Inactive [TP] MyHome v2.3 [BukkitDev, 1.3.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by Spathizilla, Apr 17, 2011.

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    MyHome v2.2
    Release Date: 1st March 2012
    Yes, MyHome 2.2 works on 1.2.3, Try it.

    Recommended Craftbukkit Build: 1.1-R4+

    Permissions Support:
    MyHome can use Permissions 2, Permissions 3, PermissionsEx, GroupManager, bPermissions, bPermissions2 plugins or the built-in SuperPerms to manage permissions and in some cases, user/group settings also.

    Economy Support:
    Supports iConony 4, iConomy 5, iConomy 6, BOSEconomy 6, BOSEconomy 7, EssentialsEco and MultiCurrency to allow charging for using MyHome commands. This is provided via Register

    Getting Help & Feature Requests:
    Please use the MyHome DevBukkit ticket system to report bugs and submit feature requests. There is also a forum where you can ask questions which are not ticket suitable.

    ChangeLog v2.2:

    Important: You will need to re-generate your config file as it has completely changed.
    • Fix: SuperPerms now correctly allows ops to run commands (when enabled)
    • Fix: Decreased the sensitivity of movement detection
    • R5: Updated to new event listeners
    • Localization: German Translations: Thanks to Maxs
    • Localization: Updated Russian Translations, Thanks to MisterFix
    • New feature: Only allow /home to be used within x blocks of their home point
    • Per user/group distance node: myhome.distance.home
    • New feature: Table name in the database can be changed
    • bPermssions 2 support
    • More cleanup and optimization
    • New config layout - remake your config! [New config.yml]
    New per user/group node:
    * myhome.distance.home - Maximum blocks away from their /home point that /home will work.

    Older changes (open)

    2.1b only: Fixed non PEx plugins failing because I am an idiot
    2.1a only: Fixed an NPE when using SuperPerms

    Important: Be sure to update the permissions if you allow players to bypass the economy costs.
    • A massive permissions overhaul to make things more reliable
      • bPermissions support added
      • SuperPerms support added
    • Feature Localizations (english, spanish and danish so far)
    • Feature: Some commands (like deleting homes) works via console
    • Bug Fix: Zero second timers no longer block in laggy servers
    • Bug Fix: Beds cannot /sethome if the user doesnt have that permission
    • Lots of cleanup (you wont see this bit).
    • Permission Change: Economy "free" permissions no longer included under myhome.home.*
    Permissions changes:
    (*) - Allow /sethome and /home usage for free
    ( - Allow /sethome usage for free
    ( - Allow /home usage for free

    Added /sethome which can be enabled in the config (Config: allowSetHome = false)
    The new /sethome uses the same permission as /home set so no extra permissions needed.
    Added a cooldown for setting the home position (Config: coolDownSetHome = 0)

    v1.9.4c - Unreleased (fixed with a symlink on the webserver):
    Fixed the update url going to lib/lib.

    Updated SQLite download urls.

    Added Manifests to JAR to fix lib issues

    Forked plugin from 1.9.3
    Fix for onPlayerJoin changes in Bukkit
    Sergey95, Hopium, Phaedrus and 3 others like this.
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    @Spathizilla Hey, just thought I'd let you know that 1.9.5 causes an illegal access error with Permissions 3.* has to edit the classpath in the manifest to remove permissions.jar and it cleared the error.
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    Just dropping by to say that the problem of MyHome + NoCheat should be fixed now with the newest version of NoCheat.
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    1.9.5 was reuploaded about a week ago with the fix. Says that in the OP too.

    Working for me as I use GM.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    Sorry, didn't see that at all. I was merely working on version number not having been revised and Permissions 3 not listing it as a fixed plugin. Shall re-download.
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    Yeh I have added a -p3 to the version number in the title. It is the same actual code so I didnt think it was worth calling it 1.9.6
    khamseen_air likes this.
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    Since I updated to 953, the only message I get when doing any home commands is "A home for the given player does not exist." Anyone mind helping me? I redownloaded and reset the server.
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    Whenever I use
    - 'myhome.home.soc.'
    My players can only use /home point
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    Is that a typo or have you actually missed the * off the end in your permission file?
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    Not an issue, but I have Multiverse running on my server, and was wondering if there was a way to use this plugin to set the home say for world2, and yet be able to have the same command save that users home for world3 when they visit? As of right now the plugin is not multi-world friendly :(

    Thanks in advance.
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    I don't know what you mean but I custom added all of the permissions 1 by 1 so now its all good ;)
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    Huhu @Spathizilla

    I've got a request:
    - Multiple/multiworld home support for this great plugin! with:
    - If a user has a home in another world, he only can teleport to this home, if he is in the world where the home is.

    And a problem/important request:
    I use SpawnX, because it has exact spawn and a warmup for spawn (but no cooldown ;( ), with this plugin "home after dead" doesn't work and the pluginauthor was gone.
    Could you build in a simple (multiworld) spawn and setspawn with cooldown and warmup in your plugin?

