
    A) Only one user can use a stargate at a time, if PlayerA sets the sign, nobody else can hit the button. If PlayerA sets the sign/hits the button, nobody else can walk through the gate. Always-Open Fixed Gates are an exception, as they have no "Active User".

    Q) What does this error mean "[WARNING] [Stargate] Missing destination point in .gate file nethergate.gate"?
    A) This error means there is no destination point in your .gate file, please read the section on custom gate layouts.

    Q) Why can't I use "/sg reload"?
    A) This command is only usable from the console, and will stay that way.

    Q) Can you add command X?
    A) No, the only command this plugin will ever have is /sg reload, and that's a console-only command.

    Q) Why do I get kicked with the message "You moved too quickly!(Hacking?)" when I use a gate?
    A) Stargate is not compatible with iZone.

    Q) I gave my users '' and '' but they can't use gates, why not?
    A) If you are using Permissions 2.x/3.x please use '*' and '*' respectively. This is a difference in how Permissions and SuperPerms are implemented.

    Q) My permissions aren't working properly, help!
    A) Turn on both debug and permdebug, you will get a LOT of output when using gates. First of all, try to determine the issue yourself based on this output. If all else fails, and only if all else fails, post your log and ask for me to resolve the issue for you.

    Q) The Russian lang pack isn't showing ingame, why not?
    A) You need to have a client mod to get russian characters in-game, same with any non-ANSI characters. Please Google for this as I don't know how to install them.

    Q) How do I enable debug mode?
    A) Add the following to your config.yml:
    debug: true
    permdebug: true

    [Version 0.6.10]
    - Added Register support as opposed to iConomy
    [Version 0.6.9]
    - Added UTF-8 support (With or without BOM)
    [Version 0.6.8]
    - Fixed unmanned carts losing velocity through gates
    - /sg reload now properly switches languages
    [Version 0.6.7]
    - Added lang option
    - Removed language debug output
    - Added German language (lang=de) -- Thanks EduardBaer
    [Version 0.6.6]
    - Added %cost% and %portal% to all eco* messages
    - Fixed an issue when creating a gate on a network you don't have access to
    - I can't spell
    [Version 0.6.5]
    - Moved printed message config to a seperate file
    - Added permdebug option
    - Hopefully fix path issues some people were having
    - Fixed iConomy creation cost
    - Added 'S'how option for Always-On gates
    - Added 'stargate.create.gate' permissions
    [Version 0.6.4]
    - Fixed iConomy handling
    [Version 0.6.3]
    - Fixed (Not Connected) showing on inter-world gate loading
    - Added the ability to negate Network/World permissions (Use, Create and Destroy)
    - Fixed Lockette compatibility
    - More stringent verification checks
    [Version 0.6.2]
    - Fixed an issue with private gates
    - Added default permissions
    [Version 0.6.1]
    - Stop destruction of open gates on startup
    [Version 0.6.0]
    - Completely re-wrote Permission handling (REREAD/REDO YOUR PERMISSIONS!!!!!!!!)
    - Added custom Stargate events (See Stargate-DHD code for use)
    - Fixed portal event cancellation
    - Umm... Lots of other small things.
    - I really hope I didn't screw anything up ^.^
    [Version 0.5.5]
    - Added 'B'ackwards option
    - Fixed opening of gates with a fixed gate as a destination
    - Added block metadata support to gates
    [Version 0.5.1]
    - Take into account world/network restrictions for Vehicles
    - Properly teleport empty vehicles between worlds
    - Properly teleport StoreageMinecarts between worlds
    - Take into account vehicle type when teleporting
    [Version 0.5.0]
    - Updated the teleport method
    - Remove always-open gates from lists
    - Hopefully stop Stargate and Nether interference
    Previous Changes (open)

    [Version 0.4.9]
    - Left-click to scroll signs up
    - Show "(Not Connected)" on fixed-gates with a non-existant destination
    - Added "maxgates" option
    - Removed debug message
    - Started work on disabling damage for lava gates, too much work to finish with the current implementation of EntityDamageByBlock
    [Version 0.4.8]
    - Added chargefreedestination option
    - Added freegatesgreen option
    [Version 0.4.7]
    - Added debug option
    - Fixed gates will now show in the list of gates they link to.
    - iConomy no longer touched if not enabled in config
    [Version 0.4.6]
    - Fixed a bug in iConomy handling.
    [Version 0.4.5]
    - Owner of gate now isn't charged for use if target is owner
    - Updated for iConomy 5.x
    - Fixed random iConomy bugs
    [Version 0.4.4]
    - Added a check for*/* on gate creation
    - Check for*/* on gate entrance
    - Warp player outside of gate on access denied
    [Version 0.4.3]
    - Made some errors more user-friendly
    - Properly take into account portal-closed material
    [Version 0.4.2]
    - Gates can't be created on existing gate blocks
    [Version 0.4.1]
    - Sign option permissions
    - Per-gate iconomy target
    - /sg reload command
    - Other misc fixes
    [Version 0.4.0]
    - Carts with no player can now go through gates.
    - You can set gates to send their cost to their owner.
    - Cleaned up the iConomy code a bit, messages should only be shown on actual deduction now.
    - Created separate '{use/create/destroy}' permissions.
    [Version 0.3.5]
    - Added '*' permissions
    - Added '*' permissions
    - Added 'networkfilter' config option
    - Added 'worldfilter' config option
    [Version 0.3.4]
    - Added '' permission
    - Added iConomy cost into .gate files
    [Version 0.3.3]
    - Moved sign updating into a scheduled task, this fixes the sign bugs.
    [Version 0.3.2]
    - Updated to latest RB
    - Implemented proper vehicle handling
    - Added iConomy to vehicle handling
    - Changed how blox hash is generated, fixes multi-world
    [Version 0.3.1]
    - Changed version numbering.
    - Changed how plugins are hooked into.
    [Version 0.30]
    - Fixed a bug in iConomy checking.
    [Version 0.29]
    - Added iConomy support. iConomy 4.4 or 4.5
    [Version 0.28]
    - Fixed an issue with removing stargates during load
    [Version 0.27]
    - Fixed portal count on load
    [Version 0.26]
    - Added stargate.create.personal for personal stargate networks
    - Fixed a bug with destroying stargates by removing sign/button
    [Version 0.25]
    - Fixed a bug with worlds in subfolders
    - Fixed gates being destroyed with explosions
    - Added stargate.destroy.owner
    [Version 0.24]
    - Fixed a loading bug in which invalid gates caused file truncation - Thanks @ Jonbas
    [Version 0.23]
    - Added a check to make sure "nethergate.gate" exists, otherwise create it
    [Version 0.22]
    - Fixed multi-world stargates causing an NPE
    [Version 0.21]
    - Code cleanup
    - Added a few more errors when a gate can't be loaded
    - Hopefully fixed path issue on some Linux installs
    [Version 0.20]
    - Added more null checks, hopefully fix some errors with other plugins.
    [Version 0.19]
    - Set button facing on new gates, fixes weirdass button glitch
    - Beginning of very buggy multi-world support
    [Version 0.18]
    - Small permissions handling update.
    [Version 0.17]
    - No longer treat GM as a special case, just load it as Permissions 2.0 like the author intended
    [Version 0.16]
    - Fixed Permissions, will work with GroupManager, Permissions 2.0, or Permissions 2.1
    - Left-clicking to activate a stargate works again
    [Version 0.15]
    - Built against b53jnks -- As such nothing lower is supported at the moment.
    - Moved gate destruction code to onBlockBreak since onBlockDamage no longer handles breaking blocks.
    - Removed long constructor.
    [Version 0.14]
    - Fixed infinite loop in fixed gates.
    - Fixed gate destination will not open when dialed into.
    [Version 0.13]
    - Fixed gates no longer show in destination list.
    [Version 0.12]
    - Implemented fixed destination block using * in .gate file. This is the recommended method of doing an exit point for custom gates, as the automatic method doesn't work in a lot of cases.
    - Split networks up in memory, can now use same name in different networks. As a result, fixed gates must now specify a network.
    - Added the ability to have a private gate, which only you can activate. Use the 'P' option to create.
    - Fixed but not AlwaysOn gates now open the destination gate.
    - Fixed gates now show their network. Existing fixed gates are added to the default network (Sorry! It had to be done)
    [Version 0.11]
    - Oops, b0rked something in 0.10, fixed in 0.11
    [Version 0.10]
    - Hopefully fixed the "No position found" bug.
    - If dest > origin, any blocks past origin.size will drop you at dest[0]
    - Switched to scheduler instead of our own thread for closing gates and deactivating signs
    - No longer depend on Permissions, use it as an option. isOp() used as defaults.
    [Version 0.09]
    - Gates can now be any shape
    [Version 0.08]
    - Gates can now consist of any material.
    - You can left or right click the button to open a gate
    - Gates are now initialized on sign placement, not more right clicking!
    [Version 0.07]
    - Fixed where the default gate is saved to.
    [Version 0.06]
    - Forgot to make gates load from new location, oops
    [Version 0.05]
    - Moved Stargate files into the plugins/Stargate/ folder
    - Added migration code so old gates/portals are ported to new folder structure
    - Create default config.yml if it doesn't exist
    - Fixed removing a gate, it is now completely removed
    [Version 0.04]
    - Updated to multi-world Bukkit
    [Version 0.03]
    - Changed package to net.TheDgtl.*
    - Everything now uses Blox instead of Block objects
    - Started on vehicle code, but it's still buggy
  2. Offline