    Or did anyone knows a spawn plugin which has a warmup and works with MyHome?
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    I mean in your post you put - 'myhome.home.soc.' when it should be -'myhome.home.soc.*' so either you've made a typo in your post, or you've got that error in your permissions file, which is why it's not working.
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    *IF* I did add spawn support with warmups and cooldowns, it would be made as a totally separate plugin.

    MyHome is aware of other worlds but still only allows you to set one home over all words. Some people seem to misunderstand what "multiworld support" actually means - it means it records the world, x, y, z and not just x,y,z -- The setting of homes for each world is already on the TODO list. I will not be doing multiple homes in each world as this just becomes a warp plugin (See MyWarp!)
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    One home per world, perfect ;)
    A compatible, good MySpawn would be great
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    Hey guys.

    The 2.0 under development Home seems to fit many things I'm looking for. Congrats for the work !

    I've not seen it mentionned : is there a way to configure a cost to invite players to your Home ?
  17. The plugin is not multiworld compatible, isn't it?
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    Been using release client 2.0 for quite some time now it runs flawless on my 30 slot always full server :) and i love the chunk loading feature its great :)
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    Had a suggestion from someone that pvp (maybe this includes damage from monsters?) should cancel the warmup timer on /home. What are people's opinions on this?

    Either way I'd made it a config option but figured if no one wants it, I wont bother adding it.
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    We don't use the warmup or cooldown so I don't really have an opinion either way. :)
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    I like it, not sure if I would use it, but I probably would, and its how i originally thought it worked
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    MyHome 2.0rc1

    2011-07-12 08:31:09 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'home' in plugin MyHome v2.0
        at org.bukkit.command.PluginCommand.execute(
        at org.bukkit.command.SimpleCommandMap.dispatch(
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
        at net.minecraft.server.NetServerHandler.handleCommand(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet3Chat.a(
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(
    Caused by: java.lang.NoClassDefFoundError: org/anjocaido/groupmanager/GroupManager
        at me.taylorkelly.myhome.HomePermissions.integer(
        at me.taylorkelly.myhome.HomeList.warpTo(
        at me.taylorkelly.myhome.MyHome.onCommand(
        at org.bukkit.command.PluginCommand.execute(
        ... 12 more
    Caused by: java.lang.ClassNotFoundException: org.anjocaido.groupmanager.GroupManager
        at Method)
        at java.lang.ClassLoader.loadClass(
        at java.lang.ClassLoader.loadClass(
        ... 16 more
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    I would love to have it so that if somebody was damaged it would add a cool down until you could warp home. For example if somebody was attacked by another player they would be unable to escape the battle by warping home.
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    Surely this could be achieved by adding a warmup to /home then if I add abort the warmup when they are damaged it will function as you want.

    MyHome v2.0
    Release Candidate 2
    Download MyHome v2.0-rc2
    Release Date: 13th July 2011

    Remember, while this is a release candidate, it is still considered as in development. Some things may break and change!!! Please report all bugs to the thread. Include the craftbukkit build you are using and the permissions plugin. Please only use this if you are aware of the risks with using development versions.

    That said, I am using RC2 on a production server with a large userbase.

    Feel free to drop by #myseries on
    The MyHome 2.0 Readme -- It is the same info as the first post.

    Changes from RC1
    * Fixes to per user/per group timers not working where the global times are set to 0
    * Added the option to abort warmups on any pve/pvp (can be set to do only one, both or none)
    * You are still charged via economy to use /home even if it is aborted.
    * Permision to not abort the warmup for pve/pvp (myhome.bypass.dmgaborting)
    * Cooldown messages were returning the global timers and not the actual one applied.
    * Fixed partial name matching for /home for admins.
    * Fixed NullPointerException when inviting/uninviting offline players.

    If you have downloaded RC2 (only 6 people) before this post time (03:15 GMT) please redownload it. There was a missing condition which likes to cause cast errors and hopefully is now fixed.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    I'm wondering why is the option "ops have also to wait cooldowns etc" disappeared from new MyHome ?

    I'm an admin in a server and just wish to have the same rights than everyone else concerning such things.

    So, I'm wondering, with Permissions, when you have "*" enabled, can you bypass it by using "-" permission nodes ?

    edit : it looks like yes, so all good as far as I'm concerned ;)
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    It was removed so that it became permission based. This way it isnt only ops that can bypass them. Flexibility.
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    How i can use my home with default commands?
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    Not sure if this has been posted, but Wolves do not teleport home with you with this plugin. I now have ghost wolves all around my world, they bark, yet no model is around anywhere, hitting F3 yields no wolf around. If I only use say Essentials home commands, the wolves work correctly.

    Please look into this. Thanks.
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    @Spathizilla is there a way to transfer or copy homes from one world to another?
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    were having a bit of an issue, we have transfered to the new built in permission system
    players in the trusted group have access to nodes myhome.home.basic.* myhome.home.soc.* and when that didnt work, myhome.home.*
    when ever they issue /home they get a message telling them how to use it instead of teleporting them home

    as an admin we have myhome.* and we use the SuperpermsBridge so have superpermbridge.* as well. we admins can /home . wish i could figure out why its not working!
    were on rb 1000

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