    Awhile back this plugin worked fine but now when you right click the sign it doesn't change no matter what version i download. I can post a screenshot but that probably won't help, but tell me if you want to see one anyway. The wierd thing is nobody else seems to have this kind of problem. Please take a look at my problem. Btw the server log doesn't say anything except that the plugin is being don't ask for it!
  3. Offline


    I get that too, probably a mod conflict. Have a feeling that it might be iZone.
  4. Offline


    The moved wrong is caused by iZone
    Recky likes this.
  5. Offline

    Shawn Dennison

    is there currently anyway to make a gate go to Nethar?
  6. Offline


    Yes , i remove the Plugin and now it works.
  7. Offline


    The Stargate Plugin dosn't work, if you use ten iZone Plugin!

    Error by use:
    Disconnected by Server
    You moved too quickly :( (Hacking?)
  8. Offline


    Great plugin, I'm using it.

    Thanks a lot.
  9. Offline


    @MasterMicha First off, don't order me around, if you act like a 2 year old it will just make me dislike you and second, stargate has no issue, it teleports the player. iZone is the issue.

    [Version 0.4.4]
    - Added a check for*/* on gate creation
    - Check for*/* on gate entrance
    - Warp player outside of gate on access denied

    There were also a few code cleanups. I can't do extensive testing as I'm in the process of moving. If you run into any bugs post ASAP and I'll get them sorted out.
    This update means ANYBODY who has gate creation permissions must also have* and* if they are to be able to create any gates on any network linking to any world.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 8, 2016
  10. Offline


    Group support would be nice, so we could have the donator group go through portal A, and admins through portal B, but players would have to walk.
  11. Offline

    Jan Tojnar

    I have underground/subway on my server and i want players to pay for using gates near underground stations but i don't want to limit teleportation from/to free gates. I made a pull request that should add chargefreedestination setting. I know they can go from gate to gate via free gate but i hope they won't figure it out.
  12. Offline


    Just add the specific networks they can go through in the groups?
  13. Offline


    Hey great plugin, I use it all the time! I was wondering if it was possible to have some sort of always on private gate. In other words a normal user can see a always on portal normally, but when he/she walks in s/he will not teleport. The reason why is I want to make a trap, where some people can just walk into the portal, whereas others will fall into a void pit. Thanks!
  14. Offline


    That's not something that is possible, and it's not something I will be adding
  15. Offline


    Ok thanks anyway
  16. Offline


    Hello, I am new here. I'm having a problem running Stargate 0.4.4 under Linux. For some reason, Stargate always assumes "\" is the directly separator, resulting it in completely disregarding plugins/Stargate, and making a folder named "plugins\\Stargate" instead. Would it be possible to fix this? Thanks in advance. ;)
  17. Hey there, actually im Setting up a server and try to use Stargate Plugin for Waypoint Teleportation and your Plugin (Multiverse) for Nether creation.

    If I build two portals connecting them with each other using a sign and want to use the portal im teleported to the nether world. Neither i using the wooden pickaxe or Obsidian for building up portals. If i use either Multiverse or Stargate alone, everything still fine but if I you both at the same time they mix up.

    Any ideas? I want Stargate for Waypoint teleportation only and Multivese only for Nether.

    Excuse my bad english.

    The Server.log isnt necessary in the situation, there is no error in it. It just seems the both plugins question the same command lines...
  18. Offline


    how to make door???
    i make two world
    one world that called test1 and ip is
    the other world that called test2 and ip is
    i make door that name in called test1

    i also make that name in called test2

    and i try torch button
    but it didn't work
    just text
    Invalid Destination
    what the error?
    please talk me detaily​
  19. Offline


    Hmmm. it seems that Stargate died and i LOVE this plugin and I really don't wanna get rid of it. So here goes
    146 recipes
    16 achievements
    17:16:12 [INFO] Starting minecraft server version Beta 1.5_02
    17:16:12 [INFO] Loading properties
    17:16:12 [INFO] Starting Minecraft server on *:25565
    17:16:12 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-700-
    gf3ae4c3-b733jnks (MC: 1.5_02)
    17:16:12 [INFO] Preparing level "world"
    17:16:12 [INFO] Preparing start region
    17:16:13 [INFO] LWC     Loading shared objects
    17:16:13 [INFO] LWC     Native library: plugins/LWC/lib/native/Windows/x86/sqlit
    17:16:13 [INFO] BukkitUpdater : Using Group Manager v1.0(alpha-5)
    17:16:13 [INFO] BukkitUpdater v0.3 is enabled!
    17:16:13 [INFO] BukkitUpdater : Checking for updates...
    17:16:14 [INFO] Loaded Essentials build 2.2.5 maintained by Zenexer, ementalo, A
    elux, Brettflan, KimKandor, snowleo and ceulemans.
    17:16:14 [INFO] GroupManager - INFO - Scheduled Data Saving is set for every 5 m
    17:16:14 [INFO] GroupManager version 1.0(alpha-5) is enabled!
    17:16:14 [INFO] Fake Permissions version 2.5.1 is enabled!
    17:16:14 [INFO] Loaded EssentialsSpawn build 2.2.5 maintained by Zenexer, ementa
    lo, Aelux, Brettflan, KimKandor, snowleo and ceulemans.
    17:16:14 [INFO] [iChat] Found Permissions (v2.5.1)
    17:16:14 [INFO] iChat (v2.2.3) enabled
    17:16:14 [INFO] [iConomy] Logging is currently disabled.
    17:16:14 [INFO] [iConomy] v5.0 (Eruanna) loaded.
    17:16:14 [INFO] [iConomy] Developed by: [Nijikokun]
    17:16:14 [INFO] [iConomy] hooked into Permissions.
    17:16:14 [INFO] [iWatch] iWatch version 0.5 is enabled!
    17:16:14 [INFO] [iWatch] Settings Loaded!
    17:16:14 [INFO] [Jail] Loaded 1 jail zones.
    17:16:14 [INFO] [Jail] Loaded 5 prisoners.
    17:16:14 [INFO] Log version 0.4: Loaded.
    17:16:14 [INFO] Log version 0.4: Events initialised successfully.
    17:16:20 [INFO] Log version 0.4: Data loaded successfully.
    17:16:20 [INFO] Log version 0.4: Permission system detected.
    17:16:20 [INFO] LWC     Loaded 116 locale strings (0 overrides)
    17:16:20 [INFO] LWC     Using Nijikokun's permissions plugin for permissions
    17:16:20 [INFO] LWC     Loading SQLite
    17:16:20 [INFO] SQLite  Using: Native
    17:16:20 [INFO] LWC     At version: v2.31
    17:16:20 [INFO] [MotherNature] Using GroupManager version 1.0(alpha-5) for permi
    ssion handling
    17:16:20 [INFO] [MotherNature] Plugin enabled! (version 1.2)
    17:16:20 [INFO] NoExplode version 1.4 is enabled!
    17:16:20 [INFO] Stargate v.0.4.4 is enabled.
    17:16:20 [INFO] [Stargate] Loaded 1 gate layouts
    17:16:20 [INFO] [Stargate] {world} Loaded 6 stargates with 0 set as always-on
    17:16:20 [INFO] [Stargate] {nether} Loaded 1 stargates with 0 set as always-on
    17:16:20 [INFO] [Stargate] Found Permissions (v2.5.1)
    17:16:20 [INFO] [Stargate] Found iConomy (v5.0)
    17:16:20 [SEVERE] com/nijiko/coelho/iConomy/iConomy loading Stargate v0.4.4 (Is
    it up to date?)
    java.lang.NoClassDefFoundError: com/nijiko/coelho/iConomy/iConomy
            at net.TheDgtl.Stargate.Stargate.onEnable(
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(
            at net.minecraft.server.MinecraftServer.e(
            at net.minecraft.server.MinecraftServer.a(
            at net.minecraft.server.MinecraftServer.init(
    Caused by: java.lang.ClassNotFoundException: com.nijiko.coelho.iConomy.iConomy
            at$ Source)
            at Method)
            at Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 11 more
    17:16:20 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    17:16:21 [SEVERE] com/nijiko/coelho/iConomy/iConomy loading Towny v0.63 (Is it u
    p to date?)
    java.lang.NoClassDefFoundError: com/nijiko/coelho/iConomy/iConomy
            at ca.xshade.bukkit.towny.Towny.checkPlugins(
            at ca.xshade.bukkit.towny.Towny.onEnable(
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(
            at net.minecraft.server.MinecraftServer.e(
            at net.minecraft.server.MinecraftServer.a(
            at net.minecraft.server.MinecraftServer.init(
    Caused by: java.lang.ClassNotFoundException: com.nijiko.coelho.iConomy.iConomy
            at$ Source)
            at Method)
            at Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            at java.lang.ClassLoader.loadClass(Unknown Source)
            ... 12 more
    17:16:21 [INFO] VehicleZap v1.1.0 enabled.
    17:16:21 [INFO] [Wanted] Permissions found, commencing load.
    17:16:21 [INFO] [Wanted] Found data file commencing load.
    17:16:21 [INFO] [Wanted] There are no reports.
    17:16:21 [INFO] [Wanted] version [1.0.0] enabled.
    17:16:21 [INFO] WorldEdit 4.3 enabled.
    17:16:21 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin
     for permissions.
    17:16:21 [INFO] WorldGuard: Permissions plugin detected! Using Permissions plugi
    n for permissions.
    17:16:21 [INFO] WorldGuard: (world) Single session is enforced.
    17:16:21 [INFO] WorldGuard: (world) TNT ignition is blocked.
    17:16:21 [INFO] WorldGuard: (world) Lighters are PERMITTED.
    17:16:21 [INFO] WorldGuard: (world) Lava fire is blocked.
    17:16:21 [INFO] WorldGuard: (world) All fire spread is disabled.
    17:16:21 [INFO] WorldGuard: Loaded configuration for world 'world"
    17:16:21 [INFO] WorldGuard: (nether) Single session is enforced.
    17:16:21 [INFO] WorldGuard: (nether) TNT ignition is blocked.
    17:16:21 [INFO] WorldGuard: (nether) Lighters are PERMITTED.
    17:16:21 [INFO] WorldGuard: (nether) Lava fire is PERMITTED.
    17:16:21 [INFO] WorldGuard: (nether) Fire spread is UNRESTRICTED.
    17:16:21 [INFO] WorldGuard: Loaded configuration for world 'nether"
    17:16:21 [INFO] WorldGuard: 3 regions loaded for 'world'
    17:16:21 [INFO] WorldGuard 5.0-alpha9 enabled.
    17:16:21 [INFO] Done (0.865s)! For help, type "help" or "?"
    17:16:29 [INFO] BukkitUpdater : New CraftBukkit build available (#740), this ser
    ver using build #733 !
    17:16:33 [INFO]                 You should update the server. New version downlo
    aded in bukkitUpdater folder.
    17:16:33 [INFO] BukkitUpdater : Checking updates from repository in cache...
    17:16:33 [INFO] BukkitUpdater : Plugin 'EssentialsSpawn' isn't in loaded reposit
    17:16:33 [INFO] BukkitUpdater : Plugin 'iWatch' isn't in loaded repositories
    17:16:33 [INFO] BukkitUpdater : Plugin 'NoExplode' isn't in loaded repositories
    17:16:33 [INFO] BukkitUpdater : New version detected for 'Towny' (new version: 2
    17:16:33 [INFO] BukkitUpdater : Plugin 'Wanted' isn't in loaded repositories
    17:16:35 [INFO] BukkitUpdater : Done checking for updates.
  20. Offline


    Update to 740 and try again
  21. Offline


    mmmm nope sorry. Still same error :(
  22. Offline


    17:16:20 [SEVERE] com/nijiko/coelho/iConomy/iConomy loading Stargate v0.4.4 (Is
    it up to date?)

    Might be an iConomy conflict, then. If not, I'm stumped.



    this should help fix that above error.

    -From the iConomy thread.
  23. Offline


    @PsychoNecrosis so do I redownload stargate and it will work again?
  24. Offline


    No, not till Drakia updates

    Alternatively roll back to a version of iConomy that isn't 5
  25. Offline


  26. Offline


    Plans to log usernames of people who use gates?
  27. Offline


    I might fix iconomy support when I have some spare time, but I'm getting sick of Niji randomly changing how shit works.
    @Deages no plans for logging, no
  28. Offline


    i love this plugin but for some reason my servers ram usage grows insane and gets soooooooo laggy for all players and has reached the point that i removed this plugin. Buddy of mine also runs a server and reports the same problem. Other plugins on the server include - achievements, albus, backpack, bedrock, bigbrother, dynmap, gastronomic, general, help, herochat, infinitelava, lockette, minecart mania and all its associated stuff, minequery, mobileadmin, multiInventory, miltiverse, noweather, permissions, portcoulissante, retractable bridge, runecraft, stats, worldedit and worldguard. I'm not sure what all plugins he runs but when he gets home i'll ask him if it helps narrow down anything.
  29. Offline


    Drakia... I have permission.. the Latest version and I set the Permission stargate.use to the Default but my non Op players cannot use it.. How come? They get Access Denied... I made sure it was public.. I think F free means Public.. If not should I set it too A?
  30. Offline


    [Version 0.4.5]
    - Owner of gate now isn't charged for use if target is owner
    - Updated for iConomy 5.x
    - Fixed random iConomy bugs

    I personally don't use iConomy, so if you run into bugs post them and I'll try to squash them when I have spare time. Full time job is taking most of my time at the moment.

    @killabb23 Read the entire first post, then get back to me.
    @moose517 Lag could be caused by any number of things
  31. Offline



    Requesting some help!

    I've made my own server, installed this plugin.

    It's all correct, but when I press on the button, I get "invalid destination"

    What does that mean.

    Also, another question. Isit possible to make gates on either 2 gamesaves I've made, and then jump and fore them? (That would be awesome)

    Mainly need help with the invalid thing please!

    Thank You in advanced.
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